Wonderland: On public service gaming
Alice is talking about public service games, or how the BBC could theoretically embrace games as part of its mandate.
Here in the US, where the notion of “public good” is periodically imperiled, it seems like an odd idea. The NEA-sponsored game seems… unlikely, and no doubt conjures up images of boundary-stretching games involving crucifixes in urine, even though only a tiny tiny fraction of NEA funding goes or went towards such things (most of the money went to stuff like your local commuinity theater, plus Dana Gioia seems to have firm ideas about the sorts of contributions the NEA should make). The PBS game conjures up dry-as-dust games, somehow.
Once upon a time, the BBC over here meant Masterpiece Theater or Theatre (with a dash of Monty Python). Over time, our image of the UK has drifted a bit closer to the reality of earthy “ordinary” Brits. Now the BBC in the US touts shows like Footballers Wives which appears to be the soapiest thing since Dallas, and something even more frightening, what appears to be an entire show about stewardesses having sex in airplane bathrooms called (appropriately) Mile High. Our image of the typical Brit has shifted a bit from someone likely to say “Greetings, sir. May I take your coat?” to someone likely to instead say “Oi!”
But the BBC is pretty pervasive everywhere in the world. (Insert side rant about how much American media effectively put US dwellers in a bubble that ignores most of the world). And “out there” its image isn’t the simplistic Bertie Wooster sort nor is it ll East Enders. As with most huge gigantic media companies (because that’s what it is, aside from its unusual source of funding), it is a complex, multifarious beast.
I’ll tell you what the BBC, and its ilk, could bring to games: reach. It can be a distribution channel for all sorts of games that today don’t get distributed or even talked much about except via channels like, well, this website and Grand Text Auto and Ludology.org.
It isn’t so much funding that many of the smaller indie games require (though I am sure they would like the money). It’s access to an audience. The big challenge of pretty much any medium in days of product glut is “how to get noticed.” For every Food Force fortunate enough to have the backing of the UN, there’s plenty of serious games that simply don’t have a way to get attention, like, say, landing on the BBC’s news site.
In a day when the games media is moving from a few authoritative channels (the shrinking world of print mags) to the over-the-top diversity of web channels, having a few authorities around pushing models other than blockbuster AAA retail titles would be a nice help. The reason authorities develop in a complex media landscape is because there are too many channels for people to watch. We rely on authorities to tell us where to go. Some of these authorities will be children of the new media, but some could be sources like the BBC, which have a backlog of credibility, and the infrastructure to bring eyeballs to the table.
The day when we might see a BBC-published game on the shelf, or a Discovery Channel section at GameStop, is probably never going to come, cool as it would be. But the reason is that the shelves are going away — not because it doesn’t make sense for the industry to develop into a broader, more inclusive media channel. Personally, I would love to see the DIY channel‘s games, for example — Handmade Music the game, given my tastes, sounds rather cool. And leveraging the BBC’s audience to enable something like that — well, that strikes me as a public good.

Hmmm, I’d take issue with your characterisation of PBS’s offerings. Take the children’s programming; PBS offers a variety of pleasant, varied, and interesting shows focusing on various aspects of the maturation process featuring main characters of the same age and abilities as the audience, presenting varied settings of conflict and resolution without violence. Commercial children’s offerings, by contrast, are highly violent repetitions of stale formula, which serve to prepare future consumers for the litany of dull and violent entertainment that awaits them in adult commercial media. PBS was also a pioneer in the fields of food and home and garden porn, although cable outlets have greatly exceeded them there of late.
Anyway, I do agree that exposure and distribution are more important limiting factors on non-standard game fare than just money. Given the previous, the latter will in some measure follow.
I think it can be taken a step beyond the idea of simply providing a venue for games that may otherwise flounder for lack of a pre-existing market.
We should also think about games as tools for proactively doing good.
I posted one idea a few weeks ago, Warhammer 401k, that posits a government funded and run MMO that uses the subscription fee to build up the retirement accounts of young people when the power of compound interest does them the most good.
There is nothing “serious games” about the MMO, but the net effect is that kids playing the game would be building their retirement nest egg.
I think this kind of proactive approach would also be well served by a corporation for public gaming.
Once, the World Bank called me regarding doing an MMO for teaching the economics of poverty in Africa. But they couldn’t afford the price tag (ironic, isn’t it).
The 401k idea is pretty cool. 🙂
Your price tag or the development budget as a whole?