I’d like a proofreading sim, please, that all my students could play…
– Andy Havens, in this thread on Terra Nova
Proofreading sim: slurp a text file, pop words on screen scrolling by, put randomized typos in them, require the user to buzz in when the word is spelled wrong. Sounds like a game to me! Bad spellers need not apply!
When I was a practicing journeyman letterpress printer (both my wife and I did this in college) we learned the way to proofread under those “no takeback” sorts of circumstances: read each word in isolation, one at a time, in a group, with a pause between each word, sometimes spelling out the whole word as you went.
It.
Forced.
Attention, a-t-t-e-n-t-i-o-n.
On.
Each.
Word.
…which is of course a big part of the challenge of proofing text, because that’s not how we read — we read words holistically, not by piecing them together out of letters.
In any case, it would be interesting to see if making a game like this would make someone into a more accurate proofreader.