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By N2H
欢迎raph koster的个人网站: mmos ,游戏,写作,艺术,音乐,书籍。

Another game notation system 另一个游戏符号系统

April 6th, 2007 2007年4月6日

This one aims at really looking at core elements: Gameplay Deconstruction: Elements and Layers .此一目的,真正看的核心要素: 游戏解构:内容和层次 It’s interesting, IMHO, mostly for asessing what core verbs, tokens and actions you have, and how tweaking them could result in major differences.它的有趣, imho ,主要是为asessing什么核心动词,令牌和行动,你有,以及如何调整,他们可能会导致在重大分歧。

Towards the top of the diagrams it gets a bit fuzzy, in that it isn’t quantitative — one of the nice things about the way game grammar is starting to evolve is how quantitative it is getting — the Scottish effort in particular (something I should write about from GDC!).对上方的图表,它得到了一点模糊的,因为它是不定量之一-尼斯的东西,关于游戏的方式语法开始演变是如何量化,这是获得-苏格兰的努力,特别是(我要的东西写从直流辉光放电清洗! ) 。

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You can follow any responses to this entry through the RSS 2.0 feed.您可以按照任何的反应,此项目通过2.0饲料。 Responses are currently closed, but you can trackback from your own site.反应目前关闭,但您可以跟踪从你自己的网站。

6 Responses to “Another game notation system” 6回应: “另一项游戏的符号系统”

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  1. game » Another game notation system wrote on 游戏»另一个游戏符号系统上写道

    [...] jane wrote an interesting post today onHere’sa quick excerptTowards the top of the diagrams it gets a bit fuzzy, in that it isn’t quantitative — one of the nice things about the way game grammar is starting to evolve is how quantitative it is getting — the Scottish effort in particular … [...] [ … … ]简写一个有趣的邮政今日onhere'sa快速excerpttowards上方的图表,它得到了一点模糊的,因为它是不定量之一-尼斯的东西,关于游戏的方式语法开始演变是如何量化,这是获得-苏格兰的努力,特别是… [ … … ]

  2. game » Another game notation system wrote on 游戏»另一个游戏符号系统上写道

    [...] Dave &lt;info@blazersedge.com&gt; wrote an interesting post today onHere’sa quick excerptTowards the top of the diagrams it gets a bit fuzzy, in that it isn’t quantitative — one of the nice things about the way game grammar is starting to evolve is how quantitative it is getting — the Scottish effort in particular … [...] [ … … ]戴夫<info@blazersedge.com>写了一个有趣的邮政今日onhere'sa快速excerpttowards上方的图表,它得到了一点模糊的,因为它是不定量之一-尼斯的事情有关游戏的方式语法开始演变是如何量化,这是获得-苏格兰的努力,特别是… [ … … ]

  3. Bloody beats Monkey beats Design wrote on 血淋淋的节拍猴节拍设计上写道

    the way that the OSI layers of the networking model are. 的方式了OSI的层次网络模型。 Are the “psycho” responses really based directly on what is in the “meta” layer right beneath it, or are all of these aspects of game experience more interrelated? 是“心理”的反应,真正基于直接对什么是在“中继”层下方,它的权利,或者是所有这些方面的游戏体验更加相互关联的呢? Good critics also on Raph Koster’s website. 良好的批评家也对raph koster的网站。 This one aims at really looking at core elements: Gameplay Deconstruction: Elements and Layers. 此一目的,真正看的核心要素:游戏解构:内容和层次。 It’s interesting, IMHO, mostly for asessing what core verbs, tokens and actions you have, and how tweaking them could result in major differences. 它的有趣, imho ,主要是为asessing什么核心动词,令牌和行动,你有,以及如何调整,他们可能会导致在重大分歧。

Reader Comments 读者评论
  1. Allen Sligar said on 李鹏飞sligar说,

    Not bad, from a descriptive POV, from a DB construct POV, he’ll have challenges as you said related to the quantitative.不坏,从一个描述pov ,从1分贝兴建pov ,他将有挑战,正如你所说的有关定量。

    The Scots are of course much farther along in many areas, they’re solution is really robust as well, really nice guys also.苏格兰队是当然的深远得多一直在许多领域,他们的解决办法,实在是强劲,以及,真的很好家伙还。 I doubt you need my notes but I can send you the summary if you like as I wont be posting the detailed notes to my blog anytime soon.我怀疑你需要我的笔记,但我可以寄给您简要如果你喜欢我wont张贴详细的注释,以我的博客随时很快。

  2. Raph said on raph说,

    I have been talking on and off to Andrew MacLennan for ages — he hangs out here upon occasion, actually.我一直在谈的上下车,以郑家富maclennan为年龄-他挂起了这里后之际,其实。 Their stuff is (I daresay) very directly based on the stuff I did, but they have definitely cleaned it up and taken it in some interesting directions.他们的东西是(我敢说)非常直接的基础上的东西我,但他们绝对清洁起来,采取它在一些有趣的方向。 Although I didn’t get to the talk, I did help Andrew a bit on shaping the presentation, so I know all the content.虽然我没有到谈,我也帮助郑家富了一点就塑造介绍,所以我知道的所有内容。 : ) But if you send along the detailed notes, I’ll post ‘em for you!但是,如果你发送沿线详细的笔记,我会后'在为您服务! I still have hopes they will name it “Kosterian notation” or something, so I want to pimp their stuff.我仍然希望他们将其命名为“ kosterian注释”或一些,所以我想皮条客,他们的东西。 ; )

  3. Allen Sligar said on 李鹏飞sligar说,

    Andrew & team were actually nice enough to hang out post talk, we met for about an hour to talk quantitative data geek stuff.郑家富及团队其实是很好,足以坑出来后谈,我们会见了大约一个小时,谈的定量数据发烧友的东西。 He did tell me you reviewed the stuff (thats why I figured you probably didnt want my scrub notes):)他告诉我,你检讨的东西(这就是为什么我想通您可能didn't希望我的磨砂债券) : )

    I can send the notes along mid-week, I have to be in LA early Monday for financing related business so I cant type them up this weekend.我可以发送注意到,沿周中,我要在La早期星期一为融资有关的业务,所以我cannot类型他们在本周末。 I’ll send the notes as related to my observationson about thier talk, I cant get into the stuff from the meeting though as that was all proprietary stuff but I can say I recall thier systemic categorization overlap with GMM’s was about 90%.我将发送注意到,作为与我observationson他们的谈话,我cannot进入的东西从会议,但因为这是所有的专有的东西,但我可以说我记得他们的系统性的分类重叠与GMM的的90 %左右。 And of course the GMM structure was heavily influenced by ATOF, so the以及当然GMM的结构有重大影响atof ,所以
    “KN” system as it were maps well for us data geeks. “千牛”制度,作为它的地图,以及为我们的数据同好。

    Unfortunately GMM is in a holding pattern (for about a month) We had something else come up that (not related to the game space) is getting funded and we have to fly in stealth mode for about 6-8 months on that.不幸的GMM的是在一间控股模式(约一个月) ,我们有一些东西,否则出来(没有相关的游戏空间) ,是获得资助的,我们已飞在隐形模式约6-8个月。

    So now I’m in the unique position of running two start-ups at the same time….phht.所以现在我在的独特地位,运行的两个创业者在同一时间, … … 。 phht 。 I never liked sleep all that much anyhow!!我从来不喜欢睡觉,所有这么多,无论如何! : )

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