Game talk
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
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Mihaly interviews Bartle
A Chat with Richard Bartle. Among other things, it discussed the possibility of WoW having an “honorouable retirement” system.
Progenitor says, “OK, well at the moment the top level is 60. I’d like for it to keep accumulating points until you got enough for level 61.”
Progenitor says, “At that point, it would ask you if you wanted to retire with honour. if you said yes, you’d go on the high score list and that would be that, you could come back to chat and stuff but no more achievement-oriented play.”
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MTV bought Harmonix?
Now, what was I saying about mainstream media moving in and taking over the non-core gamer market? Hmm.
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Culture clash over Laguna Beach
It’s somehow wonderful to see this Terra Nova piece on Virtual Laguna Beach and contrast it with the f13 thread entitled “KILL ME NOW!! MTV Beta Testing Virtual Laguna Beach”. I suspect many of the core gamer crowd will be quite unhappy with many of the coming developments in virtual worlds…
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Programadores e Desenvolvedores de Jogos
A while back I was contacted by Christiano Lima Santos, who helps run a Brazilian game developer community called Programadores e Desenvolvedores de Jogos. He asked for an interview, which I gave. The second issue of their truly fantastic newsletter PDJZine is out, and it contains the interview — in Portuguese, of course.
I am blown away by the quality of this ‘zine — it’s practical, detailed, and just really impressive. My Portuguese is more than a little rusty, but I was able to follow it anyway. Anyone know of comparable resources in English? I’d love to point to them. Just recently I was reading David Brin’s article about why kds don’t learn to code today, and it hit home for me (David had actually asked me for recommendations on languages a while back, so knew this rant was coming). The days of being able to type in listings are gone, but they were so important — so it’s great to see this ‘zine full of actual code blocks, and just as importantly, pseudocode.
Anyway, there’s two issues posted; if you read Portuguese or even Spanish, check it out. My interview is in Issue 2 (PDF).
In the meantime, here’s the interview I gave, in English, so you can read it. 🙂
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