Gamemaking

Wherein I talk about games I am making

Rock, Paper, Shotgun interview

 Posted by (Visited 14158 times)  Game talk, Gamemaking
Jan 172008
 

I did an inteview with Rock, Paper, Shotgun a short while back.

It’s funny, because tidbits from the interview have been picked up as news stories by various sources. And they all led with a different take on it! Over at GamesIndustry.biz, it was how the industry needs new inspiration. But over at  Virtual Worlds News, it’s all about “players will touch Metaplace soon!” About which more shortly.

One of the things is that our influences in the game industry are fairly narrow. Bioshock is one of the big hits of the year, and everyone is impressed by its core narrative influences. It’s a critique of Ayn Rand and Objectivism and all of that stuff. But if you think about it, Objectivism is common currency for game developers, it’s a nerd kind of thing. So we’re not referencing anything too far afield there, a little further afield, but not a lot. A lot of the common cultural currency is not all that diverse, and that was really hammered home for me by watching the Xbox Live trailers for the new year. I sat with my wife and she said that if she hadn’t been told that they were all different games, she would not have been able to tell them apart. They were all so similar.

Jan 152008
 

This is a fun job, and you don’t often see one posted like this. 🙂 If the below is you, drop us an email at jobs (at) areae.net!

Areae is on a mission to revolutionize virtual worlds and MMOs. We’re a venture-backed company in beautiful San Diego, and our investors share our passion and vision for the future of online gaming. Our core team includes veteran MMO developers with deep experience from online leaders like EA, Sony Online, and NC Soft, and we have developed and launched some of the world’s most successful online games to date including Ultima Online, Star Wars Galaxies and EQ2. We are currently looking for a Content Developer to join our team and help develop the next generation of online gaming.

The successful candidate will assist in the design and development of new content using the Metaplace platform, support of customer technical queries via the forums and direct chat, documentation of the toolset and scripting language on the public Wiki. She or he will also assist developers in the identification and analysis of toolset issues. The position requires 1+ years experience in Lua or object-oriented programming, familiarity with principles of game and user interface design, and the flexibility to adapt to daily changes in the development environment. Prior experience with Game Design or Quality Assurance in a production environment is a plus.

Metaplace article in PC Gamer

 Posted by (Visited 4648 times)  Gamemaking
Dec 132007
 

I found it on the newsstand! It’s the January 2008 issue. We’re even on the cover (as a small “Make Your Own MMO” blurb in a circle in the lower left).

Pretty good article, I thought — almost two full pages. And in case you are wondering, that one-eyed dinosaur critter is called a sqronk. Expect to hear more about him in the future.