UOForever livestream

I spent a lovely few hours on UOForever yesterday, wandering around and seeing what UO looks like for the first time in fifteen years. Much of that time was spent doing a livestream where I told tales of UO’s development, and showed off pictures out of my design sketchbook from back then, many of them things that no one has seen publicly before.

It was a real trip to wander around Trinsic and point out art of mine that is still in the game, the rippled terrain that I still remember painstankingly making, and seeing objects that still act the way I coded them two decades ago (though of course, UOForever actually reimplemented everything themselves).

Here’s the video:

Watch Ultima Online Forever – http://www.uoforever.com – Free 2 play! from UltimaOnlineForever2 on www.twitch.tv

2 Comments

  1. Thanks!! Loved to hear all that UO background stories! You are awesome, innovated not just about the idea but technology behind it. I have to admit, I didn’t finish the video yet, will continue tomorrow but I hope you explain the feelings about community work around UO, there are still a lot of ppl working for it, new tools to reverse client data, multiple server emulators, assistance programs for classic client or even a whole new client supporting OpenGL, (I know you mentioned 3d client, I think it was Iris) this community dedication is amazing and it is just for UO! I know this somehow hurts the real game, but it also created another meta game!

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