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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Random Game Design Generator

August 15th, 2006

The scary thing is, a lot of the randomly generated games sound rather more creative than the stuff coming out today. An empire building game based on answering quiz questions, where you play a slowly growing arrow (presumably the cursor) that must build an empire big enough to rescue the princess? That kinda sounds interesting, actually.

GAME PITCH for Fool Cupid, a FPS game fused with a platformer mechanic. It features a rotoscoped Snake who fights and bounces through a impressionistic molecule and eventually wins by balancing domestic coefficients.

Someone should go make some of these just to see what comes out.

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9 Responses to “Random Game Design Generator”

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  1. Faith wrote on

    [...] Comments [...]

  2. iQ212 wrote on

    [...] http://www.raphkoster.com/2006/08/15/random-game-design-generator/ [...]

  3. iQ212 wrote on

    Comments? My Random Game Design Generator got mention on Raph Koster’s excellent game design and theory blog. Check out Raph’s site and check out the generator. http://www.raphkoster.com/2006/08/15/random-game-design-generator/ http://iq212.com/blog2/random-game-design-generator/

Reader Comments
  1. Yehuda Berlinger said on

    Great link, Raph. Also the poetry one.

    Yehuda

  2. Allen Sligar said on

    “GAME PITCH for Cleopatra Duke, a deduction game fused with a resource management mechanic. It features an iconic Farmer who attacks and swaps through an anthropomophized shopping mall and eventually wins by connecting the links.”

    I dont like Malls, especially anthropomophized ones…

    Nifty little random generator, I would suggest they work on thier logic trees though, take for example…Vader

  3. Paul Donnelly said on

    Heh; some of these do sound fun.

    GAME PITCH for Tribune Lost, a maze game fused with a turn based mechanic. It features a cartoon Clown who races and races through a Gothic computer and eventually wins by memorizing the algorithms.

    It sets my imaginitation whirling. I suppose you would be inside a giant mechanical computer which resembles a Gothic cathedral, and would need to navigate your way through its logic gates, deducing its programming. Maybe you would not need to be a clown. I’m not sure I have the energy to take on a project like that though!

  4. Sean Hyde-Moyer said on

    Sounds a bit like a gizmo I put together called the Burroughsian Design-o-Tron .

    “Game” meets “Pop Culture Reference” as “Area of Human Endeavor”:

    -S.T.A.L.K.E.R. meets T.E. Lawrence as Grand Guignol
    -Enemy Nations meets The Last Jihad as Rugby
    -Ms. Pac Man meets Rashomon as Biological Engineering
    -Starwing meets 2001 as Situation Comedy

    It can also launch Google searches for each of the terms. Total possible combinations currrently in the low billions.

  5. Tess said on

    I really miss the days when you could make a game out of any kind of human challenge. Like wildcatting for oil. Nobody would make a game about that today. You can play 100 games with elven archers, race cars, football players, and radioactive mutants in them, but can you find a game about making a legal case, fighting government corruption, or running a political campaign? (We make movies about these things, don’t we?) How about a PvP Junkyard Wars game?

  6. Michael Chui said on

    There was this DOS game I was shown a few years back (the graphics suggest it’s a decade older than that) where you’re basically a college student making a life. I thought it was awesome. You were required to purchase food, increase happiness, get a better job, study for degrees, pay the rent… I mean, seriously. Who makes a game about that?

    Does anyone know where I can get another copy? =P

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