Game talk

This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.

  • Metacrasher: bridging virtual worlds

    Metacrasher.com is the site for a new company that seems to be trying to create bridging software so that tools and the like will work across multiple different virtual world platforms. The website seems a bit broken in places, and there isn’t much info, but I was highly amused to see that they apparently support Areae’s texture-mapping format. 🙂

    Jokes aside, the idea is interesting — essentially, creating a directory of places in worlds, and presumably wrapping software so that you can “see into” various different worlds. They have tests going with Ogoglio apparently.

  • Player sues player over user-created content

    Maker Of Virtual Sex Toys Takes Online Dispute To Federal Court — happening in Second Life, of course. And over sex toys, of course. Porn is always on the bleeding edge of technology…

    This is a good example of exactly what Linden wanted to happen — redirecting disputes like this away from customer service and to the real-world dispute resolution process.

    At issue is actually a trademark dispute, apparently; Stroker Serpentine, the person suing, makes around $40,000 a year selling “Sex Gen” beds that permit sexual positions between avatars, and he accuses the other party of copying it and selling the copy for a profit.

  • NPD offers a new gamer demo study

    I blogged about the original pass of this study. Now there’s an update. It’s focused on gamers specifically, and it looks like it was a pretty deep study — over 11,000 folks surveyed.

    • Avid PC Gamers: 33%. 13.6 hours a week mostly on computers, and buy 1.4 titles a quarter.
    • Secondary Gamers: 22%. 6.8 hours a week, again mostly on computers, and buy 0.8 titles a quarter. Only a third of this group owns a PS2.
    • Avid Console Gamers: 20%. 10.7 hours a week, and they own 1.6 consoles and 0.8 portable platforms. 1.9 titles a quarter.
    • Mass Market Gamers: 15%. 8.9 hours a week, mostly on PS2 and PC. They own 1.8 consoles — more than avid console gamers, probably because they don’t sell their old consoles for store credit. 😛
    • Casual Kid Gamers: no % given, I deduce 8%. Kids 6-12, owning 1 console and 0.5 portables (which doesn’t match the kids I know, all of whom have Gameboys of some stripe). Just 3.6 hours a week of playtime, probably because of pesky parents. 0.8 games per quarter.
    • Heavy Gamers: 2%. 39.3 hours a week, mostly on 360 and Wii. Own 2.8 consoles and 1.9 portables. And they buy 13.1 games a quarter, or around 4.5 a month.

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  • Gold farmers get creative about advertising

    Kerri Knight writes,

    Using the age-old client-side memory hack, or ‘teleport hack’, gold spammers have reached a new low (albeit a creative one). Using the exploit, they caused level 1 gnomes to rain from the sky in Ironforge near the bank and auction house (typically the most frequented area on a server). The bodies died upon impact and remained in the world, after a short time it became clear they were dropping in a such a way as to spell out the name of a gold-selling website. I’ve not been able to locate any news of the incident (its late, and tomorrow…err today, is a holiday). So I can only leave you with a Blue response to the issue on the CS forum for verification. (see link below)  May have been inspired by this amusing comic. Oh, and Happy Independence Day! :9