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Cooking up ChemistryJuly 23rd, 2007 |
I finally got around to reading Dan Cook’s The Chemistry Of Game Design on Gamasutra. At the rate other folks are going, I won’t have to write “A Grammar of Gameplay.”
The skill chains he describes are, of course, basically the same as the game atoms I’ve been messing with, and very similar to the diagrams that Andrew McLennan & co. have been working on, and to Ben Cousins’ stuff, and so on. I tend to think that the reason we’re all saying roughly the same thing is because, well, this is kinda how it is.
That said, one of the big gaps between my understanding of how this works and how Dan presents it is that the diagrams he presents seem to be largely linear; he uses the word “chains.” I (and Andrew, for that matter) tend to see these as nested.
In my model, the atoms are nested pretty much indefinitely and arbitrarily. In fact, you can have atoms that are presented in parallel to one another, atoms that are presented as chains, and atoms that are components of other atoms.
In Andrew’s case, there’s a bit more rigid a structure, where the analysis of components can be broken into distinct levels of depth. The most useful levels — indeed, the levels that can actually be quantified — are the ones dealing with (metaphorical) territory possession.
At some point, someone needs to do a unification of all these approaches, plus the MDA and Salen/Zimmerman stuff. Now, if I could just find my notes for the next book…

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[...] Raph’s Website » Cooking up Chemistry Commentary on Dan Cook’s “Chemistry of Game Design” article. The way Raph sees it, atoms aren’t necessarily linear chains, but nested “pretty much indefinitely and arbitrarily.” Also see work by Andrew McLennan and Ben Cousins. (tags: games design language commentary systems) [...]
[...] Raph’s Website » Cooking up Chemistry Commentary on Dan Cook’s “Chemistry of Game Design” article. The way Raph sees it, atoms aren’t necessarily linear chains, but nested “pretty much indefinitely and arbitrarily.” Also see work by Andrew McLennan and Ben Cousins. (tags: games design language commentary systems) [...]
[...] http://www.raphkoster.com/2007/07/23/cooking-up-chemistry/ [...]