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Tracking AreaeDecember 19th, 2006 |
One thing’s for sure: lots of folks noticed the Areae announcement. Herewith, a small roundup of sorts.
Susan Wu cheated. She actually works at one of our investors, which means that she actually knows what we’re doing. She was very good about not actually saying what it is, though.
Though Areae is still very stealthy, Areae sits at the intersection between Web 2.0 and MMOGs. If you think about it, the Web 2.0 and the Massively Multiplayer Online Gaming communities have largely been pretty siloed - gamer developers go to game industry conferences and Web 2.0 folks go to Web 2.0 conferences, and there has not been enough intermingling between the two communities.
But both industries have been inching closer and closer together. I predict that the successful online communities in the future will continue to more strongly resemble MMOGs. And MMOGs will continue to extend their reach and exposing their data to other Web applications.
Naturally, there has been plenty of speculation about what we’re doing. Voyages in Eternity assembles a Scooby Gang to attempt to sleuth it out, but mistakes someone named Thelma for Velma. Note, she does have a cousin named Thelma. Wow, Wikipedia is amazing. The article on Velma is multiple screens long. Anyway. His conclusion?
I’m thinking this is will be an attempt to create a “portal”-type operation, but with a focus toward enabling creation of individual realms (platforms?) by the creatively inclined. Far more of a focus on “game” than Second Life, far less of a focus on a single unifying story/mechanic than EverQuest and the like. Maybe even the type of thing that would count as filling the vast chasm between Multiverse and NWN/NWN2, between “define everything” and “everything is defined”.
Chocorisu thinks
it’s at least a partly open system. This fits in with the web-based ethos they’re hinting at. I’m going to guess it’s an architecture whereby I can host my own virtual world and link with others. I expect they’ll make money through hosting, but open the software so others can host as well and link back and forth freely.
but concludes “it’s an open-source system for making money off interactive 3D porn sites.” I fess up, ya got us.
A bit less optimistic is Kami Harbinger, who believes
he’s got nothing. No screenshots. No product description. Zilch. It’s less than vapor, it’s less than smoke and mirrors, it’s an empty space filled only with the lonesome echo of public relations bafflegab.
Kami is joined by plenty of other skeptics, of course.
Our friend Janey comments on Jeff Freeman’s dissection of the news cycle with
All I want to know is if I get to kill monsters without 30 of my closest friends, if I can spend an enjoyable hour playing the game with my husband and stop without feeling like I can’t/shouldn’t, and if I don’t have to spend twice as much time outside of the game keeping up on game info in order to be able to keep up on playing with any sort of competency.
I’m going to have to feed the baby.
Yes, she’s expecting. Our little tailor’s all grown up.
Cosmik, of course, was very proud of the fact that he noticed the company name on the GDC website 11 days ago and didn’t talk about it. A blogger with discretion, who’da thunk. (Cosmik, you have a beta slot. I promise). Fortunately for him, his campaign to get me on the “sexy geek” list has failed; else, no beta slot…
Like Jeff Freeman, places like Yoick spent time analyzing what others said about it. Several folks pointed to the non-Areae-specific yet very thoughtful post over at Inside Looking Out, which covers the whole “Web 2.0 meets games” thing from an analytical perspective:
Web 2.0 Game - n. A game or application that actively employs critical elements of both games and Web 2.0 applications, including:
from the Game world:
* Great game mechanics - rewards systems, customization.
* Great game play - actively designed staged learning cycles, re-playability, game balance.
* Immersive experience - often related to graphics or richness, but not always (e.g., MUDs)from the Web 2.0 world:
* User generated / collaborated content
* Serious applications (i.e., communication, managing community and relationships, media sharing, but not limited to these)
* Extremely (web-based) low barrier to entry
I may just crib this and use it for the GDC talk!
Timbre of Tempests and The Corporation were a lot more interested in the board of advisors than in me. So Randy obliged them by describing all the horrible ways in which we can fail. Richard just got crankier, which tends to happen when people suggest that your being alive is merely convenient.
There were literally dozens more, and more seem to appear constantly. The news has popped up in German, Italian, French, Spanish, Portuguese (in Brazil), Russian, Japanese, and Korean.
All in all, fun times. Of course, the single most incisive and accurate set of comments came from the inimitable Amber Night. I cannot do them justice with a brief summary, but she’ll be glad to know that she briefly incapacitated John Donham with her stunning accuracy and agile wit. For 30 seconds anyway, until he got over it.
So, for the future, I do promise that the blog will not turn into an Areae blog. I’ll continue to blog about what pleases me, and hopefully work will not be what pleases me every day.
At least there’s one advantage to being my own boss: I get to write my own blogging policy. Shh, don’t tell our lawyers.

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Introducing the “Web 2.0 Game”…
This is the first part of a series. Susan Wu’s post about Areae motivated me to post our team’s thoughts on successful Web 2.0 and how it relates to games, and the future of Web 2.0. Over this series, I’ll talk about my experiences in…
[...] Ahora que se traer este gordito entre mano? [LINK] Ac el mismo hace un compilado de las especulaciones surgidas [LINK] tal vez os de una idea __________________ ☼ OVASUG MMOG YONKI ♦▬▬▬▬▬▬▬▬[ ♣ ]▬▬▬▬▬▬▬▬♦ ACADEMIA REBELDE G A M E R S + G U I L D ∞ SWG : BF2 : WOW : EQ2 : AOC : VSH : WAR ∞ ♦▬▬▬▬▬▬▬▬▬▬▬[ ♠ ]▬▬▬▬▬▬▬▬▬▬▬♦ Φ [...]
MMOGs and Web 2.0….
A wishlist of things I’d like to see at “the intersection between Web 2.0 and MMOGs.”
…
a particular social network. The second measures how much of an entire, desired audience that network has captured. These are two very different numbers, their difference is incredibly important, and we’ll get to that later in this post. I’ve been commenting recently on Raph Koster’s site on variousness related to his upcoming Areae… game? VW? Cyberverse? Who knows… When I mentioned I was working on a blog post about the next issue in my series —
[...] This turns Linden wealth into real-world wealth. And it also takes an enormous stride towards turning Second Life residents into real citizens instead of mere customers. Citizens get to petition for redress of their grievances from a state that represents them; customers can only take their business elsewhere. Customers only ever get to love it or leave it. Citizens get to change it. Brilliant. I’ll continue to horde my Linden dollars until Mr. Trump comes knocking at my door. Yes, I’m a real-world and a virtual miser (giving it up to the Freecycle posse).And while this news has taken precedence, there’s another very exciting development in virtual worlds news. Raph Koster, designer of MMOGs since Ultima, officially announced his much anticipated project, Areae, late last year. I’ve been struggling to find the best place to put this information, and unfortunately it’s landed at the bottom of this post. James has an interview with Raph. The development appears to converge multiple universes into one game-centred Web 2.0 bucket. The list of advisors is seriously kick-ass. More from Raph (and others) is here. [...]
[...] Raph’s Website » Tracking Areae Pingback on Dec 20th, 2006 at 12:18 [...]
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