F13 int3rviews me
If you can call a raw transcript of a post-conference bull session an interview. 🙂 F13.net – Usefully Cynical Commentary » Raph Gone Wild is the link… prepare for lots of ums and uhhs. 🙂
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
If you can call a raw transcript of a post-conference bull session an interview. 🙂 F13.net – Usefully Cynical Commentary » Raph Gone Wild is the link… prepare for lots of ums and uhhs. 🙂
I missed Vernor Vinge’s keynote, but Mark Wallace was there, and he transcribed it. Given that many, perhaps most readers here are game types and not metaverse types, you may have missed this, so I’m providing the link.
I also shared a panel with Mark, Corey Bridges of Multiverse, Cory Ondrejka of Second Life, and Jerry Paffendorf, our futurist moderator, and Mark has a write-up of that as well.
Courtesy of Sam, here are his slides for his presentation. You can read them alongside the liveblog I did.
Gamasutra – AGC: Koster Says Game Industry Dinosaur ‘Doomed’ is the best “summary article” thus far, I think.
Damion Schubert, Lead Combat Designer for Bioware Austin
The question to answer, why do we keep making grindtastic class-based combat oriented men in tights gamey games?
I’m not going to answer “because it sells” because it’s a circular argument and a copout. We won’t get anywhere if we only do what was done before.
Instead, I’ll ask why do we need a grind, why do games appear to be winning, why are classes good, and so on.
Read More “AGC: Damion Schubert, “Moving Beyond Men in Tights””