Project Horseshoe: Influences
My talk at Project Horseshoe was called “Influences.” And here it is, transcribed for your pleasure, with occasional audience interjections.
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
My talk at Project Horseshoe was called “Influences.” And here it is, transcribed for your pleasure, with occasional audience interjections.
It is really interesting reading Kira Snyder’s experiences with the Warner Bros. Television Writers Workshop she has recently been lucky enough to get accepted to. And the reason it is interesting is because there’s nothing remotely like this in the games business.
This one is Kongregate,
which is founded by someone I worked with a very very long time ago for two weeks. 😉 We overlapped at the very beginnings of UO, back at Origin. I’ve been following it for a little while, but he came out of the woodwork today when he saw I had blogged pjio.com, to extend an invite to readers of this blog:
It’s been a very long time since I participated in one of these — but I took the plunge once more, giving one answer to the question of what Far Eastern and Western developers can learn fom each other.
Read More “RPG Vault: Online Worlds Roundtable #13 – Part 1”
I hadn’t seen this paper by T.L. Taylor until Michael Chui pointed it out — entitled “Beyond Management: Considering Participatory Design and Governance in Player Culture,” it discusses the question of whether and how and when online world design can embrace the notion of true player participation and collaboration in the game design process.
I suspect there are some designers reading this in a state somewhere between strong dismay and abject horror even as we speak.
Read More “Beyond Management: Considering Participatory Design and Governance in Player Culture”