XFire MMO stats graphed

Courtesy of Calvin, a look over time at those controversial XFire stats from the last post.

6 Comments

  1. Perhaps person-hours will be a better measurement of an MMOs success than the slippery # of subscribers.

    That depends on your perspective and, in turn, your definition of success. Success could mean that the people who play your game spend a lot of time doing so, regardless of how many of them there are.

    Success could also mean that a lot of people like your game well enough to continue paying for it, regardless of how much time they spend actually playing.

  2. This is interesting, when taken in perspective. It’s a self-selecting selection of the gaming audience. Does it represent the whole accurately? Not sure, but I like that it’s there.

    It is vulnerable to ‘gaming the system’ though… If I were to make a push with the EQII players, I could get more of them to install and faithfully use Xfire to bolster the numbers of my game… corrupting that self-selecting pool of gamers who use Xfire because they like it. For the record, I like Xfire. A lot.

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