PK’ing duck: more on the vague game idea
So, last time, I had left off with the simple flapping prototype, with broken sideways movement. Where did I go from there?
Well, mostly, I went into two modes at the same time: one, thinking about the play experience, and the other, focusing on fixing the feed back that the model was giving.
Sorry, no fresh version today. ๐ But read on for the thoughts I had:
