Year: 2005

  • Chris Whitley, 1960-2005

    I leave Locus Online to read the obit of an SF writer I had never heard of, and see Chris Whitley’s name at the bottom of the list of obituaries.

    He was only 45, and he died of lung cancer, and somehow, it’s exactly the right bluesy ending to another great bluesman, albeit one that most people don’t remember, or only know because of “Big Sky Country” playing in the background of a Chevy commercial.
    Read More “Chris Whitley, 1960-2005”

  • A Bartle lead in the NYT?

    Yep, check it out.

    “So you have these four basic types that occupy the environment: the Achiever, the Explorer, the Socializer and the Killer.”

    Nick Fortugno, the 30-year-old teacher, turned away from the whiteboard and faced the 14 undergraduate and master’s-level students in his Thursday seminar. “Killers act like predators, and like any ecosystem, if you increase the number of killers and facilitate them, you decrease the number of achievers and socializers.”

    I’m sure that right about now, RIchard chimes in wondering why nobody uses his newer model, found in his book…

  • Recent site fixes

    The following fixes have been made:

    • The essays and presentations have been split onto two separate pages.
    • The GDC presentation on Online World Design Patterns is now back on the site. This presentation covers the basic common characteristics of MMOs and MUDs: what characters are like, what game systems are common, etc. IE-only, for now.
    • Also back is How to Manage a Large-Scale Online Gaming Community. This presentation is often misread as cynical manipulation of customers. Well, it is some of that, but it’s also intended to be a blueprint for honest dealings with your community. Also IE-only for now.
    • Two Models for Narrative Worlds has slightly changed URLs (it is now an SHTML file) and is no longer one of those fancy JavaScript IE-only presentation webpages, but instead a single page of PNGs with the transcript of the talk interspersed. Over time, I hope to change all of the presentations to this format, since most folks who visit here use Firefox (as do I!).
    • The snippet “Online worlds and the law” is back on the site — it just had a bad filename.
    • Same with “The ethics of online world design”. Neither of these pages, as with several others of the snippets, look correct yet, but at least the material is restored.
    • The sheet music for “Alice” and “Memorial” should be legible again.

    Since we’re here — what needs to change about the site? What’s working? What do you hate? What do I need to blog about more? Feedback is welcome.

  • Two interesting posts at Only a Game

    The Rituals of Alea and A Game Design Grammar. Just noting them, really. I think chance and randomness are incredibly important in games, but that they only do more than teach probability when they exist within a larger context; and that there’s alot of folks out there using the grammar metaphor right now and we need to pin down what we mean a bit better. ๐Ÿ™‚

  • The Sunday Poem: Grandmother is Forgetting

    Some comfort lies in knowing
    A treeโ€™s inner core gilds a human wall,
    And no one pays it mind โ€”

    I stared into her faded eyes, while willing
    Into being a look not a reflection
    Of my own. Her bones have been
    Unlearning youth for years,
    And dry rot clenches whispery hands
    Around her veins. She feels oblivion,
    Perhaps, and rooted fears to die โ€”

    And worse, the fear of being furnishing
    For a mournerโ€™s heart, a comfortable
    Seat for sadness on display, a grief
    Unlearned, replaced, reborn, beveled
    By the familiar gaze of children wishing
    For knowledge, continuation, and belief.

    I pay her mind, in hopes that one will do
    The same for me โ€” ring me, round me, learn
    And ground me, make me theirs, and never burn
    The grains that build me, where they gild me
    through and through.