We’re all too ready to do things in familiar ways. You know, when we were working on music systems for Galaxies, we thought very much in terms of loops and whether we could get all the sound to synch up. But maybe this video of the Reactable music prototype shows that instead, a multiplayer music system might be better suited towards soundscapes.
When I look at what they did here, I say to myself, “they exploited the uses of a table.” What are core characteristics of a table? It’s usually large enough to handle multiple people. It is a surface on which objects are placed, and interesting things happen in terms of what objects, where, and how they are positioned relative to one another. Using the traditional metaphor of musical instruments would never get you this instrument. Instead, you’d end up with light-up piano keys on the table surface.
What are the core characteristics of virtual worlds, and how do we exploit the space in a way that simply wouldn’t otherwise?
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