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The new trophy husband: a night elf? Det nye trofæ mand: en nat alf?

November 14th, 2008 14 november 2008

Taylor said she had caught Pollard’s avatar having sex with a virtual prostitute: “I looked at the computer screen and could see his character having sex with a female character. Taylor sagde, at hun havde fanget Pollard's avatar, der dyrker sex med en virtuel prostitueret: "Jeg så på computerskærmen, og kunne se hans karakter, der dyrker sex med en kvindelig karakter. It’s cheating as far as I’m concerned.” Det er snyd så vidt jeg er bekymret. "

The couple’s real-life wedding in 2005 was eclipsed by a fairy tale ceremony held within Second Life. Parret's virkelige liv bryllup i 2005 blev stillet i skyggen af et eventyr ceremoni i Second Life.

But Taylor told the Western Morning News she had subsequently hired an online private detective to track his activities… Men Taylor fortalte det vestlige Morning News hun havde efterfølgende hyret en online privat detektiv til at spore hans aktiviteter ...

Pollard admitted having an online relationship with a “girl in America” but denied wrongdoing. Pollard indrømmede at have en online-forbindelse med en "pige i Amerika", men nægtes forseelser. “We weren’t even having cyber sex or anything like that…” "Vi var ikke engang at have cyber sex eller noget i den retning ..."

Taylor is now in a new relationship with a man she met in the online roleplaying game World of Warcraft. Taylor er nu i et nyt forhold med en mand, hun mødte i online Rollespil spil World of Warcraft.

Second Life affair ends in divorce - CNN.com . Second Life-sagen ender i skilsmisse - CNN.com.

Almost reads like an Onion article, honestly. Næsten lyder som en Løg artiklen, helt ærligt.

Posted in Game talk | 3 Comments » Posted in Game taler | 3 Comments »

UGC and IP in a cloning world UGC og IP i en kloning verden

November 4th, 2008 4 november 2008

Slashdot is discussing an article at Joystiq about UGC and IP rights which comes from a GamePolitics news item of a few days ago about the update to the PSN TOU around UGC — specifically because of LittleBigPlanet . Slashdot diskuterer en artikel på Joystiq om UGC og IP-rettigheder, som kommer fra en GamePolitics nyhed for et par dage siden om opdateringen på PSN tou omkring UGC - specielt på grund af LittleBigPlanet.

The bottom line, amidst all that linkage? Den nederste linje, midt i alt det sammenkobling? Sony is taking a fairly traditional approach to IP rights, from a networked game sense: Sony er ved at tage en forholdsvis traditionel tilgang til IP-rettigheder, fra en netværksbaseret spil forstand:

Sony can use user content without restriction to advertise. Sony kan bruge bruger-indhold uden begrænsninger at annoncere. They can also ‘commercially exploit’ your creations without permission, and if they do benefit ‘commercially’ (read: monetarily) from your creations, they owe you nothing. De kan også 'kommercielt udnytte' dine kreationer uden tilladelse, og hvis de gør gavn 'kommercielt' (læs: monetarily) fra dine kreationer, de skylder dig noget. You’re also agreeing to abandon your moral rights to the work. Du er også enige om at opgive din moralske rettigheder til værket. Most importantly, you’re not allowed to commercially benefit from your creation without their permission. Vigtigst er det, du ikke lov til at kommercielt udbytte af din skabelse uden deres tilladelse.

– Mark Methentis, Joystiq - Mark Methentis, Joystiq

Now, LittleBigPlanet feels more like a toy in a lot of ways — you work with the pieces they give you. Nu, LittleBigPlanet føles mere som et legetøj på mange måder - du arbejder med stykker de giver dig. Then again, it took mere moments in UO for someone to grab a bunch of fish and spell out a dirty word on the bridge in the middle of Britain. Så igen, tog det blotte øjeblikke i UO for nogen til at hente et bundt af fisk og præcisere en beskidte ord på broen i midten af Storbritannien. (What’s more, seeing that occasioned a moment of glee from the team, though perhaps not from management). (Hvad er mere, da der skyldes et øjeblik af skadefryd fra holdet, men måske ikke fra forvaltningen).

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Posted in Game talk | 15 Comments » Posted in Game tale | 15 Bemærkninger »

Avatar-the-word Avatar-the-ord

October 29th, 2008 29 oktober 2008

I turned to F. Randall Farmer, a creator of the online multiplayer game Lucasfilm’s Habitat , for the origins of the term’s current incarnation. Jeg henvendte mig til F. Randall Farmer, en skaberen af den online multiplayer spil Lucasfilm's Habitat, for oprindelsen af udtrykket's nuværende inkarnationen. He and Chip Morningstar invented the game in 1986, when they also coined avatar in the “online persona” sense (though gamers had already been exposed to the word’s Sanskrit meaning with the 1985 computer role-playing game, Ultima IV: Quest of the Avatar .) “Chip came up with the word ‘ avatar ,’ ” he recounts, “because back then, pre-Internet, you had to call a number with your telephone and then set it back into the cradle. Han og Chip Morningstar opfundet spillet i 1986, når de også opfandt avatar i "online persona" forstand (selv om spillere allerede havde været udsat for ordet's Sanskrit defineret med 1985-computer rollespil spil, Ultima IV: Quest for Det Avatar.) "Chip kom op med ordet 'avatar'," fortæller han, "fordi dengang, pre-internet, du var nødt til at kalde et nummer med din telefon og derefter sætte den tilbage i holderen. You were reaching out into this game quite literally through a silver strand. De var nået ud i dette spil bogstaveligt talt gennem en sølv indsatsområde. The avatar was the incarnation of a deity, the player, in the online world. De avatar var inkarnationen af en guddom, den spiller i den online verden. We liked the idea of the puppet master controlling his puppet, but instead of using strings, he was using a telephone line.” Vi kan lide tanken om de marionet master kontrollere hans marionet, men i stedet for at bruge strengene, blev han ved hjælp af en telefonlinje. "

–On Language - Avatar - NYTimes.com . -On Language - Avatar - NYTimes.com.

Very nice, but — “toon” does not come from Toontown , Randy! Meget rart, men - "Toon" ikke kommer fra Toontown, Randy! I first heard it in connection with Sierra’s The Realm ; I remember being slightly confused when some Realm players logged into UO and started talking about how small their toons were. Jeg først hørte det i forbindelse med Sierra's området; mindes, at jeg blev lidt forvirret, når nogle Realm spillere logget ind UO og begyndte at tale om hvor lille deres toons var.

Most mudders, of course, referred to this as a “character,” taken from D&D, and that carried through into UO, since we were mostly mudder types. De fleste mudders, naturligvis, der henvises til dette som en "karakter" er taget fra D & D, og at der gennemføres via en UO, da vi var for det meste mudder typer. But to my mind, both the avatar and the character are the same sort of thing — a graphical version of what we tend to call a profile in a broader web sense. Men efter min mening både avatar og karakter er de samme slags ting - en grafisk version af, hvad vi er tilbøjelige til at kalde en profil i en bredere web forstand. Be it icon, textual description, or a/s/l, it’s just identifying information. Være det ikon, tekstmæssige beskrivelse, eller a / s / l, det er bare identificerende information.

It may be that Second Life is indeed why “avatar” is so widespread today, though I would be just as likely to give the credit to Snow Crash a major inspiration to many of the virtual worlds of the 90s. Det kan være, at Second Life er faktisk grunden til "avatar" er så udbredte i dag, selvom jeg ville være lige så sandsynligt, at give kredit til Snow Crash - en stor inspiration for mange af de virtuelle verdener af 90'erne. There were bokos and conferences called “avatar” during this time period. Snow Crash frequently got mistaken credit for the coinage. Der var bokos og konferencer kaldet "avatar" i denne periode. Snow Crash ofte fik fejlagtigt æren for møntsystem.

Another minor sidelight: a few years ago, the Oxford English Dictionary was running a project on finding the earliest citations of science-fictional words, and I did manage to get Chip & Randy proper credit . En anden mindre sidelight: et par år siden, Oxford English Dictionary kørte et projekt om at finde den tidligst citater af videnskabs-opdigtet ord, og jeg skulle lykkes at få Chip & Randy ordentlig kredit. :)

Posted in Game talk | 16 Comments » Posted in Game tale | 16 Bemærkninger »

Enterprise VWs — do they suck? Enterprise NW - gøre de sutter?

October 3rd, 2008 3 oktober 2008

Second Life technology continues its slow move towards being an enterprise solution with the announcement that the SL-derived OpenSim project is getting commercialized by 3Di . Second Life teknologi fortsætter sin langsomme skridt hen imod at blive en virksomhed løsning med meddelelsen om, at SL-afledt OpenSim projektet er at få 3Di markedsføre ved.

Enterprise was a big buzzword this year at the Virtual Worlds conf in Hollywood. Enterprise var et stort buzzword i år på det virtuelle verdener conf i Hollywood. (Of course, in the midst of it, someone had to ask “what is enterprise anyway?” It means “selling VWs to businesses”). (Selvfølgelig, midt i det, man var nødt til at spørge "hvad er virksomheden alligevel?" Det betyder "at sælge NW til virksomheder"). The penny has also dropped for some users that SL itself seems to be trending in this direction — as Tateru Nino writes on Massively , Kobbermønten er også faldet for nogle brugere, at SL selv synes at være Tendensvisning i denne retning - som Tateru Nino skriver om Massiv,

When you look at the hiring of Tom Hale, the ongoing hiring of enterprise sales and marketing staff, and the licensing of the Immersive Workspaces product from Rivers Run Red, this all seems to signal a clear direction for where Linden Lab is taking Second Life . Når man ser på leje af Tom Hale, den løbende ansættelse af virksomhedens salg og marketing personale, og udstedelse af licenser til de Overvældende Workspaces produkt fra Rivers Run Red, alt dette synes at signalere en klar retning for, hvor Linden Lab tager Second Life. Clearer than anything else we’ve seen in a year, certainly. Tydeligere end noget andet vi har set i et år, helt sikkert.

Of course, we have also seen Forterra and their OLIVE platform (derived originally from the There.com codebase) continue to focus on this area over several years, with particular success in work for the military . Naturligvis har vi også set Forterra og deres OLIVE platform (som oprindelig er afledt af den There.com codebase) fortsætte med at fokusere på dette område over flere år, med særlig succes med at arbejde for militæret.

Is all this a surrender of the dream? Er alt dette en overgivelse af den drøm? What about user-creation virtual worlds for consumers? Hvad med bruger-oprettelse virtuelle verdener for forbrugerne?

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Posted in Game talk | 6 Comments » Posted in Game taler | 6 Kommentarer »

VW08: Business Guys Debate the Future, one take VW08: Business Gutter Forhandling the Future, en tage

September 4th, 2008 4 september 2008

Dusan Writer has a take on the panel I was on, casting it as Metaplace vs Linden Lab — though to my mind that leaves out the contributions of Mike Wilson of Makena and Corey Bridges of Multiverse. Dusan Writer har en påtage sig panel jeg var på, kaster det som Metaplace vs Linden Lab - men efter min mening, at udelader bidrag Mike Wilson af Makena og Corey Broer af multiverse. That’s because Dusan is interested mostly int he clash of philosophies about where virtual worlds are going: Det skyldes, Dusan er interesseret meste int han sammenstød mellem filosofier om, hvor virtuelle verdener er på vej:

But it leaves a question: are virtual worlds places? Men det efterlader et spørgsmål: er virtuelle verdener steder? Or will the technologies that enable 3D spaces become so ubiquitous that we’ll stop thinking of them as distinct places? Eller vil de teknologier, som gør 3D-rum blevet så allestedsnærværende, at vi holder op med at tænke på dem som forskellige steder? Because in Raph’s view, the tools and technologies to create 3D artefacts, the system for managing your avatar and identity should be EXPRESSION-agnostic. Fordi der i RAPH's opfattelse, de redskaber og teknologier for at skabe 3D kulturgenstande, systemet for at administrere din avatar og identitet bør ANGIVELSE-agnostiker. In other words, we should have the tools for creating content and then be able to seamlessly publish that content to cell phones, browsers, Flash, separate clients - whatever, it’s not the viewer, it’s in the engine from which content is derived and creating standards and tools for expressing the content from that engine. Med andre ord, vi bør have værktøjer til at skabe indhold og derefter være i stand til problemfrit offentliggøre, at indhold til mobiltelefoner, browsere, Flash, separate kunder - uanset hvad, er det ikke seeren, er det i motoren, hvorfra indhold stammer og skabe standarder og værktøjer til at udtrykke indhold fra, at motoren.

FWIW, virtual worlds are definitely “places” in my mind. FWIW, virtuelle verdener er definitivt "steder" i mit sind. But to me, clients and devices are merely windows that look onto that place. Men for mig, klienter og enheder er blot vinduer at kigge på dette sted. That doesn’t preclude rich 3d “windows” — I merely happen to think that multihead, flexibly represented VWs is the future. Det udelukker ikke rige 3d "vinduer" - jeg blot tilfældigvis mener, at multihead, fleksibelt repræsenteret NW er fremtiden. I would swap the word “engine” for “server” perhaps, or “world.” Jeg vil swap ordet "motor" for "server" måske, eller "verden".

Posted in Game talk | 5 Comments » Posted in Game taler | 5 Comments »

Google’s Lively Googles Livligt

July 8th, 2008 8 juli 2008

So at this point, I imagine everyone has seen the news about Google finally decloaking off the virtual bow with Lively. Så på dette punkt, jeg forestiller mig, alle har set nyheder om Google endelig decloaking ud for den virtuelle bov med Livligt.

The coverage showed up in both the gaming press , where Google shared a bunch of tidbits that seemed to indicate a PR outreach to the gaming community, and also of course in the tech press , where commenters seemed overall less than impressed, questioning how Lively relates to Google’s avowed purpose of “organizing the world’s information.” Dækningen dukkede op i både spil pressen, hvor Google delt en bunke tidbits, som syntes at angive en PR opsøgende til gaming community, og naturligvis også i tech pressen, hvor commenters syntes generelt mindre end imponeret, afhøring, hvordan Livligt vedrører Googles erklærede formål at "organisere verdens information."

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Posted in Game talk | 38 Comments » Posted in Game tale | 38 Bemærkninger »

HiPiHi in open beta HiPiHi i åben beta

April 21st, 2008 21 april 2008

SuezanneC Baskerville notes that HiPiHi is entering open beta now. SuezanneC Baskerville bemærker, at HiPiHi er på vej ind i åben beta nu.

For those that do not recall, this is the Chinese take on Second Life — I got a close-up demo of it about a year ago while at VW Fall, and it looks like a pretty complete system. For dem der ikke husker, er dette den kinesiske tage på Second Life - Jeg fik en close-up demo af det omkring et år siden samtidig med at VW Fall, og det ser ud som en temmelig komplet system. It offers not only the sort of building you see in SL, but also has things like prefab buildings and layouts offered by the operator. Det giver ikke kun den form for bygning, du kan se i SL, men også har ting som prfabrikeret bygninger og layout tilbydes af den erhvervsdrivende.

If you read through the social media slides I posted last week , you know that China is a massively connected society these days, and growing more so. Hvis du læser gennem sociale medier lysbilleder jeg udstationeret i sidste uge, du ved, at Kina er et massivt tilsluttet samfund i disse dage, og stadig højere grad. We have mostly seen that to date with MMORPGs in this space, but the hyperactivity there surrounding UGC, particularly with blogs, is fascinating. Vi har primært set, at der til dato med MMORPGs i dette felt, men den hyperaktivitet der omgiver UGC, især med blogs, er fascinerende. It will be interesting to see how things go with HiPiHi . Det bliver interessant at se, hvordan det går med HiPiHi.

Posted in Game talk | 3 Comments » Posted in Game taler | 3 Comments »

Daily Show on the VW congressional hearings Daily Show på VW Kongressens høringer

April 8th, 2008 8 april 2008

Posted in Game talk | 6 Comments » Posted in Game taler | 6 Kommentarer »

VWs go to Congress NW gå til Congress

April 2nd, 2008 2 april 2008

As has been reported in several places, there was a Congressional hearing on virtual worlds — or more specifically, mostly on Second Life . Som det er blevet rapporteret flere steder, der var en Congressional høring om virtuelle verdener - eller mere specifikt, for det meste om Second Life. There’sa good sort of “landing page” to go explore this from source materials on Terra Nova , including links to an MP3 of the hearings. Der er gode slags "landing page" for at gå udforske dette fra udgangsmaterialer om Terra Nova, herunder links til en MP3 af høringerne.

Virtually Blind has what seems to be an eyewitness account that I enjoyed as well: Congress Holds First Hearing on Virtual Worlds; Linden Lab CEO Philip Rosedale Testifies. Næsten Blind har det, der synes at være en øjenvidneskildring, at jeg nød såvel: Kongressen afholder den første høring om virtuelle verdener; Linden Lab CEO Philip Rosedale vidner.

And naturally, it also hit Reuters . Og naturligvis er det også ramt Reuters.

Common to all the reports is commentary on the occasionally off-target opening remarks of the committee members, some of whom referenced MMORPGs rather than VWs, and some of whom were concerned about terrorism (of course). Fælles for alle de rapporter, er bemærkningen om lejlighedsvis off-målet indledende bemærkninger af udvalgets medlemmer, hvoraf nogle refereres MMORPGs snarere end NW, og hvoraf nogle var bekymret for terrorisme (naturligvis). This has led to some sarcasm in some quarters . Dette har ført til en vis sarkasme i visse kredse.

It is going to be important to get deep understanding of virtual worlds of all stripes into the various governmental organizations — and for what it’s worth, I think quite a lot of policymakers are quite a ways along on that understanding. Det vil være vigtigt at få dyb forståelse af virtuelle verdener af alle striber i de forskellige statslige organisationer - og for hvad det er værd, tror jeg en hel del politikere er en ganske måder sammen om at forstå. So I wouldn’t be making fun of them just yet. Så jeg vil ikke gøre grin med dem endnu.

Posted in Game talk | 10 Comments » Posted in Game tale | 10 Bemærkninger »

CopyBot CopyBot

November 15th, 2006 15 november 2006

It certainly seems like everyone is talking about this issue. Det, synes ganske som alle taler om dette emne. Both Cory and Robin have had their say, Second Lifers are organizing boycotts and ‘legislation’ , and the original authors of the code that led to CopyBot seem slightly flummoxed by the whole thing. Begge