Lost Garden: A Game Business Model: Learning from Touring Bands

Lost Garden: A Game Business Model: Learning from Touring Bands is basically a very in-depth look at the broad market positioning, economics, and development lifecycle of what has in the past been called “boutique MMOs” but which Dan Cook (the author of the blog) calls “village games.”

I love the term. 🙂 In any case, Lost Garden is one of the best game blogs out there, for those who don’t know. Hmm, I should add a blogroll on here.

6 Comments

  1. Seems a lot like the way MUDs, etc were working before the UO/EQ/AC explosion hit. My first question is, what was the failure rate of this sort of endeavor? I know I started online gaming with PBeMs like Atlantis and Olympia, and there doesn’t seem to be that much of those sorts of businesses left today.

  2. I don’t know if anyone has good data on that. I would guess that it’s fairly high, particularly if you don’t know what you are doing, which I would guess there’s a lot of.

  3. People need to stop with all this good blogging. I don’t have enough free time, as it is! 😉

    “Village Games.” Let’s make that stick. Then, I can stop telling people, “Well, uh, it’s, um, not actually an MMO, but, uh sort of… oh bother.”

  4. Pingback: Lost Garden

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