AGDC08: Tobold is famous
Margaret Wallace just put up a screenshot of his blog as an illustration of the need to go after bloggers in order to persuade users to come to your site. 🙂
This is the catch-all category for stuff about games and game design. It easily makes up the vast majority of the site’s content. If you are looking for something specific, I highly recommend looking into the tags used on the site instead. They can narrow down the hunt immensely.
Margaret Wallace just put up a screenshot of his blog as an illustration of the need to go after bloggers in order to persuade users to come to your site. 🙂
Again, sorry for typos.
Bruce Sterling, Future of Entertainment
Hello, thanks for having me into your event today, and thanks for that intro. Though there is a problem with that, I am not Bruce Sterling. He couldn’t make it, he sent me instead.
The reason he couldn’t make it is that in 2043, Bruce is 89. Dr. Sterling is too frail to get into a time machine to talk to game devs, so he called on me to do it. I am one of his grad students. I volunteered, sort of, to journey back in time using some of our new technical methods. It wasn’t exactly easy, and I am here and fully briefed.
Before I get started about computer entertainment 35 years from today, even though that is a very interesting topic and I am writing my thesis about it, I think I should level with you. I should tell you a few things first confidentially.
Read More “AGDC: Bruce Sterling keynote”
Liveblog, hurried and it was hard to hear and muffled so lots of typos and elisions.
Kevin Hanna, Creative Director, Google Lively
About a year ago the first rumors hit about Lively. My favorite was one where some bloggers decided to debunk the rumor, presenting arguments as to why Google would never go into this space. At the end the question is why would Google do this?
So we are here to answer the question of why is Google in this space?
Read More “AGDC08 / WiM: Google Lively keynote”
As has already been mentioned online, today at the Austin Game Conference Metaplace announced that its Terms of Service will be modeled on my 2000 article “Declaring the Rights of Players.” What does that mean?
It means, in a nutshell, that we are signing up for the following:
Rights of creators
Rights of users
Responsibilities of creators and users
At Their Service: Making a Difference by Putting Players First
Lane Merrifield, Club Penguin
(liveblog)
Thank you for allowing me to be here, a huge honor. It wasn’t to omany years ago that I was just an avid fan dreaming of attending this conference. Going to try to keep it brief so we can have time for questions.
I had a few plane issues last night, landed at 4:30am, if i am slow, it’s not because I am Canadian.
Why would I fly to Austin to listen to someone talk about serving others? If we can truly learn how to put the player first, we will have better customer support, and we will build better games, stornger teams, and better businesses.