A Poke-roundup
My piece on how “AR is an MMO” traveled far and wide this week. Among the appearances:
- I wrote a follow-up entitled “I Really Did Mean MMO” that anyone who liked the first post would probably like.
- New World Notes asked me a few questions via Twitter DM, and the result was a little piece on what the game needs to keep thriving. I’ve played it a bunch more since, and have a completely different list at this point, but there it is if you’re interested.
- Gamasutra included a snippet in their list of “quotable bits about PokemonGO.” I was also one of several designers interviewed for a story on there about the past and future of AR games.
- It’s also in this week’s Critical Distance roundup.
- Several MMO sites discussed the post, including Massively Overpowered, Massively Overpowered again, Mein MMO (German), MMO.it (Italian), and MMORPG.com.
- So did a bunch of news sites, including El Pais (Spanish), Gamona.de (German), and NYMag — twice, once in a general article about the game, and again as one of the recommended reads in their roundup on “hot takes” on PokemonGO.
There’s probably more to come — I was asked about interviews by several outlets this week, and actually said yes to at least one, as I recall.
If you’re looking for more to read from a game-design specific angle, I recommend
- Three expert mobile designers talk to The Verge about it
- And a bunch more talk to The Guardian
- Brian Green’s post on how MMOs are everywhere now
- Wes Leviton’s article wherein he speaks from a lot of experience creation location-based games.
Also, you may recall I mentioned that alternate client views is common in MMOs? Well, here’s your global map of where all the Pokemon are. If you can get in — it’s overloading with traffic.


I spent last week up in the mountains around Banff, Canada, with a spectacular group of people, as we talked about “computational modeling of games.” This was a workshop held at the Banff International Research Station, or BIRS, and organized by Andy Nealen of NYU and Michael Mateas of UC Santa Cruz. As you may be able to tell from the title, it was moderately mathy, though I was assured by several of those there that it was dramatically less so than an actual mathematician would expect, and certainly less so than the other workshops in the series!
I just got back from a week in Helsinki, Finland. I was there to run some game design workshops at Next Games, and do a lecture for them as part of an event they were hosting.