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AGDC08: Lane Merrifield, At Their Service AGDC08: Lane Merrifield, på deres service

September 15th, 2008 15 september 2008

At Their Service: Making a Difference by Putting Players First På deres service: At gøre en forskel ved at sætte spillere første
Lane Merrifield, Club Penguin Lane Merrifield, Club Penguin
(liveblog)

Thank you for allowing me to be here, a huge honor. Tak, fordi du giver mig mulighed for at være her, en stor ære. It wasn’t to omany years ago that I was just an avid fan dreaming of attending this conference. Det var ikke til omany år siden, at jeg kun var en ivrig fan drømmer om at deltage i denne konference. Going to try to keep it brief so we can have time for questions. Vil forsøge at holde det kort, så vi kan få tid til spørgsmål.

I had a few plane issues last night, landed at 4:30am, if i am slow, it’s not because I am Canadian. Jeg havde et par fly spørgsmål i går aftes, landede på 4:30, hvis jeg er langsom, er det ikke fordi jeg er canadisk.

Why would I fly to Austin to listen to someone talk about serving others? Hvorfor ville jeg flyve til Austin for at lytte til nogen taler om at tjene andre? If we can truly learn how to put the player first, we will have better customer support, and we will build better games, stornger teams, and better businesses. Hvis vi virkelig kan lære at sætte afspilleren første, vi vil have bedre kundeservice, og vi vil skabe bedre spil, stornger hold, og bedre virksomheder.

Read the rest of this entry » Læs resten af denne post »

Posted in Game talk | 1 Comment » Posted in Game taler | 1 Comment »

E3 MMO movement E3 MMO bevægelighed

July 15th, 2008 15 juli 2008
XBox Live avatars

XBox Live avatars and new dashboard Xbox Live avatarer og nye betjeningspanel

From here, it sure like the virtual world-ish convergence that has long been predicted is hitting the consoles in earnest. Herfra er det sikker som den virtuelle verden-ish konvergens, der længe har været forudsagt, er at trykke på konsoller for alvor.

  • XBox Live is adding avatars , akin to the Nintendo Miis, but it looks like they’ll have a bit more spatiality and multiplayer interaction to them — and will be the basic interface for XBL from now on. Xbox Live er at tilføje avatarer, svarer til Nintendo Miis, men det ser ud til, at de vil have lidt mere spatiality og multiplayer interaktion til dem - og vil være det grundlæggende grænseflade for XBL fra nu af. Oh, and remember when I commented that consoles were turning into PCs? Åh, og kan huske, da jeg kommenterede, at konsoller var blevet omdannet til pc'er? They announced the ability to install games to the hard drive as a major advance. De bebudede evnen til at installere spil til harddisken, som et stort fremskridt. Heh.
  • Nintendo’s next Animal Crossing game is also drifting towards online-world land , though still not truly massive in scale. Nintendos næste Animal Crossing Spillet er også på vej imod et online-verden jord, men stadig ikke virkelig massive omfang.
  • Club Penguin is jumping to the Nintendo DS , and don’t underestimate Disney’s new DGamer service, which is intended to network all the Disney online properties. Club Penguin springer til Nintendo DS, og ikke undervurdere Disney's nye DGamer service, som er beregnet til at netværket alle Disney online egenskaber.
  • Sony has a 256-player action game coming, which qualifies as “massive,” certainly, though perhaps not as presistent. Sony har en 256-player action spil der kommer, hvilket må betragtes som "massiv", helt sikkert, men måske ikke så presistent. They’re also adding more real-world integration, with stuff like movie and TV downloads, weather service, news, etc. De er også tilføje mere virkelige verden, integration, med ting som film-og tv-downloads, vejr service, nyheder osv.
Posted in Game talk | 7 Comments » Posted in Game taler | 7 Comments »

The market glut Markedet glut

May 20th, 2008 20 mai 2008

Nielsen is saying that Club Penguin is stalling out — not much, just a -7% growth year on year from last April to this April. Nielsen siger, at Club Penguin er stejler ud - ikke meget, blot en -7% vækst år for år fra april sidste år til denne april.

Of course, with the quantity of kids’ worlds coming into the market now, this is not really surprising, is it? Naturligvis med den mængde af børnenes verdener kommer ind på markedet nu, dette er egentlig ikke overraskende, er det? I mean, I was at the grocery store this weekend, and there was a rack of Beanie Babies 2.0 with giant “play online!” tags hanging on them. Jeg mener, jeg var i Bilka i denne weekend, og der var et rack af Beanie Babies 2.0 med gigant "spille online!" Tags hængende på dem. It may be that this is the death of “Web 2.0,” when it gets co-opted for Beanie Babies. Det kan være, at dette er død "Web 2.0," når det bliver koopterede for Beanie Babies.

At left here is the rack of game cards available at Target — snapped this weekend, and strongly reminiscent, finally, of similar shots I have taken in Korea, Japan, and China. På venstre her er den rack af spil kort til rådighed på Target - snapped denne weekend, og i høj grad minder endelig af lignende billeder jeg har taget i Korea, Japan og Kina. For years, there was no such rack in the US. I mange år var der ingen sådanne rack i USA. Then it was just a couple of cards, and only at some checkouts. Så det var blot et par kort, og kun på nogle checkouts. Now it gets a rack right between the TV box sets and the top pop albums (you can see REM’s latest CD there, abandoned on the top shelf). Nu bliver det et rack ret mellem TV box sæt og toppen pop album (du kan se REM's nyeste CD dér, opgivet på den øverste hylde).

Besides the cards you maybe expect to see, like Club Penguin , WoW , and Zwinky , there’s also a large stack of ‘em for gPotato games ( Flyff, Shot Online , etc) And Acclaim, which make their living by bringing over games from Korea. Ud over de kort, som du måske forvente at se, som Club Penguin, WoW, og Zwinky, er der også en stor stak 'em for gPotato spil (Flyff, Shot Online osv.) og Acclaim, der gør deres levende ved at bringe over spil fra Korea. There’s WildTangent cards, and the Gaia cards are almost sold out. Der er WildTangent kort, og Gaia-postkort er næsten udsolgt. The diversity is interesting, as is the lack of cards for most of the core gamer MMORPGs. Den mangfoldighed er interessant, som er den manglende kort for de fleste af de centrale gamer MMORPGs. The strong presence of the often-marginalized Korean games is telling. Den stærke tilstedeværelse af de ofte marginaliserede koreanske spil er sigende.

Meanwhile, I hear that Age of Conan has something like 700,000 units in the pipe for day one, which is either a business blunder or a sign of high pre-orders and pent-up demand. I mellemtiden vil jeg høre, at Age of Conan har noget i retning af 700.000 enheder i røret for dag ét, som er enten en virksomhed dumme eller et tegn på høj pre-ordrer og ophobet efterspørgsel. WoW players looking for something new to sink their teeth into? WoW spillere på udkig efter noget nyt at synke deres tænder i?

We’re starting to see the fragmentation that can come from having so many offerings on the market. Vi begynder at se den fragmentering, der kan komme fra at have så mange tilbud på markedet. How many kids’ worlds can actually survive? Hvor mange børn 'verdener rent faktisk kan overleve?

I actually think the answer is “just about all of them.” If online continues to chew through the gaming market, this rack could be the size of a Gamestop someday — one stack of cards per game, in a world where all the games try to drive alternate revenue streams regardless of platform. Jeg faktisk mener, at svaret er "kun om dem alle." Hvis online fortsætter med at tygge gennem spil marked, dette rack kunne være på størrelse med en Gamestop en dag - en stak postkort per spil, i en verden, hvor alle de spil, prøv til at køre alternative indtægtskilder, uanset platform.

Posted in Game talk | 19 Comments » Posted in Game tale | 19 Bemærkninger »

Club Penguin adds 1000 words a day to their filter Club Penguin tilføjer 1.000 ord om dagen til deres filter

May 9th, 2008 9 mai 2008

MMO Week: Industry has been irresponsible with kids // News // GamesIndustry.biz MMO Uge: Industrien har været uansvarligt med kids / / Nyheder / / GamesIndustry.biz

Merrifield also thinks that there is an over-reliance on technology that ignores the human element, which is why they’ve decided to devote two-thirds of the company’s staff to positions such as safety moderators and customer service. Merrifield mener også, at der er en overdreven afhængighed af teknologi, der ignorerer den menneskelige faktor, hvorfor de har besluttet at afsætte to-tredjedele af selskabets personale til stillinger som sikkerhed moderatorer og kundeservice.

“We know the limits of technology, even though I would put our filtering software up against anybody’s, especially because of that human element - we’re adding 500 to 1000 words every day to the filters, simply because of slang that works its way into the language. "Vi kender grænserne for teknologi, selv om jeg ville sætte vores filtreringssoftware op mod nogens, især på grund af, at det menneskelige element - vi er på 500 til 1000 ord hver dag til de filtre, simpelthen på grund af slang at bygge sin vej ind i sproget.

Jeez, I know professional writers who rack up less word count than that in a day. Jeez, jeg kender professionelle forfattere, der rack op mindre Ordoptælling end, at i en dag.

Posted in Game talk | 7 Comments » Posted in Game taler | 7 Comments »

Disney decides to close VMK Disney beslutter at lukke VMK

April 9th, 2008 9 april 2008

Disney is shuttering Virtual Magic Kingdom . Disney er forskallingsflager Virtual Magic Kongerige. Nobody knows how many active users it has these days, and Disney is of course moving aggressively into more virtual worlds, encouraging users to switch to Toontown, Pirates of the Caribbean Online, and Club Penguin. But as longtime virtual worlders know, that’s not acceptable to the current community, who not only have a lengthy thread on the discussion boards, but have also started threads even on the new coverage elsewhere begging for their world to remain open. Ingen ved hvor mange aktive brugere, det har i disse dage, og Disney er naturligvis bevæger sig aggressivt ind i flere virtuelle verdener, at tilskynde brugerne til at skifte Toontown til, Pirates of the Caribbean Online, og Club Penguin. Men så lang tid virtuelle worlders vide, at's ikke acceptabelt, at det nuværende samfund, der ikke blot har en lang tråd på debatsider, men er også begyndt tråde, selv om den nye dækning andetsteds tigger om deres verden til at forblive åben.

Generally, a virtual world with any momentum at all will not die unless it is actively killed. Generelt er en virtuel verden med en fart på alle ikke vil dø, hvis ikke det er aktivt dræbt. And the result is always heartrending posts like this one: Read the rest of this entry » Og resultatet er altid hjerteskærende stillinger som denne: Læs resten af denne post »

Posted in Game talk , Writing | 34 Comments » Posted in Game tale, Skrivning | 34 Bemærkninger »

Webkinz & kin: yet more mammals Webkinz & slægt: endnu mere pattedyr

January 22nd, 2007 22 januar 2007

Continuing on the theme of massively multiplayer worlds that people don’t pay attention to, here’s a nice Boston Globe article about Webkinz. The gimmick here is that you buy a plush toy, and it comes with a login code for your virtual apartment, complete with a virtual pet version of the toy you bought. Fortsat over temaet massivt multiplayer verdener, at folk ikke er opmærksomme på, her er et rart Boston Globe artikel om Webkinz. Den dims her er, at du køber en luksus legetøj, og det kommer med en login-kode til din virtuelle lejlighed , Komplet med et virtuelt kæledyr version af legetøjet du har købt. In fact, the toy is actually your subscription fee: each one you buy gives you access for a year. Faktisk er legetøjet er faktisk dit abonnement gebyr: hver en du køber giver dig adgang til et år.

Enough with the hype, you say. Nok med den hype, du siger. How about figures? Hvad med tal? Try 2.5m uniques in December. Prøv 2.5m unikke i december.

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Posted in Game talk | 23 Comments » Posted in Game tale | 23 Bemærkninger »