Mar 252006
 

I took extensive notes during this session at GDC, only to find that Alice beat me to actually typing it up and posting it all. My notes now seem very redundant, except that her battery ran out, and I managed to take notes on #0 (yes, there was a number zero).

BTW, this session answered all the questions about how game studies and developers can meet in the middle. It was excellent, and got a great response from the assembled crowd.

So here’s #0: How do we design for spectator experiences as well as for play?

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