Month: June 2006
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selectparks – MMO surveillance questionnaire
Another day, another interesting survey being done. This one is on privacy issues and surveillance — not just from the admins monitoring, but also from players snooping on each other and from parents monitoring their children’s play. Check it out here.
Way back in the day, the first admin I ever fired off a MUD was a guy who was going to work on LegendMUD. It was before we had opened the game to the general public (that didn’t happen until Feb. 14th, 1994) but after it was up and running and accepting logins for anyone who stumbled upon it and was willing to play while the game was in development (which happened sometime in the latter half of 1993).
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The McDonald’s Interactive Hoax
I read about this yesterday and didn’t blog it; the story wasn’t fully done yet. But for those of you who don’t hang out in serious games circles, all the talk today is about the presentation allegedly by McDonald’s Interactive.
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UO’s resource system, part 3
I’ve now written two posts that were far lengthier than I anticipated, about the way that UO’s resource system was originally intended to work. The first dealt with underlying data structures, and the second with applications of those data structures to the actual world. I want to talk a bit about future directions that we didn’t get to pursue.
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UO’s resource system, part 2
Last time I wrote about the basic structure of how the resource data worked in the original design for Ultima Online. Now I’ll talk a bit more about applications of that data.
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