Off to New York for State of Play

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Jun 182009
 

I am flying off to New York in about two hours for State of Play VI. If I have the chance, I will liveblog some of the sessions… but last few conferences, I failed miserably at that, so we’ll see. 🙂

I’ll be giving a keynote all about Metaplace, and also be on a panel on the issue of whether or not virtual worlds have hit a design plateau.

I plan to be live in Metaplace tomorrow around 9:15am Eastern time, so if anyone wants to show up in Central around then, you can wave hi to all the conference folks!

More homeless Sims: interview with creator

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Jun 182009
 

On CrunchGear, of all places.

Why is this important now? After all, MMORPGs give you real human interaction on a grand scale. Why simulate it?

While I am a huge fan of the potential of virtual worlds, I don’t think this kind of experimenting could be done in an online environment using other players. MMOs aren’t a recreation of life as The Sims is. Nobody is in danger of starvation, nobody is living a difficult life in a virtual world, and if you tried roleplaying it, you wouldn’t get genuine responses.

— Interview: Rob Burkinshaw, game designer and creator of homeless Sims.

Jun 172009
 

1-btbuttonWe’ve worked hard to make Metaplace as easy to use as possible, but there’s still people with different learning styles and who prefer to be shown something rather than learn from tutorials or experimentation.

Users Chooseareality and KStarfire are running interactive classes on basic building, using the Behavior Tool (one of the coolest Metaplace features, IMHO), editing the map, etc. The next one is on Friday, and is about

…how to use the tools under “Shape The World”, such as resizing and coloring your map, place properties, tiles, camera settings, and terrain tools.

btyoutube_2

The Behavior Tool, on the YouTube behavior page

Upcoming ones are on the Behavior Tool on the 23rd and placing objects on the 24th.

You have to sign up for these in advance, because these guys have made very cool interactive classrooms for them, where each user gets their own “workstation” to try stuff out.

I don’t think I have written about the Behavior Tool before… The cool thing about the Behavior Tool is that it gives an easy way for non-scripters to add behaviors to objects without needing to code. Not just stuff like “play YouTube video” (though that’s in there, of course!) but also things like AI behaviors, web integration, game system stuff — whatever.

What’s more, many of the scripters create behaviors for this tool and put them on the marketplace. So you can buy something like a movement system, or an aggro behavior, or a dialogue system, and attach it to objects this way. Scripters can decide what fields are exposed for casual users, and they show up as simple sliders, type in fields, color pickers, that sort of thing, so the behavior can be easy to use. There’s a nice Wiki tutorial on using the BT here, and Lunarraid, one of our users, has been adding tutorials for each of the standard behaviors.

Alice and Kev: homelessness in Sims 3

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Jun 172009
 

Alice and Kev is a marvelously well-written story in blog form documenting the lives of two Sims who are homeless: Kev, a father who suffers from mental illness (and who is also a jerk), and his daughter Alice, who is a good person but also rather unlucky.

It’s rather amazing to read, and the screenshots really make it. Go check it out.

Toby Buckell Q&A log

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Jun 162009
 

If you didn’t show up for the Tobias Buckell event in Metaplace, you missed out. We had a great hour-long conversation, along the lines of “Inside the Actor’s Studio” only with a writer. 🙂 The full chatlog is up on Posterous, but here’s a sample:

Sunchaser: You were born in the Caribbean, and now live in the US. How does your childhood in the Caribbean influence your story telling?

tobiasbuckell: Well, one thing I didn’t find much of in the science fiction I was reading were positive portrayels (sp?) of people from the developing world
tobiasbuckell: so I set out to bring more of that
tobiasbuckell: the Cyberpunk writers really inspired me to feel comfortable about being an SF/F author, as Bruce Sterling set 1/3 of a book of his
tobiasbuckell: in Grenada, where I grew up
tobiasbuckell: so I wanted to infuse my SF/F, a genre I adored, and add this aspect to it
tobiasbuckell: a lot of people act as if multiculturalism is a burden or ‘PC’ thing, but it seemed to me that the future is cosmopolitan and aried and mixed, so I wanted to see more of that

Sunchaser: I’m sure you get this question all the time, but what led you to science fiction in the first place?

tobiasbuckell: SF/F became my love when I started reading very young, I remember reading Clarke’s Childhood’s End at 6 or 7
tobiasbuckell: blew my little mind
tobiasbuckell: so I wanted to recapture more of that, and looked for that genre after a while

Sunchaser: I felt that way the first time I read about the red planet

tobiasbuckell: it’s the heroin addiction theory of Literature

We’re running this Creative Series biweekly, so stay tuned for more…