What Play Style Do You Prefer?
International Hobo – DGD1 Questionnaire – What Play Style Do You Prefer? is a little research quiz designed to help them refine the player audience model. Spotted over at Only a Game, Chris Bateman’s blog.
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
International Hobo – DGD1 Questionnaire – What Play Style Do You Prefer? is a little research quiz designed to help them refine the player audience model. Spotted over at Only a Game, Chris Bateman’s blog.
Bob Moore over at PARC (and of the wonderful PlayOn project) invited me to give a PARC Forum. This of course tickles me pink, because PARC is the birthplace of so much of modern computing. I now feel a lot of pressure to give a good talk!
Details on the event can be read here. It is open to the public, so stop by! The time and place: January 26, 2006, 4:00 p.m., George E. Pake Auditorium, Palo Alto, CA , USA.
And this is what I will be talking about:
Read More “I’m giving a PARC Forum”
Over at the Japanese O’Reilly site, there’s another interview of me conducted by Masaya Matsuura. The Japanese link is O’Reilly Village / ã‚ªãƒ©ã®æ‘: 『「ãŠã‚‚ã—ã‚ã„ã€ã®ã‚²ãƒ¼ãƒ デザインã€ã®åŽŸè‘—è€…ã«æ¾æµ¦é›…也ã•ã‚“ãŒã‚¤ãƒ³ã‚¿ãƒ“ュー, but here’s my original replies in English:
I’ll be at Living Game Worlds 2006 in February… looks like an interesting day of sessions, plus seeing Will and of course the Georgia crew of Janet, Amy, Ian, and the rest is always nice.
I saw this comment tossed off in a thread on Evil Avatar responding to the Moore’s Wall post.
That is the problem with Raph Koster’s ideas. No other entertainment media is iterative. Before a movie starts shooting, they have the entire film written, storyboarded, cast, locations rented, sets made, etc. Books have a complete story outline and usually a sample chapter written before getting a publisher’s go ahead. None of this is left to chance. . . none of it is left to a simulation.