VGSummit2007: Making Virtual Economies Work
Virtual Worlds News has a liveblog of the panel I was on.
I am back home now and exhausted. Good night. ๐
Edit: another take here.
Virtual Worlds News has a liveblog of the panel I was on.
I am back home now and exhausted. Good night. ๐
Edit: another take here.
ยป Craig Sherman, Gaia Online
ยป Daniel James, 3 Rings
ยป Amy Jo Kim, Shufflebrain
ยป Byron Reeves, Stanford University
ยป Nabeel Hyatt, Conduit Labs (moderator)
We’re going to talk about why this works for people.
Byron Reeves:
I have a lab here doing psych experiments looking at how people respond to virtual stuff. And the needle points to “real” rather than ‘fiction.” So my answer to why people care about virtual goods is that the human brain is not specialized to differentiate between virtual and real. Close counts — the same neurons fire. Same dopamine releases, same reward structures. My current interest is beyond avatars and stuff, and now is virtual money applied to real behavior. Uses for virtual currency in the real world, not encumbered by regulations — and less psychologically heavy. Interested in how to use it with adults and in enterprise. The lab results seem more applicable to adults!
Read More “VGSummit2007: Why Virtual Goods Matter: What’s Driving User Adoption?”
ยป Paul Thind, Habbo
ยป David Wallerstein, Tencent
ยป Kyra Reppen, MTV Networks
ยป Min Kim, Nexon
ยป Justin Hall, Passively Multiplayer (moderator)
David Wallerstein, Tencent
Chinese net penetration is atill only at 10.5%, 35.2% wireless. Korea is at 73.5 and US at 69.3. Internet cafes are still the top means of reaching the Internet. (Shows picture). Everyone is using headphones. This user is using QQ. China is all about multitasking…
UNESCO turned down a Shinto shrine in
Denise Caruso of the hybrid Vigor Institute.
On risks of innovation.
Book: Intervention: Confronting the Real Risks of Genetic Engineering and Life on a Biotech Planet