XFire MMO stats graphed
Courtesy of Calvin, a look over time at those controversial XFire stats from the last post.
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Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers. (q.f. http://www.mmogchart.com/ )
That depends on your perspective and, in turn, your definition of success. Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.
Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.
This is interesting, when taken in perspective. It’s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it’s there.
It is vulnerable to ‘gaming the system’ though… If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game… corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.