| October 18th, 2007 (Visited 1503 times) Tags: 07年10月十八日 (访问1503次)标签: |
Newswise Social and Behavioral Sciences News | Online Multiplayer Video Games Create Greater Negative Consequences, Elicit Greater Enjoyment than Traditional Video Games Among Students Newswise社会和行为科学新闻|在线多人视频游戏创造更大的消极后果,争取更大的享受比传统的视频游戏的学生
While both multiplayer and traditional single player video games present a double-edged sword, Smyth’s research found that online, socially integrated multiplayer games create greater negative consequences (decreased health, well-being, sleep, socialization and academic work) but also garner far greater positive results (greater enjoyment in playing, increased interest in continuing play and a rise in the acquisition of new friendships) than do single-player games.虽然双方多人和传统的单人游戏视频游戏本是一柄双刃剑,史密斯的研究发现,网上,社会综合多人游戏创造更大的消极后果(减少健康,福祉,睡眠,社会和学术工作) ,而且还获得更大的积极成果(享受更大的发挥,增加兴趣继续发挥和提高购置新的友谊)比单一的游戏。 The study is published in the October 2007 issue of the bimonthly peer-reviewed journal CyberPyschology & Behavior (Vol. 10, No. 5: 717–721).这项研究发表在2007年10月期双月刊同行评审杂志CyberPyschology与行为(第10 ,第5号: 717-721 ) 。

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