|
|
Life With Alacrity: Collective Choice: Experimenting with RatingsJanuary 3rd, 2007 |
Yesterday, what with all the site issues, I forgot to provide a pointer to the excellent Appelcline & Allen article on Collective Choice: Experimenting with Ratings article over at Life With Alacrity. It’s a really really good breakdown on how rating systems work and how to address common problems with them (such as the “Lake Wobegon problem” where “everyone is above average”). It even includes algorithms.
Rating systems are something that aren’t much used in online worlds today, but should be. Yet another thing where the games have stuff to learn from the web.

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.



































User-Created Trust Networks in Second Life…
I’m a big fan of the idea of user-created trust and ratings networks, although most of them seem to not work very well. I recently came across two interesting examples in the virtual world of Second Life, though, which are worth pointing out here…
[...] [Oops, I’d meant to include in the original post a link to this extensive blog post on ratings systems, which Raph Koster linked to yesterday. Complete with algorithms, as Raph points out.] [...]
[...] An article on experimenting with ratings from "Life with Alacrity," by way of Raph. [...]