The more things change…
(Raphโs player lifecyle) + (If players spend less time in each MMORPG that they play, since all the MMORPGs practically the same) =
1) Youโd expect to see MMORPG subscriptions get more โburstyโ as everyone tries the new game, gets bored of it in 2 months, and goes on to the next new thing. (This effect is offset by new players that have never played MMORPGs before.)
1a) The burstiness encourages guilds to form social structures outside the game, such as their own BBS and chat rooms (or voice chat). Thus, guild members can socialize no mater what game theyโre playing. => โSocial tiesโ donโt lock players into a game as strongly as they once did. (Is this true?)
2) Those that get permanently bored will (a) stop playing altogether, (b) go directly to PvP in something like Halo2 or a PvP-specific MMORPG (Eve online), or (c) go directly to a free chat room.
3) It all leads back to innovation and pushing the envelope so that (a) and (c) players come back.

