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GDC sessionsDecember 18th, 2006 |
Given the announcement of Areae, of course, it’s no real surprise that my GDC lecture this year is entitled Where Game Meets the Web.
In fact, we spent Friday all worried that someone would notice that news of this session was posted, because it gave away the company name.
I’m also on a panel called “MMOs, Past, Present and Future” with Gordon Walton (co-Studio Director, BioWare), Daniel James (CEO, Three Rings), Mark Jacobs (VP EA, Studio GM EA Mythic, EA Mythic), and Mark Kern (President & CEO, Red 5 Studios). That one should be a lot of fun.
Lastly, I’m on a panel moderated by David Edery (Worldwide Games Portfolio Planner, Xbox Live Arcade) with Ray Muzyka (Joint CEO, BioWare Corp.) called “Sharing Control.”
Description of my lecture:
We’ve all heard it, and probably even said it: games are kind of like movies. We have the blockbusters, the opening days, the big budgets and interdisciplinary teams… There are many lessons we can learn from the well-established content industries.
But games are also software, and the software world is undergoing a revolution. The Web world is in ferment - some say a new bubble - and it’s dragging content industries kicking and screaming into the 21st century. The underlying technological assumptions of the Web regarding concepts such as IP, distribution, and user participation are very different from the Big Media way of doing things. Could “release early, release often” possibly apply to the world of gamemaking?
This session is about lessons we can learn from how the Web world works, applied to the game industry, and concrete takeaways on how to leverage the brave new Web world.

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[...] Raph’s Website » GDC sessions Given the announcement of Areae, of course, it’s no real surprise that my GDC lecture this year is entitled Where Game Meets the Web. (tags: http://www.raphkoster.com 2006 GDC web raph_koster evento) [...]
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