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A Theory of Fun 理论的乐趣
for Game Design 为游戏设计

书籍封面的理论趣味的游戏设计,由拉夫乌韦科斯特

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After the Flood 在洪水

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Archive for July, 2008档案7月, 2008年

Name your MMO dream team: eep 命名您的网络游戏梦之队:蜂胶

July 31st, 2008 2008年7月31号

So Massively asks for people to list IPs & developers for “dream teams.因此,大规模要求人们与列表中的IP开发的“梦幻球队。 ”

My dream team would be to purchase the MMO rights to MechWarrior, have FunCom develop it under the excellent command of Raph Koster!我的梦想团队将购买的网络游戏权利的机甲战士, Funcom的发展有它的出色的指挥拉夫乌韦科斯特! And use Valve to distribute over steam.和使用分配阀的蒸汽。

I’d like to see Raph Koster’s vision applied to the GI Joe world.我想看看拉夫乌韦科斯特的远见适用于胃肠道乔的世界。 A GI Joe Online similar to the original vision of PreCU SWG would be great, and without a mythos-engrained alpha class, I think it could work.阿胃肠乔在线类似于最初的设想PreCU子工作组将是巨大的,没有一个神话,根深蒂固阿尔法阶级,我认为它可以工作。

I think my brain broke.我想我的大脑了。

Posted in Game talk | 51 Comments »张贴在游戏交谈 | 51 条评论»

Making light verse 轻诗

July 29th, 2008 2008年7月29日

This is what happens when you get a bunch of literary types together. 这是发生的事情当你收到一束文学类型在一起。

(PS, the original link that triggered it all is amusing.) (聚苯乙烯原来的连结,引发这一切是有趣的。 )


Posted in Reading | 8 Comments »张贴在 | 8 评论»

Scrabulous goes poof Scrabulous不用poof

July 29th, 2008 2008年7月29日

Scrabulous, the Facebook app that cloned Scrabble, has been removed from Facebook for US and European users. Scrabulous ,在Facebook的应用程序,克隆拼字,已删除脸谱为美国和欧洲的用户。 Apparently because Hasbro pushed Facebook hard enough, now that they have launched their own official version.显然是因为孩之宝推Facebook的力度是够的,现在他们已开始自己的正式版本。

It’s still there for other countries, because outside those territories, Mattel has the rights.它还有其他国家,因为这些领土之外,美泰的权利。

Now, I haven’t seen enough on the case,so I am curious about what IP law is being used, exactly.现在,我还没有看到足够的情况下,所以我很好奇什么知识产权法律正在使用,完全相符。 I suppose there’sa trademark case, since there’sa reasonable chance of confusion.我猜想有商标的情况,因为有合理的机会混乱。 I see copyright mentioned, but usually you cannot copyright game rules (people used to patent game designs, back when!).我看到的版权提及,但通常你不能版权游戏规则(人们用来游戏设计专利,回来时! ) 。 And the DMCA was invoked , according to this article. 并援引投诉 ,根据本条规定。 Anyone know?任何人都知道吗?

Posted in Game talk | 12 Comments »张贴在游戏交谈 | 12 条评论»

The Sunday Song: Dadgaething 周日的歌曲: Dadgaething

July 27th, 2008 08年7月27日

This is a very old guitar instrumental of mine, and a very old recording of it, originally.这是一个非常古老的吉他器乐矿井,以及一种非常古老的记录它最初。 You can hear the aquarium in the background… that would be the fish tank we had back in Austin.你可以听到水族馆在后台...这将是鱼缸我们曾在奥斯汀。 In fact, this was probably grabbed off of four-track tape at some point.事实上,这可能是抓住了四轨磁带在某些点。 I’ve always liked it, even though it’s rather quirky and in an odd modal mood.我一直喜欢它,即使它的奇特,而在奇数模的情绪。

It got its title from the tuning that it is in: DADGAE, a tuning I used to use a lot but don’t much anymore.它被认为是其名称的调整,这是在: DADGAE ,一个微调我曾经使用了很多,但不很多了。 I started messing with it on the piano, after the “chorus” part came to mind this evening, and this is the result — just some orchestral instruments layered on top of the original recording.我开始搞乱它的钢琴,在“大合唱”的一部分来考虑到今天晚上这是结果-只是一些管弦乐文书层次上的原始录音。

Posted in Music | No Comments »张贴音乐|没有评论»

Rest in peace, Randy 安息,兰迪

July 25th, 2008 08年7月25号

‘Last Lecture’ professor dies at 47 - CNN.com '最后讲'教授逝世47 -C NN.com

Most of the world thinks of him as the guy in the video giving the last lecture, the guy with the bestselling book.世界上大多数国家认为,他作为球员在录像中给予的最后演讲,那个与目前最畅销的书籍。 To me, he’s the guy who co-founded CMU’s Entertainment Technology Center and graduated tons of kids into the game industry, organized academic summits at GDC, and spearheaded the development of Alice.对我来说,他是谁的人共同创立的债务工具中央结算系统的娱乐技术中心,毕业于吨的孩子们进入游戏行业,学术组织首脑会议在GDC ,并率先发展的爱丽丝。 Not a distant author and academic, but one of us.不是一个遥远的作者和学术,但我们中的一员。

Posted in Game talk | 3 Comments »张贴在游戏交谈 | 3 评论»

Child Online Protection Act Overturned 儿童网路保护法推翻

July 23rd, 2008 08年7月23日

COPA, the Child Online Protection Act, has been overturned by the 3rd US Circuit Court of Appeals .口咽,儿童在线保护法,已推翻了第3次美国巡回上诉法院 This is actually upholding a lower court ruling from a while ago.这实际上是维护下级法院的裁决而前。

It will be interesting to see what effect this might have on virtual worlds, given the parental pressure for safe worlds and the ongoing political crusades, and the continued rise in kids’ worlds (and in kids who try out worlds not meant for them).这将是很有意思地看到什么样的影响这可能对虚拟世界,因为父母的压力,安全的世界和正在进行的政治十字军东征,并持续上升,孩子们的世界(和孩子谁尝试世界上并不意味着它们) 。

Edit: since there is some confusion about this, here’sa link that points out the differences between COPA and COPPA . 编辑:因为有一些混淆这一点, 下面的链接点之间的差别口咽和尤文图斯 In short, COPA is the replacement to the Communications Decency Act, and has to do with publishing adult material on sites minors can get to. 总之,口咽是更换的通讯端正法,并已跟出版成人内容的网站上的未成年人可以进入。 COPPA is the Children’s Online Protection & Privacy Act, and has to do with collecting personal data from kids. 尤文图斯是儿童线上保护和隐私法,并已做收集个人资料的孩子。

Posted in Game talk | 60 Comments »张贴在游戏交谈 | 60条评论»

Zynga gets money, buys Yoville Zynga得到钱,买Yoville

July 23rd, 2008 08年7月23日

Zynga has raised a bunch of money to keep going after their target of building a network of more casual games — a sort of Internet version of a publisher. Zynga提出了一大堆的钱继续下去后,他们的目标是建立一个网络,更多的休闲游戏-一种网络版的出版商。 In fact, ex-EA Chief Creative Officer Bing Gordon has joined their board.事实上,前电子艺界首席创意官冰戈登已加入其董事会。

Zynga CEO Mark Pincus says: Zynga CEO马克平卡斯说:

He is super-involved in product strategy, brings the gaming DNA to us, and is an amazing CEO coach. 他是超参与了产品策略,使游戏给我们的DNA ,并是一个了不起的教练兼首席执行官。 He’s already stopped us from doing stupid things. 他已经停止我们这样做愚蠢的事情。

Like what?什么样的事情?

Stupid things like build a PC downloadable MMO game that would cost anywhere from $5 million to $30 million, and would be free to play with virtual goods. 愚蠢的像PC机建立一个MMO游戏下载将价格从500万美元至3000万美元,并可以自由发挥与虚拟货物。

Meow.喵。 ; ) But hey, 1.6m daily users can’t be wrong.但是,嘿,每天都1.6米用户不能是错误的。 It’sa serious challenge to the status quo, an example of the mammals going after the dinosaurs.这是一个严重的挑战,现状,一个例子哺乳动物会后恐龙。 That said, Pincus also says that it’s likely that costs will rise and production values have to improve as more competition and richer experiences enter the arena.也就是说,华平还表示,很可能是成本上升和生产价值,已得到改善更多的竞争和更丰富的经验,进入舞台。

They also picked up Yoville , the Facebook MMO that gets 150,000 daily uniques (see a video ), with a 13% tie ratio (today’s stats) — just since May.他们还挑选了Yoville ,在Facebook的网络游戏是每天都得到150000独有(见视频 ) ,其中13 %的配合比(今天的统计资料) -5月以来只。 Those are stats that again, most of the “mainstream” MMOs would love to have.这些都是统计一次,大多数的“主流” MMOs会喜欢。

Posted in Game talk | 2 Comments »张贴在游戏交谈 | 2 评论»

From the other side… 另一方...

July 22nd, 2008 08年七月22日

DuoCenti: The Murloc’s Family DuoCenti :该Murloc家庭

This late in the evening, Mrgurlargl was the only one still awake.这晚的晚上, Mrgurlargl是唯一一个仍然清醒。 The others were curled around the campfire, full of wine and food and sleeping soundly.其他人蜷缩在篝火周围,充分的葡萄酒和食物和睡眠健康。 He couldn’t sleep, though, he was too proud, too excited to sleep.他无法入睡,但他太骄傲,太兴奋睡觉。

“Die murloc filth!” Loldude247’s assault was swift. “模具murloc肮脏! ” Loldude247的袭击是迅速的。 His sword sang death even as his shouts roused the sleeping family.他的剑唱死亡甚至为他的喊声惊醒睡家庭。

Stumbled across this when checking out trackbacks.偶然发现了这一点,检查搬场。 Of course, it reminds me of this .当然,这使我想起这一点。

Posted in Reading | 21 Comments »张贴在 | 21 条评论»

PlayCrafter: another snap-together game maker PlayCrafter :另一个单元一起游戏制造商

July 22nd, 2008 08年七月22日

PlayCrafter is launching open alpha, joining all the others : Sims Carnival , Gamebrix , Popfly … Looks to me like they lean heavily on Box2d . PlayCrafter推出开放式α ,加入所有其他模拟人生嘉年华, GamebrixPopfly ...看来,我就像他们倚重Box2d

One of the things about all of these is that they almost force a game grammar approach to things, in a way.一个事情所有这些是,他们几乎武力游戏语法办法的事情,在某种程度上。

Posted in Game talk | 9 Comments »张贴在游戏交谈 | 9 评论»

More on WebFlock 更多关于WebFlock

July 21st, 2008 08年7月21日

For those curious about the tech behind the Electric Sheep’s WebFlock platform, here’sa glimpse from a comment posted on Clickable Culture:对于那些好奇背后的高科技电气羊的WebFlock平台,从这里一瞥注释张贴在点击文化:

…the avatars are typically created in Maya or Max but they are rendered into sprites. ...的化身通常是建立在玛雅或最高,但他们提供到精灵。 That doesn’t prevent avatars from being individually personalized, but we haven’t finished that capability yet in our feature set.这并不妨碍头像被个别个性化的,但我们还没有完成这种能力尚未在我们的功能。

You can still have a very 3D feel with our rendering engine (less toylike than isometric in my opinion), but you don’t have full camera control.您仍然可以有一个非常三维感觉与我们的渲染引擎(不超过等距toylike在我看来) ,但你没有充分相机控制。 Personally, I think that is a feature you DON’T want right now (unless you are doing enterprise simulation/training or mirrorworld stuff) — if you’ve ever watched people try to learn the camera controls in your typical full-3D virtual world, it is sheer pain.就个人而言,我认为这是一个功能你不想现在(除非您的企业正在做模拟/培训或mirrorworld的东西) -如果你曾经看着人试图了解相机控制在您的典型的全三维虚拟世界,这是纯粹的痛苦。

The environments are also created in Maya or Max and then exported to Collada.该环境也造成了在Maya或最高,然后出口到Collada 。

Posted in Game talk | No Comments »张贴在游戏交谈 |没有评论»