GDC 07: Jon Blow’s Nuances of Design session
This was one of my favorite GDC sessions ever. It was, alas, a little sparsely attended compared to some of the other sessions I was in — maybe 50 people. But it was so worth it.
There were four of us on the panel: myself, Rod Humble, Chaim Gingold, and Jon Blow. And basically, everyone came in with a laptop, our games were installed on everyone’s machines, and then we played the game for a half hour while the games were talked about.
And the result, IMHO, was a sort of master class in game design. It was fantastic.
