Metaplace chat in a few minutes
Half dev chat, half stress test. 🙂 It’ll be at the Metaplace website, so watch there for the link to pop up very shortly.
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
Half dev chat, half stress test. 🙂 It’ll be at the Metaplace website, so watch there for the link to pop up very shortly.
Yehuda has a wonderful post up, “A Guide to Board and Card Games Based on Video Games (1971 to 2007).”
Though I did get tired of the words “the game is a CCG” — which I attribute almost entirely to Magic: The Gathering, Yu-Gi-Oh, and Pokemon.
FWIW, as a kid, I did board game ports of Pengo and Q*Bert. 🙂
“We are what we pretend to be, so we must be careful about what we pretend to be.”– Kurt Vonnegut, Mother Night
A discussion has evolved in this thread about the degree to which entertainment of various sorts affects us, and I thought the quote apropos.
It was interesting to read up a bit on the controversy surrounding Cooper Lawrence, her statements about Mass Effect, her later retraction (NYT, reg probably required), and of course, the concerns of the original study that was done at U Maryland.
And frankly, the whole thing is full of silliness. Consider this statement:
I did another Escapist Interview, all about Metaplace this time. Which suggests that I should point out that there’s a live chat happening soon:
Thursday, January 31 at 5:00pm Pacific Standard Time. You probably want to update your Flash player to the latest version.
More details are here.
…all professional game developers were once users. It’s not like some magic switch gets flicked the minute that they become a pro that makes their stuff good, and we’ve all played pro stuff that wasn’t that good. There’s just a spectrum, from good to bad, and whether or not people are pro or amateur has nothing to do with that quality line. The pros tend to get access to money and the good guys tend to gravitate toward being pros, but it doesn’t mean that an amateur cannot make good content. Maybe they’re just a hobbyist, maybe they’ve never had tools that were good enough, maybe they’ve never been given a chance.
This post using my grammar on soccer is exactly the sort of analysis I hoped would be possible. 🙂 It’s so cool to see something like this out there.