Technology Review writes about Metaplace
MIT’s Technology Review has a nice article giving an overview of Metaplace.
MIT’s Technology Review has a nice article giving an overview of Metaplace.
The discussion with Moroagh continues, with the blog post Game devs learning from gamers (yes, I know itโs hard), part I. Alas, thereโs no comment function over there, so I canโt reply directly in context.
The post is about the parable that Moroagh wrote a while back. The core point that Moroagh raises is a good one: designers have a strong tendency to say โthe game should be played this way,โ and to be resistant to alternate modes of play. I could maybe make the case that designers have that tendency because itโs core to their role: saying โthe game should be played this wayโ is a decent, if not all-encompassing, description of what game design actually is.
That said, no designer worth their salt tries to change human nature, or assumes they have complete control. Itโs just not in the cards. Moroagh is absolutely right to call designers on this.
Soon the whole world will be a headline from The Onion.
McDonaldโs boss: โGames to blame for childhood obesityโ – www.mcvuk.com
Yes, the RSS feed is wonky for some people, popping up an auth dialog. I’ve gone through to remove the offending links, but it looks like lots of readers have it cached in various ways, which means that even though it is (theoretically) fixed, it’s still popping up for people.
Not sure what I can do about it at this point other than post a bunch to get the offending article pushed off the feed. ๐
How ironic is this? A player is attempting to level some characters all the way to 70 in WoW without ever killing anything. The only way to do it? PvP.
15 Minutes of Fame: Noor the pacifist – WOW Insider
It looks like PvP is a huge part of your strategy. Do you foresee continuing to PvP the whole way up? I have to; the repeatable daily battleground quests are the only way to “grind” XP if you aren’t going to kill mobs.