Typical game dev teams
From a comment in the last post :
Is there an outline somewhere that one of you professional game people can point to that describes, in general terms, the people involved (by title/position) and what they actually do in a game-production team? What does a โdesignerโ do? And Iโm sure that varies a great deal with individual projects and particularly with team size, but Iโd love to be able to follow along with these conversations.
Sure. Note, lots of variation here, but this is the gist of it. Roles often get combined.
