Web 2.0 Expo: panel notes
Obsolete_Your_Idols has a rough transcript of the panel I was on alongside folks from Club Penguin, Gaia Online, and Second Life.
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
Obsolete_Your_Idols has a rough transcript of the panel I was on alongside folks from Club Penguin, Gaia Online, and Second Life.
Web 2.0 – lessons from game designers
I was worried the talk would be too obvious, but I guess there’s something to be said for the whole “transfer knowledge across domains” thing — funny that nobody has explicitly picked up on the fact that these ‘lessons from game designers’ are mostly stolen from other fields in the first place. 😉
Now, I’m off to the airport. Yes, you read the timestamp on this post correctly. 😛
Yes, MUSHes are still relevant, dammit.
Anyway, Mike Parker points me towards a new podcast series being done by Alan Schwartz, aka Javelin, a long-time maintainer of the PennMUSH codebase. I haven’t checked it out yet, but I will.
I did a quickie PDF of my slides from today and tossed them up here. (2.6MB PDF). It does lose a lot without the verbal commentary, but I was approached about posting the audio of the talk by someone, so that should show up in the next day or so.
The panel also went well. Some amazing stats from Gaia Online — I’m about to go see those guys for dinner, so maybe I will wheedle their slides from them. 😉