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欢迎拉夫乌韦科斯特的个人网站: MMOs ,游戏,写作,艺术,音乐,书籍。

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A Theory of Fun 理论的乐趣
for Game Design 为游戏设计

书籍封面的理论趣味的游戏设计,由拉夫乌韦科斯特

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从亚马逊购买

After the Flood 在洪水

在洪水CD封面

Available on CD 可在光盘
$14.99 14.99美元


More stuff to buy 更多的东西买

鳄鱼和企鹅鼠标垫

Gator and Penguin 鳄鱼和企鹅
Mousepad 鼠标垫
$12.99 12.99美元


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"The world the way they thought it was..." “世界的方式,他们认为这是... ”


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Archive for August, 2008档案8月, 2008年

A Theory of Fun is available again on Amazon 理论趣味可再次亚马逊

August 29th, 2008 2008年8月29日

This is a nice blog anniversary surprise!这是一个好博客周年惊喜!

I don’t know for how long, or why (maybe the publisher stuff is sorted out? Maybe someone found a cache of them hidden under a mossy rock north of Pirate Cove) — but it’s claims 1-3 weeks shipping time, and it’s $17.24, and it’s not used copies.我不知道多长时间,为什么(也许是出版商的东西整理?也许有人发现了其中的缓存藏在长满青苔的岩石海盗北部湾) -但它的要求航运1 -3周时间,这十七点二四美元,它不使用副本。 As you may or may not know, it’s been out of print since last October or so, and copies have been going for as high as $300.正如你可能不知道,它已经绝版自去年10月左右,和副本一直为高300美元。

If you’ve been waiting, now might be the time to order it!如果你一直在等待,现在可能是时间顺序吧!

Theory of Fun for Game Design @ Amazon 有趣的理论为游戏设计@亚马逊

BTW, if any current owners want to review it, it could use some fresh reviews…生物及毒素武器,如果有的话目前业主要进行审查,它可以利用一些新的评语...

Posted in Game talk , Writing | 13 Comments »张贴在游戏交谈, 写作 | 13 条评论»

Happy birthday, blog: 10 years 生日快乐,博客: 10年

August 29th, 2008 2008年8月29日

The banner today今天的旗帜

The first posts on the ancestor of this site went up ten years ago today.第一个职位的祖先本网站走到10年前的今天。 The site was dark blue.该网站是深蓝色。 It used this newfangled HTML tag called frames, and I added each post by handcoding the HTML and uploading the file to the server.它用这种新奇的HTML标记称为帧,我说每个职位的handcoding HTML和上传文件到服务器。

I feel old.我觉得岁。 : )

Some of the oldest things on this site date back before the site itself, to when I was a young punk designer of 25 or 26, cocky and arrogantly sure I knew everything.一些最古老的东西在这个网站可追溯到以前的网站本身,当我还是一个年轻的朋克设计师的25或26 ,狂妄自大和肯定,我知道一切。 I turn 37 in a week.我想谈谈37一个星期。 I like to think I’m still a young turk tilting at the windmills.我认为我还是一个年轻的土耳其倾斜的风车。

Ten years ago, I started the site to archive some of the things I was telling the UO community and the LegendMUD community, things about the ways in which online communities can self-determine, things about how virtual worlds can serve as bridges, as ways to connect. 10年前,我开始现场封存的一些事情,我告诉UO社会和LegendMUD社会,事情的方式在线社区可以自行判断,事情如何虚拟世界可以充当桥梁,方式连接。 To talk about how something people see as “mere games” can mean much more.谈论如何人们看到的“纯粹的游戏”可能意味着更多的工作。 I eagerly read everything I could by people like Randy Farmer & Chip Morningstar, Richard Bartle, and other pioneers.本人急切地阅读一切我可以通过这样的人兰迪农民与芯片晨星,理查德巴特尔,和其他先驱者。 I collected aphorisms from mailing lists and gathered them into a reference source.我收集警句从邮寄名单和他们收集到的参考资料。 I tried to share it back, to do my learning in public.我想分享回来,尽我学习的公众。

The previous banner, aka "the pixelly look"以前的横幅,别名“的pixelly期待”

In some ways, the site has become a book — most literally, in the way that A Theory of Fun was born from blog posts and snippets from MUD-Dev, but also in the over half a million words I have written here.在某些方面,该网站已成为一本书-最字面上看,在方式,理论乐趣源自博客帖子和摘录从泥开发,而且在5 0多万字我已经写在这里。

"Wood site #2" -- there was a wood site #1 before that one. “伍德网站# 2 ” -有一个木材网站# 1在此之前,一个。 This is where the knotwork thing came from.这就是knotwork的事情而来。

I thought a good way to celebrate might be to turn things around on you.我想一个好办法,庆祝可能是扭转局面你。 I am pretty sure that there are plenty of folks who haven’t been here that long — given that the site has gained several thousand daily readers in just the last year.我非常相信,有很多人谁没有在这里长期-鉴于该网站已经获得了数千读者每天都在短短的最后一年。 So I thought I would ask some questions and use the anniversary as a chance to point people to some of the older material they might not have read.因此,我认为我要问一些问题,并使用周年为契机,以点的人的一些旧材料,他们可能不会阅读。

So I want to turn it around on you!所以,我希望把它周围的你! I have questions for you!我有问题,你!

I don't seem to have that old art anymore... and there was one design older than ths, all dark blue.

I don't seem to have the old art for wood site #1anymore...我似乎没有艺术的旧木材的网站# 1anymore ... and there was one design older than this, all dark blue.并有一个以上的设计这一点,所有的深蓝色。

I have my favorites and am thinking of showcasing some of them over the next week, but I am curious, because I suspect that to some degree I am better known to many of you for what I have said than what I have done.我有我的最爱,我思想的展示其中一些在未来的一周,但我很好奇,因为我怀疑,在一定程度上我更好地了解许多你我所说的话比我有工作要做。 So many of the things I have done aren’t really there to see anymore, but the things I have written and said are still here, for better or worse.所以许多事情我已经这样做是不是真的有看到了,但事情我已经写信,并表示仍在这里,是好还是坏。 : )

So thanks for coming  on the journey!所以感谢未来的路途上! Here’s to another ten years, another half a million words, and more learning in public.这里的另一个10年,另一个50万的话,更学习在公众。

Posted in Misc , Open thread | 30 Comments »张贴于杂项打开线程 | 30 条评论»

Another games picture from Target 另一场比赛图片目标

August 28th, 2008 2008年8月28号

Kim's surprised by the giant PC game rack that has 1/3 casual titles and 1/3 adventure games金正日的惊讶, PC游戏巨头已经机架1 / 3休闲冠军和1 / 3的冒险游戏

Holy balls!罗马球! Look at the PC game shelf!看看PC游戏货架! Approx 1/3 traditional PC hardcore fare (not shown), 1/3 kids & adventure (eg Dora, Nancy Drew, etc - also not shown) and 1/3 $20 casual download titles.约1 / 3传统的PC硬件票价(未显示) , 1 / 3的孩子与冒险(如多拉,南茜朱尔等-还没有显示)和1 / 3 2 0元休闲下载冠军。

…on pampers, programming & pitching manure: Evolution of retail ...在享受,编程及投球肥:零售演变

See now, what have I been saying?现在看到什么,我一直在说什么吗? : )

Though when I point this out (as I did most recently in my criminally underreported, one of the best talks I have ever given, go watch the video now Sandbox/Web3d speech), I usually focus on adventure games, not the casual games.虽然当我指出这一点(像我一样最近的一次是我的刑事责任不足,一个最好的谈判我所考虑, 去观看录像现在 Sandbox/Web3d讲话) ,我通常着重于冒险游戏,而不是休闲游戏。

The point is the same though — a misread of what the average consumer is purchasing.这一点是相同的不过-一个误解是普通消费者购买。 Target has plenty of data on this, they make their living from it.具体目标有足够的数据,他们使他们的生活由它。 First fact: the PC rack is large, despite what anyone may say about PC gaming dying.第一个事实:在PC机架很大 ,尽管任何人都可以说对电脑游戏死亡。 And what they stock tilts pretty heavily towards game cards, adventure games, and casual games.和他们股票相当严重倾斜的游戏卡,冒险游戏,以及休闲游戏。

If you do venture into the “core games” shelves, by the way, what you find is that there are two shelves of Sims stuff, two shelves of Blizzard stuff, and a smattering of current popular titles.如果您涉足的“核心”游戏货架,顺便说一下,你找到的是,有两个货架上的模拟人生的东西,两个货架暴雪的东西,和零星的目前流行的冠军。

Posted in Game talk | 6 Comments »张贴在游戏交谈 | 6 评论»

McAfee publishes virtual world fraud whitepaper McAfee公司发布的虚拟世界欺诈白皮书

August 28th, 2008 2008年8月28号

The in-game economies of virtual worlds are being hijacked by criminals who attempt to hide their profits through the exchange of virtual currencies, Dr. Igor Muttik, a senior architect at McAfee’s Avert Labs says in a white paper entitled “Securing Virtual Worlds Against Real Attacks–The Challenges of Online Game Development.”在游戏中经济体的虚拟世界正在被犯罪分子劫持谁企图掩盖其利润通过交换虚拟货币,伊戈尔Muttik博士,高级建筑师在McAfee公司的Avert实验室称的一份白皮书中题为“确保虚拟世界对皇马的攻击,面临的挑战在线游戏的发展。 “

Rising fraud threats in virtual worlds | News - Security - CNET News . 崛起欺诈威胁的虚拟世界|新闻-安全- 5新闻。

The PDF is here. PDF格式在这里。

Posted in Game talk | 2 Comments »张贴在游戏交谈 | 2 评论»

Where are Asimov’s children? 阿西莫夫在哪里的孩子?

August 26th, 2008 2008年八月二十六日

Saturn's Children土星的儿童

I just finished reading Saturn’s Children ,我只是读完土星的儿童, and enjoyed it quite a lot — Charlie Stross manages to nail the late Heinlein voice quite thoroughly, and although some of the late Heinlein books are vilified in some quarters, I liked quite a lot of them.并享受了不少-查理斯特罗斯管理,以钉后期海因莱因的声音相当彻底,虽然有些晚海因莱因的书籍诋毁某些方面,我喜欢很多人。 Here Stross is clearly going after Friday.在这里斯特罗斯显然将在星期五。

There’s quite a lot of Heinlein’s children around these days; not just stuff like the recent Variable Star有相当多的海因莱因的孩子们这些天,不只是东西像最近变星 posthumous collaboration, but also stuff like Scalzi’s “Old Man’s War” books (the latest of which, Zoe’s Tale , I haven’t read yet), and of course the outright homages than John Varley has been writing ever since Steel Beach .追授合作,而且还像是斯卡尔的“老人与海的战争”书籍(最近的是, 佐伊的故事 ,我还没有看过) ,当然,彻底homages比约翰Varley已书面以往任何时候都自钢泳滩。

Now, Charlie dedicates Saturn’s Children to both Heinlein and Asimov, and it made me wonder — who is writing the Asimov homages?现在,查理全力以赴土星的儿童都因莱因阿西莫夫,它使我不知道-是谁写的阿西莫夫h omages? I mean, aside from a few of Cory Doctorow’s short stories (thinking here of “I, Rowboat ,” one of my favorites of his shorts, though of course “I,Robot”, also in that book, is a more direct homage), it doesn’t seem like there are a lot of folks who consciously work in this mode.我的意思是,除了少数几个对科利多克托罗的短篇故事(思维在这里的“我,划艇 , ”是我最爱他的短裤,当然“我,机器人” ,也是在这本书,是一种更直接的致敬) ,但似乎并不想有很多人自觉谁在这方面的工作模式。 Charlie is after exploring Asimovian ideas, just in Heinleinian dress, but you don’t see Asimovian dress these days.查理是在探索Asimovian的想法,只是在Heinleinian礼服,但你没有看到这些穿着Asimovian天。

I grew up reading them both.我从小读他们俩。 I fact, I make the claim to having read everything of Heinlein’s — yes, even Take Back Your Government and Tramp Royale , every short story, everything; and every scrap of Asimov fiction , even all the Lucky Starr books and all the Black Widowers (though I think I may prefer The Union Club Mysteries ), even Murder at the ABA (reading all the non-fiction being unattainable).本人事实上,我提出索赔,以阅读过的一切的海因莱因的-是的,甚至回到贵国政府和皇 家流浪汉,每个短篇故事,一切都和每一个废弃的阿西莫夫小说,甚至所有的幸运斯塔尔的书籍和所有的黑鳏夫 (虽然我想我可能更喜欢欧洲联盟俱乐部之谜 ) , 甚至谋杀的脱落酸 (阅读完所有的非虚构的无法实现的) 。

To me, they have always represented two poles of SF.对我来说,他们始终代表两极的SF 。 Is the Asimovian style simply more dated, or is it that the other influences of Heinlein, such as his politics and quotability, have made him more prominent in an Internet-based world and culture?是Asimovian风格更简单月,还是其他海因莱因的影响,如他的政治和quotability ,使他更加显着的一个基于因特网的世界和文化?

BTW, Charlie swears to me that few people get the terrible terrible pun about the chicken.生物及毒素武器,查理发誓,我认为让少数人的可怕可怕的双关语的鸡肉。 Keep an eye out, and don’t be drinking something when you reach the page with the chibi dwarf ninja attack.留意了,不要喝的东西当您达到该网页的赤壁矮忍者攻击。

Posted in Reading | 10 Comments »张贴在 | 10评论»

Settlers of the Virtual World: new book 定居者的虚拟世界:新著

August 25th, 2008 2008年八月25日

The book's cover这本书的封面

Gosh, i am behind on reporting stuff. 天哪,我对报告背后的东西。 Anyway. Settlers of the New Virtual Worlds is out. 反正。 定居的新虚拟世界是了。

It’s sort of my book, because I have a chapter in it. 某种意义上讲我的书,因为我有一章中。 But it isn’t really mine.但是,这不是真的地雷。 : ) it’s more Erik Bethke’s and Erin Hoffman’s.它更埃里克Bethke和伊林霍夫曼的。 And really, my chapter is just another reprinting of the Avatar Rights piece , which at this point is in a lot of books .真的,我的第一章就是另一重印的化身权利件 ,其中在这一点上是很多的书借 。

As you may or may not know, they’ve been spearheading a project called Better EULA which tackles the is正如你可能不知道,他们一直带头的一个项目要求更好的EULA的这种处理的是 sues of user rights in virtual worlds (there’s a blog too).用户起诉的权利虚拟世界( 一个博客太) 。 I am on a panel with them about it at AGDC in a couple of weeks.我在一个小组的,他们在AGDC在一两个星期。

Posted in Game talk , Reading , Writing | No Comments »张贴在游戏交谈 阅读,写作|没有评论»

Red 5’s chasing the persistence dream 红5的持续追逐梦想

August 25th, 2008 2008年八月25日

Once upon a time, there was an acronym we used for certain sorts of virtual worlds.很久以前,有一个缩写,我们用于某些类型的虚拟世界。 We called them PSW’s, for “persistent state world.”我们呼吁这些密码的,为“持久状态的世界。 ”

Most virtual worlds today don’t actually have persistent state.多数虚拟世界今天实际上并不具有持续的状态。 Oh, your characters do, but not the world.哦,你的字符做,但不是世界。 In fact, the ability to affect the world has fallen dramatically since the days of Meridian 59 and Ultima Online .事实上,有能力影响世界的急剧下降,因为天的子午线59和网络创世纪 M59 featured shifting political balance, and UO had full world state persistence. M59功能转移的政治平衡,并有充分的UO世界状态存在。 If someone killed Bob the baker, he was gone .如果有人死亡鲍伯的贝克,他已经走了。 If you dropped something on the ground, it stayed there until it rusted away (or more likely, someone came along and grabbed it — and that someone was just as likely to be a monster as it was a player).如果您下跌的东西在地面上,它在那里呆了,直到生锈以外(或更有可能,有人来到沿线和抓住它-以及有人一样可能是一个怪物,因为这是一个球员) 。

It took half an hour to 45 minutes to save all of the world state in UO, by the way.经过半小时至45分钟保存世界所有国家在UO ,由方式。 Which meant rollbacks to your character if the server crashed.这意味着回滚到您的性格如果服务器坠毁。 : )

Read the rest of this entry » 阅读其余本条目»

Posted in Game talk | 88 Comments »张贴在游戏交谈 | 88条评论»

Quick dragon sketch 快速龙素描

August 23rd, 2008 二零零八年8月23日
Quick dragon sketch

Quick dragon sketch快速龙素描

Was noodling around with a dragon to add to a Metaplace world I was fiddling with, and sketched this. noodling是围绕与龙添加到Metaplace世界,我顺藤摸瓜,并勾勒这一点。 Then I ran it thru a few Photoshop filters.然后,我跑它通过几个软件过滤器。 Been a long time since I put a doodle up on the blog, so here it is.有很长一段时间,因为我把涂鸦上博客,所以在这儿。

This was done first with Adobe Sketchbook Pro on my tablet, using “pencils” “airbrush” and “paintbrush.” Then I brought it into Photoshop and filtered one layer with charcoal, another with craquelure, and blended the two together with around a 60% opacity.这是第一次用Adobe写生簿临我的片剂,使用“铅笔” , “喷枪”和“画笔。 ”然后,我把它纳入Photoshop和筛选的一个木炭层, craquelure另一个,和混合两者大约有60 %不透明。 For comparison, the dragon’s head used to look like this .相比之下,龙的头部用来看起来

His wings don’t line up.他的翅膀没有排队。 Oh well.哦也。 : )

Posted in Art | 21 Comments »张贴在艺术 | 21评论»