Month: December 2013

  • Theory of Fun reviews and press

    printpictureThere have been a couple of pieces of coverage of the new edition of Theory of Fun.

    The first real review of the updated edition is here, in Finnish: Katsauksessa A Theory of Fun for Game Design. (You can read a Google Translated version: page one, page two). They kindly sent me a a translation of the final paragraph:

    Even though A Theory of Fun for Game Design goes deep into the underlining mechanics of the gameplay and opens up the question of what makes a great game tick, it is written in a way that makes the book comprehensible and easy to read. There’s also a great reference section for further study on the subject, but even without this added value, A Theory of Fun for Game Design is easy to recommend to anyone interested to know a bit about games or game design – or why you especially like or dislike a game.

    Wired Game|Life did a preview piece on the book that was pretty widely reprinted.

    Another, funnier change: In the original edition of the book, there was a throwaway line about how nobody plays farming games anymore. โ€œThat,โ€ Koster says, has now โ€œturned into a page-long riff about farming games and about how modern farming games teach business rather than farming.โ€

    This piece was also picked up by BoingBoing, which noted

    Hard to believe it’s been ten years since the initial release of Raph Koster’s indispensable A Theory of Fun for Game Design, a book that does for game-design what Understanding Comics did for sequential art.

    There may be more reviews on the way… I should also mention that the ebook edition is in O’Reilly’s CyberMonday sale today, at 50% off (along with all their ebooks).

    The print edition hits this week, and as you can see from the picture, came out very nicely… all glossy and everything. ๐Ÿ™‚