Audition hits 400,000 concurrent in China
Remember when I wrote about the dance game Audition? Word is that it has hit 50 million registered users in China, with peak concurrency of 400,000.
Remember when I wrote about the dance game Audition? Word is that it has hit 50 million registered users in China, with peak concurrency of 400,000.
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400,000! Wow.
Of course, I hear numbers like that, and I start thinking all engineer-like:
I bet, on the server side, this baby scales really nicely, because the message traffic is relatively low, the server really doesn’t have to do much thinking. If you get too many people, you just throw more machines at the problem. You could easily go the Google route, and just use a pool of cheap-ass equipment, with the expectation that a few would fail now and then. I think this is a good approach for a certain class of games — particularly ones that do heavy instancing.
That’s a whole lotta dancin’.
Yah I agree, Albatross 18 is similar. Golf online game but looks like it hardly takes anything to run it. Course is this game similar and free to play online but requires cash to buy better “gear” to have better dance skills or better outfits? This type of game will probably take off and alot of others will follow I bet.