Video Games Are Dead video

 Posted by (Visited 7101 times)  Game talk  Tagged with: ,
Aug 102009
 

The conclusion is “no” by the way. 🙂 But the video is very worth watching anyway, and I say that not just because I am in it — along with a host of game industry luminaries, I hasten to add. I sat for this interview back at GDC, actually, and it is kind of amazing how quickly things have evolved even over those few months.

Freefalling sales. Skyrocketing unemployment. Studios tanking left and right. Between the twin pressures of one of the worst recessions in modern history and a fundamental shift in the way today’s fans consume interactive entertainment, the PC and video game business is quickly coming up short on extra lives. As Season 2 of Players Only opens, we connect with the industry’s biggest names to cast aside the field’s “recession-proof” image and explore how the very fabric of gaming as we know it has changed. Tune in for the first of a special two-part series as we ask: Is it ‘game over’ for thousands of developers and publishers – and millions of fans – worldwide?

— Video Games Are Dead – Part 1 – Players Only – Digital Trends Videos.

Weblin’s closing

 Posted by (Visited 5411 times)  Game talk  Tagged with: ,
Aug 082009
 

Layered virtual world Weblin is ceasing operations, according to a company newsletter sent to registered users today. Media reports attribute the closure to a lack of funds. Weblin users are being invited to transition Club Cooee, a site run by the former Weblin principals Jan Andresen and Christine Stumpf.

— Weblin Closes, Users Transitioned to Club Cooee.

It will be interesting to see what happens to the “layered” or “browser overlay” sort of VW space. Weblin seemed like the most visible example of it. Club Cooee is more like an IM client with avatars, I think, than where Weblin was going.

Donating content to all of us

 Posted by (Visited 6726 times)  Game talk, Music
Aug 052009
 

A study last year conducted by members of PRS for Music, a nonprofit royalty collection agency, found that of the 13 million songs for sale online last year, 10 million never got a single buyer and 80 percent of all revenue came from about 52,000 songs. That’s less than one percent of the songs.

via Op-Ed Columnist – Swan Songs? – NYTimes.com.

I wonder what the stats are for Flash games, for indie games, for ads on streaming videos or on YouTube?