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By N2H
欢迎拉夫乌韦科斯特的个人网站: MMOs ,游戏,写作,艺术,音乐,书籍。

Brief notes: IGE, Shanda, SmallWorlds 简要说明:专家组,盛大, SmallWorlds

May 21st, 2008 08年5月21日
  • The Hernandez case in Florida, where IGE is being sued for damaging the WoW gameplay experience , is trying seeking class certification. This was always their intent, so I suppose really, I am just pointing out that the slow gears continue to grind on.案件的埃尔南德斯在佛罗里达州在那里专家组正在控告破坏了魔兽世界游戏体验,正试图寻求一流的认证。这是他们的意图始终,所以我猜想真的,我只是指出,缓慢的齿轮继续磨的。
  • In other legal news, a Legend of Mir 2 player is suing Shanda , trying to get monetary damages for the value of the in-game items that they lost due to some sort of technical glitch.在其他法律的新闻一个传奇球员的第2起诉盛大 ,试图获得赔偿金的价值的游戏项目,他们由于失去了某种技术故障。 In other words, a “virtual property” case.换言之,一个“虚拟财产”的案件。 The player had been buying these items, and Massively did the math, working out that the guy had spent almost $30,000 .该播放器已经购买这些物品,并没有大规模的数学,工作了的人花费了将近$ 30000 。
  • SmallWorlds is about to launch — basically, it lets you make isometric multiplayer apartments and embed them on pages and link them. 是关于SmallWorlds推出 -基本上,它可以让用户等距多人公寓和嵌入他们的网页和链接。 They are apparently planning on lots of Hollywood tie-ins.他们显然正在规划大量的好莱坞搭售。 It will be interesting to see how this goes, given the similarities to Whirled , which has not set the world on fire yet despite being very cool.这将是很有意思,看看这种做法,因为相似的旋转 ,这还没有确定世界上还没有火,尽管十分很酷。 Using the “open big” estimation method and eyeballing their curve using the numbers they report on the site, they look to be on track to peak around 20-30,000 users unless they manage to crack another market or go viral.以“大开放”的估算方法和eyeballing其曲线的数字,他们的报告在网站上,他们期待将走上峰周围20-30000用户,除非他们管理,打击另一种市场或进入病毒。 Naturally, we’re watching all this kind of closely since Metaplace bears some similarities to both of these.当然,我们正在观看所有的这种密切以来Metaplace承担一些相似之处这两项。

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You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.您可以按照任何反应,这个项目通过2.0饲料。答复目前正在关闭,但你可以引用从您自己的网站。

8 Responses to “Brief notes: IGE, Shanda, SmallWorlds” 8日响应“简指出:专家组,盛大, SmallWorlds ”

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    1. Daniel James said on 丹尼尔詹姆斯说,

      > Using the “open big” estimation method >使用“的”大开放“的估算方法

      Aye aye.埃赞成。 We’ve very deliberately ‘opened small’ — no PR, no ads, etc. We’re still beavering away on so many things, not least tuning, games, API extensions, etc. Certainly we expect to grow on a very long S-curve, like Puzzle Pirates, not a ‘go large and drop off’.我们非常故意'小开' -没有公关,没有广告,等等我们仍然b eavering了这么多事情,至少微调,游戏, A PI的扩展,等等当然,我们期待着增长的一个很长语曲线,像海盗之谜,而不是一个'去大落。 I can’t think of any successful pure online distribution story that’s worked that way — can you?我想不出任何成功的纯在线销售的故事是这样的工作-可以吗?

    2. Raph said on 拉夫说,

      No, I can’t either.不,我不能也。 When I look close at S curves, they tend to look like “open bigs” writ small, just sloping up really slowly, and then either switching to a J curve or not.当我看到收于S曲线,他们往往看起来像“开放bigs ”令状小,只要真正倾斜缓慢上升,然后切换到J曲线或没有。

      I think a lot of “going viral” does amount to “cracking another market or audience or social group or whatever.” So none of my comments are meant as negative, of course.我想了很多“走出去病毒”并不等于“打击另一个市场或受众或社会团体或者别的什么东西。 ”所以没有我的意见是负面的意思,当然。

    3. Daniel James said on 丹尼尔詹姆斯说,

      > “going viral” “ ”走出去病毒“

      Go J-curve!围棋J曲线!

    4. Spaz said on Spaz说,

      Somebody tell me more about S-curves and J-curves.有人告诉我更多关于硫曲线和J -曲线。 I mean, I know what that would look like on a graph.我的意思是,我知道这看起来像一个图表。 What I want to know is the reasons why user populations follow that track and how they came to be common knowledge.我想知道的是为什么用户群的后续跟踪以及他们如何来是共同的知识。

    5. Daniel James said on 丹尼尔詹姆斯说,

      A J-curve is every developer (and their investors) dream, the legendary ‘Hockey Stick’.阿J曲线是每一个开发商(和它们的投资者)的梦想,传奇'曲棍球棒' 。 It could be a viral firestorm, or it could be a big paid advertising campaign.这可能是一个病毒爆发,也可以是一个巨大的支付广告。 The question is when it tops out and goes south, which comes into retention and intrinsic virality.问题是,当它超过了不用南部,这是进入保留和内在virality 。

      The S curve we imagine is starting slow with a small population then at some pointing cracking the code and going into a steep J… and then perhaps exhausting the dry firewood and topping out into a long plateau. S曲线我们想象已开始放缓,人口少一些然后指着开裂的代码,并进入一个陡峭的J ...然后也许耗尽干木柴和平顶成为一个长期高原。 Within that plateau you’ll have users churning in and out, but if the game has good retention and strong sources of new players (viral or otherwise) it can maintain for a long time.在这个高原您有用户搅拌和退出,但如果游戏具有良好的保留和强有力的来源的新球员(病毒或其他方式)能够维持很长一段时间。 Eventually you may move into a long decline.最后您可能会进入一个长期下滑。

      Puzzle Pirates is more or less at that plaeau, but we have recently found new ways to kick us back into growth again; so you can get SS curves!益智海盗或多或少在plaeau ,但我们最近发现的新的方式来踢我们回到增长再次让您能够党卫军曲线!

      Ve hav wayz ov making you play!味甲肝wayz半岛让你发挥!

      Andrew Chen writes a lot about this kind of thing and is much cleverer than me;安德鲁陈写了很多关于这种事情,是很多比我聪明;

      http://andrewchen.typepad.com/ http://andrewchen.typepad.com/

    6. Ryan Henson Creighton said on 瑞安汉森克雷顿说,

      Daniel - haven’t you been across the pond long enough to avoid verbs like “beavering” ?丹尼尔-没有你一直在池塘足够长的时间,以避免动词,如“ b eavering” ?

    7. me said on 说,

      Only time will tell when an institution is able to “garnish” or “attach” wages and/or income in an online game.只有时间才能告诉我们当一个机构能够“配菜”或“重视”工资和/或收入的在线游戏。

      Wouldn’t it be wild to login one day to recieve a notice from the credit card you defaulted and all your virtual items were sold?那岂不是野生登录有一天能收到通知,从您的信用卡拖欠和您的所有虚拟物品出售?

    8. Prokofy Neva said on Prokofy涅瓦河上说,

      OMG!由OMG ! I forgot to go back to Whirled!我忘了回去旋转!

      This is where it gets scary — misplacing entiring worlds.这是它获得吓人-m isplacinge ntiring世界。 Forgetting them.遗忘他们。

      You had a character, an apartment, a life — but you had so many, you lost them like a penny.你有一个特点,公寓,生活-但你有这么多,你失去了他们喜欢一分钱。

      Hey, that rhymes.嘿,这韵。

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