Making Starry Nights

 Posted by (Visited 4938 times)  Game talk
Jul 192007
 

I almost linked this beautiful Second Life video the other day, but didn’t. Now New World Notes has an extended article describing how it was made.

Some interesting things to think about with this:

  1. This was done in a multiplayer world. There’s nothing multiplayer about it. The power here comes from the ease of construction, not the setting. This could have been made in Maya or 3DStudio Max. But I bet the presence of an avatar adds a lot to the vibe.
  2. The movie is, to my mind, art. In other words, it’s art in the form of machinima, made with a VW as a tool. But I am less sure that the in-world installation would be or was as powerful — the lack of music, of narrative, and so on, probably made it far less compelling.

  3 Responses to “Making Starry Nights”

  1. I was having a discussion last night with some friends about whether SL was truly a “Second Life” or more of a gallery of user created content with social interaction and a basic economy. Things like this point to the latter.

  2. Amazing. Nobody can argue that video ‘games’ aren’t art, the system used to create this is as much a work of art as the original painting and the creation itself.

    Simply spectacular, expands the range of what I thought was possible in Second Life. 15 stars to this one. (Or more, didn’t really count)

  3. It actually is a rather amazing video. The video itself is very stylized and aesthetic, I can only imagine how much effort it must have taken to capture that and pace it so well.

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