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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

CopyBot

November 15th, 2006

It certainly seems like everyone is talking about this issue. Both Cory and Robin have had their say, Second Lifers are organizing boycotts and ‘legislation’, and the original authors of the code that led to CopyBot seem slightly flummoxed by the whole thing.

In short, what’s happening is a small-scale social crisis that brings into sharp relief the split between the hacker-ethic-libertarian-info-must-be-free ethos that underpins much of the technology of virtual worlds, and the rampant commercialism that has actually enabled its embodiment. What we have here is a case of bone fighting blood.


I have talked before about what exactly MUDs and MMOs are, and why they all deserve to fall under the rubric of “virtual world.” Much of it boils down to the fact that client is a representation of a server simulation, and that therefore any given server could have many possible representations.

In the post discussing this, I noted that

The real difference between the MUDs of yore and the modern MMORPG client isn’t the sim on the backend; it’s the fact that the datastream is tokenized. When you connect to a MUD and it attempts to inform you of the presence of an object, say a chair, it actually sends the definition of that chair down: the words that make up its description. When you connect to a graphical MMORPG, instead you are sent an index number, a token that lets you look up on your local client install the description of that chair (which these days, is likely to be a 3d model).

A client install is nothing more than an elaborate caching scheme. Tokens are used to minimize bandwidth during play, but these days we see more and more worlds returning to the older practice of sending down the descriptions of objects, and not just their lookups, with titles such as Second Life but also games like Dofus or Runescape, which “stream” off the web. Text was the original streaming technology. Non-streaming games are (to use a phrase that seems to get me in trouble a lot) a historical aberration, a transitional technological hack to get around bandwidth limitations and the idiosyncrasies of embryonic delivery systems.

Here’s the issue with streams: you can capture them.

In Second Life, a protocol is used that fully describes an object. Much like HTML, if you know how to parse this protocol, you can recreate what the client is describing. Everyone finds this fascinating and wonderful when we’re talking about using it to fab objects, but the fact is that once you have the secret code, you can use this data for absolutely anything. Such as, for example, feeding it back into something else (as in the fabject example), converting it to a different format (taking an SL model and importing it into Maya, perhaps), or even feeding it right back into the system where it originated — and this latter is what CopyBot does.

In some ways, this is very similar to what people do do get around copy protection on any other digital media. Encoded signals are received by a proprietary client, and then they are parsed and decoded and finally presented to the end user. At the stage of presentation, you can always grab a copy and re-encode it. In crudest form, “the analog hole” so to speak, you can videotape a screen, you can record the audio coming off your speakers, and so on. In more sophisticated form, you can capture digital output post-decoding and then re-encode in whatever format you prefer.

This is the same thing that is giving the recording and movie industries fits (though they are increasingly seeming to reach some accommodation). This is a slow-moving extended fit — the only reason that things like blank cassettes were allowed to be sold (remember cassettes?) is because the recording industry managed to get themselves a royalty on blank media. Now we see a similar thing happening with Universal getting a royalty on digital media players.

Yesterday, Microsoft agreed to share revenue from Zune sales with record labels and artists. Forcing the issue was Universal Music Group, which at deadline is the only label named in the program. UMG refused to license its music to the Zune unless it could receive a percentage of each device sold, in addition to standard music licensing fees for downloads and subscriptions.

“These devices are just repositories for stolen music, and they all know it,” UMG chairman/CEO Doug Morris says. “So it’s time to get paid for it.”

Microsoft is working with all major and independent labels to establish similar revenue-sharing agreements.

The net was full of vilification for poor Mr. Doug Morris. But he’s absolutely right. Statistically speaking, what teenager actually owns 60 gigabytes of mp3s legally purchased? That’s thousands of dollars worth of iTunes sales.

Those on the copyleft side, the free culture side, the share-and-share-alike side will make the case that there are many excesses to DRM — and they are right. They will point out that the freer availability of music now that it is in digital form has led to an explosion of diversity on the market — and they are right. They will mention that direct distribution has enabled producers of content to reach audiences that they previously could not — and they are right.

All this is to some degree beside the point; the issue here is not which side is right, but which side owns the soul of the stream. You see, in something like Second Life, it’s not the megacorps who are having their stuff copied, it’s us. It’s not the big companies that are trying to profit, it’s the little guys. And all of a sudden, the same folks who likely argue cyberliberties and donate to the EFF and have gigs of video stored on RAIDs they keep in their garage suddenly feel the sting of perfect digital copying. CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us.

Van Hemlock notes that this whole thing rather recalls the old Law of Online World Design,

Never trust the client.
Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this.

This principle was first articulated, to my knowledge, by Kelton Flinn, though the phrasing above is my own rendering of it. The thing is, this statement is about as perfect a philosophy as one can imagine for the proponents of DRM, “trusted computing,” and the like. It is born out of practicality, in the case of virtual worlds: unlike music, where the harm in copying is difficult to trace, and in some cases theoretical, in a virtual world users who can alter the backend simulation can cause real harm to other users.

However, there’s one aspect in which the client must in fact be trusted: rendering. (Hence the many hacks for FPS shooters which make opponents more visible). CopyBot and the many other examples of its ilk that I am sure will soon appear are not doing anything whatsoever to the server-side simulation. They are merely feeding in data that happens to look just like some data that is already there.

It is theoretically possible to encode database matching for similarity. You could analyze a new model and find that it is 100% commonality with someone else’s model, and is therefore a replica, and therefore to be rejected. But then at some point you will run into the nasty issue of what exactly “fair use” means in a digital world like this. We always build on the shoulders of giants. Are we allowed to use 25% of the giant, or 95% of it?

The issue is that at its core, the underlying philosophy on which virtual worlds are built is one that encourages copying. The further we move towards the inevitable world of streaming rather than cached worlds, the more of this we will see — just as stylesheets, images and whole websites are rather indiscriminately reused, remixed, and repurposed all over the web, quite without the original author’s permission. Just as tools that we find incredibly useful are built out of scraping data off of someone else’s screen. In fact, the whole Web 2.0 philosophy, which is many many ways MUDs anticipated by a few decades, is based on spitting out data streams for this express purpose, so that new uses can be barnacled on them.

The Second Life dilemma here is that the business model for so many of their users is built on content, not on service or functionality. As I have pointed out before, the market value of content is plummeting. Kevin Lim astutely points out that this whole thing is very much like the world described in Star Trek after the replicator showed up:

…after such a machine was invented, currency as we knew it ceased to be function. Since everyone had the capability to create (replicate) anything they desire, capitalism as we knew it died, and the new dawn of perfect Marxian philosophy was adopted by the Federation.

The bottom line:

It is commerce that enabled these worlds to reach the levels they are at today. It is the blood and muscle and sinew that animates the skeleton provided by the technology and the hacker ethos. Nowhere have we seen this more than in Second Life, where the commerce was pushed to the hands of the users, and the shackles of megacorps were supposedly broken. But.

As long as Second Life creators are relying on creating content like textures and models — the exact same sort of stuff that drives costs so high in other worlds, the exact same stuff that is most commodified, and the exact same stuff that is streamed — they will continue to face the same dilemmas as any other content industry. They will be copied. They will be ripped off. They will find their market prices falling. They will agitate for DRM. They will form lobbies with the analogue to a government, and argue that they are in fact the primary cultural contributors in the system. They will, in the end, come to embody everything about the broader, commercial Web that they fled to Second Life in order to escape.

They will, in effect, be hoist by their own petard.

*

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126 Responses to “CopyBot”

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  1. videobloggers.org wrote on

    Aubrey de Grey interviewed 7 punk and post-punk female singer videos Raph’s Website » CopyBot The CopyBot controversy « Tao’s Thoughts on Second Life [IMG] [IMG +]2 Years

  2. Van Hemlock wrote on

    cynical, but refreshingly pragmatic positive take on it all. Last Edit, I promise: Those interested in further analysis and discussion by somewhat more informed minds than mind could go to Raph’s Website, for the current Analysis In Progress there: Raph’s Website: CopyBot and Hamlet has In-World reaction at New World Notes, including actual store closure protests: New World Notes: Copying A Controversy[IMG]

  3. Memento Diem - » Second Life: Eskapismus und der Wunsch nach DRM wrote on

    [...] Mir ist allerdings ein Artikel, der, meiner Meinung nach, sehr, sehr wichtig ist, nicht entgangen. Und zwar dieser hier. Ja, es ist nicht sonderlich cool Raph Koster zu verlinken. Ist ein wenig wie Links auf SpOn setzen, doch manchmal muss das eben sein. [...]

  4. MMODump.com » Broken Toys: All Second Life, All The Time wrote on

    [...] Toys: All Second Life, All The Time Broken Toys: All Second Life, All The Time: “Raph Koster has more on Copybot. Since he did such a good job of analyzing the issuesinvolved, I’m just going to copy what he wrote and use it as my own opinion on the matter. [...]

  5. theory.isthereason » Second Life: CopyBot causes widespread protests among residents wrote on

    [...] Update 4: Woah! CNN Money just cited me on the CopyBot vs. Replicator on economy issue, and so did game designer Raph Koster. Popular news aggregators TechMeme and Megite tagged me on this CopyBot phenomena as well. I’ve been getting some hits from Technorati, and from my referral logs, I can tell that people are looking to find places to download the CopyBot! (Guys, it’s not as good as it’s hyped to be!) Readership (282) | [...]

  6. Raph Koster on CopyBot at Eric Rice wrote on

    [...] Anyway, Notable game designer Raph Koster on CopyBot. [...]

  7. The Kind Healer wrote on

    CopyBot…

    Simple subject today, since just about everyone is talking about it.
    I think the best discourse on the subject is here, so I won’t go into any more detail myself.
    LibSL’s main page had a new entry on its since since that post as well, good …

  8. The sky is NOT falling because of CopyBot ... - SLOG wrote on

    [...] … but this might be a turning point for the Second Life content business, as we know it now.Raph Koster made an excellent post in his blog (required reading), which Frans quoted in the last post here on the SLOG. He makes an excellent analysis of the issues around copyright in the digital realm from years of experience in the MMO industry. And, I am afraid, everything he says is true: it is more or less impossible, to effectively protect “content” in Second Life - like it is impossible to protect content in First Life - especially in digital form. There is not much Linden Lab can do about this. Like there is not much the music industry can do about it on the internet of today.This already has been true for quite a while. CopyBot just made it apparent. It will change the content industry in Second Life dramatically over the coming year. It won’t be impossible to make money with content like fashion, skins, prefabs etc. but it will be harder, maybe much harder - like it is harder now for the music industry to make a profit than it was some 10 years ago.I don’t think the publishers (or platform companies like Linden Lab) are to blame. It is us, the consumers, who drive this development by doing what serves us best - short term! Still I did not like one part of Raphs original post where he describes this in words that seem a bit harsh to me, because, what he decribes is not true in Second Life (as to my personal experience):And all of a sudden, the same folks who likely argue cyberliberties and donate to the EFF and have gigs of video stored on RAIDs they keep in their garage suddenly feel the sting of perfect digital copying. CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us.I tend to seriously doubt that it is really the same “same folks who likely argue cyberliberties and donate to the EFF and have gigs of video stored on RAIDs” who are protesting in Second Life now. This has got to do with the very special demographics of Second Life and the fact that many, many of the - so far - successful entrepreneurs in Second Life are not rooted in the game player/ script kiddie/ hacker culture. If you look at the fashion industry for example, you will find very many people (a lot of women) far into their 30s, 40s or even 50s who probably won’t have 60 megs of stolen MP3s on their iPod.I don’t want to sound too pharisean, but I - besides being male - am maybe a better role model for these “inworld business people” than the stereotypical Open Source advocate you are describing. I am 46 just now and most of the tracks on my iPod stem from CDs I actually own. The rest was downloaded from iTunes. And you won’t find a single copied DVD in my household. ;)I am sure, though, that from a technical viewpoint Raph’s assessment is right and in the long run not much can be done to prevent content theft from websites or Second Life. So society will have to adapt to this fact - as well as they will have to adapt to the fact, that soon most of this content will be “manufactured” in south east asia or to the fact that major publishing houses (music, print, movies …) will die in the coming years. Society allways adapts.What I find a bit hypocritical, though, is Linden Lab’s attitude towards the issue. They are seriously tooting SL as a platform to make real money on, while being rather laissez faire with the whole issue of Copyright (in action, not in words). This seems either naive or maybe a bit dishonest to me. [...]

  9. Poor Mojo Newswire: Raph Koster on the Copybot debacle in Second Life wrote on

    [...] Raph’s Website � CopyBot [...]

  10. Stuff - CodeCube.Net wrote on

    [...] Deep stuff. Haven’t been blogging much recently due to some serious workload at work. And any inkling of free time I’ve managed to have at home have been devoted to a little game programming. [...]

  11. Gamers Continuum :: View topic - SL - Stores Closing All Over wrote on

    [...] Raph Koster has posted what I thought was a very interesting entry on his blog regarding CopyBot. He touches on several points and brings an interesting perspective to the debate (note that he is not speaking in favour of CopyBot. you must read the whole article to get the context): [...]

  12. Slouching towards Golgonooza » Blog Archive » Heretics and copybot wrote on

    [...] However, thanks to a link posted by Pathfinder Linden, I read this post by Raph Koster, which seems to sum up most of my argument without any need for me to pause and pen it. He begins by stating: In short, what’s happening is a small-scale social crisis that brings into sharp relief the split between the hacker-ethic-libertarian-info-must-be-free ethos that underpins much of the technology of virtual worlds, and the rampant commercialism that has actually enabled its embodiment. What we have here is a case of bone fighting blood. [...]

  13. GamersVue-MMO wrote on

    CopyBot By Raph The real difference between the MUDs of yore and the modern MMORPG client isn’t the sim on the backend; it’s the fact that the datastream is tokenized. … When you connect to a graphical

  14. Second Life Herald: BABA SUCKS! wrote on

    [...] The revelation confirmed what many including your faithful correspondent had been saying: “There was gleeful, malicious, hateful victory-dancing about wrecking the world people had so carefully made and constructed out of the “your world/your imagination” motif.” [...]

  15. The Soul of the Stream « Virtually Speaking wrote on

    [...] Of keen interest to me this morning, though, was Raph Koster’s blog entry on Copybot.  For those of you who don’t know Raph, he’s been a major player in MUD and MMOG design for a long time and is one of the visionaries of virtual communities.  I was a long-time Ultima Online player (Lake Superior shard) where he was the lead Dev, known as  ”Designer Dragon”.   After he left that project, he was then creative director for Star Wars Galaxies. [...]

  16. Rebellion Coffee Company Libertarian Blog » Blog Archive » CopyBot wrote on

    [...] CopyBot In short, what’s happening is a small-scale social crisis that brings into sharp relief the split between the hacker-ethic-libertarian-info-must-be-free ethos that underpins much of the technology of virtual worlds, and the rampant … Come Read The Full Story Here. [...]

  17. iconolith » Blog Archive » Sorting Through the CopyBot Conundrum wrote on

    [...] Ralph Koster has written one of the more well thought out articles about the emergence of CopyBot and some of the implications for Second Life. The conversation following this article is also very thought provoking and worth a scan to get a big picture of what is going on. The hundreds of thousand or so freaked out comments to the issue on the Second Life blog are simply impossible to get through. [...]

  18. Dando vueltas y más vueltas wrote on

    Copybot

  19. menti.net wrote on

    Raph’s Website » CopyBot

  20. reBang weblog » Blog Archive » Hints of the Coming Replication Age wrote on

    [...] *Raph Koster: CopyBot [...]

  21. Second Life’s Virtual Economy in Peril? « Susan Wu - Venture Capital wrote on

    [...] My friend Raph Koster wrote an awesome post yesterday analogizing the situation to the heated debates about DRM in the music and video markets: DRM is good when it works to protect your economic interests, evil when it prevents us from enjoying the data we want.  Raph says, “CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us.”  [...]

  22. SecondCast.com» Blog Archive » SecondCast #44 “Fire Alarm” | home of the Second Life podcast, Future Salon, Linden Lab Town Halls, and more. wrote on

    [...] In this episode, Johnny hosts a round table discussion about CopyBot and the future of intellectual property in Second Life. Hosted by Johnny Ming with Torrid Midnight, Cristiano Midnight, Jeremy Flagstaff, and Urizenus Sklar.  Standard Podcast [51:19m]: Play Now | Play in Popup | Download podPressPlayerToLoad(’podPressPlayerSpace_85′, ‘mp3Player_85_0′, ‘300:30′, ‘http://www.secondcast.com/podcasts//secondcast-ep44.mp3′); [...]

  23. ‘Cross The Breeze wrote on

    more how big this issue is. The big difference here that it’s not so much between big corporations and consumers, or corporations amongst each other… it’s between you and me. It’s about one guy copying another guy, or the shop of another guy. All of a sudden we all want a sort of DRM, because it concerns ourselves. “You see, in something like Second Life, it’s not the megacorps who are having their stuff copied, it’s us. It’s not the big companies that are trying to profit, it’s the little guys. And all of a sudden, the same folks who likely argue

  24. Out to Pasture » Blog Archive » SL Growth, Copybot roundup wrote on

    [...] Raph Koster, MMO expert and designer Pham Neutra, SL resident Doeko Cassidy, SL resident and SLNN writer Susan Wu (VC at Charles River Ventures) [...]

  25. Second Life’s Virtual Economy in Peril? « Susan Wu - Venture Capital wrote on

    [...] My friend Raph Koster wrote an awesome post yesterday analogizing the situation to the heated debates about DRM in the music and video markets: DRM is good when it works to protect your economic interests, evil when it prevents us from enjoying the data we want.  Raph says, “CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us.”  [...]

  26. linkage wrote on

    Raph’s Website » CopyBot Raph Koster on the copy crisis in Second Life. “They will be copied. They will be ripped off. They will find their market prices falling. They will agitate for DRM. They will form lobbies with the analogue to a government, and argue that they are in

  27. Rough Type: Nicholas Carr's Blog wrote on

    Doctorow, “but benevolent dictatorships aren’t the same thing as democracies. If a game is going to declare that its players are citizens who own property, can the company go on ‘owning’ the game?” Raph Koster, too, sees the CopyBot dispute as signaling a larger struggle: “what’s happening is a small-scale social crisis that brings into sharp relief the split between the hacker-ethic-libertarian-info-must-be-free ethos that underpins much of the technology of virtual

  28. Donnagh McDonnagh » Blog Archive » links for 2006-11-17 wrote on

    [...] Raph’s Website » CopyBot Ok, lots of talk about CopyBot, but this is worth the del.icio.us entry (tags: legal secondlife) [...]

  29. Second Life: I am who I am? « ‘Cross The Breeze wrote on

    [...] I read a lot today of the issues Second Life is having due to Copybot. I think it’s a really interesting case on how the evolution of the internet has changed our view on copyright. The copybot issue of today just shows us once more how big this issue is. The big difference here that it’s not so much between big corporations and consumers, or corporations amongst each other… it’s between you and me. It’s about one guy copying another guy, or the shop of another guy. All of a sudden we all want a sort of DRM, because it concerns ourselves. “You see, in something like Second Life, it’s not the megacorps who are having their stuff copied, it’s us. It’s not the big companies that are trying to profit, it’s the little guys. And all of a sudden, the same folks who likely argue cyberliberties and donate to the EFF and have gigs of video stored on RAIDs they keep in their garage suddenly feel the sting of perfect digital copying. CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us.” [...]

  30. Game|Life wrote on

    [...] Continue reading “SCEA VP on Backwards Compatibility: “I Would Like My Car To Fly and Make Me Breakfast”" » Posted by Chris Kohler 1:54 PM PST | Post Comment | View Comments (24) | Permalink Raph Koster on the CopyBot controversy Topic: Online Gaming Game guru Raph Koster has an interesting post on the CopyBot controversy that’s roiling Second Life. [In a nutshell: a script that creates perfect copies of any object in the virtual world threatens the thriving economy and has already put some content creators out of business.] Raph writes: It is commerce that enabled these worlds to reach the levels they are at today. It is the blood and muscle and sinew that animates the skeleton provided by the technology and the hacker ethos. Nowhere have we seen this more than in Second Life, where the commerce was pushed to the hands of the users, and the shackles of megacorps were supposedly broken. But. [...]

  31. crystalline lugnuts « required field wrote on

    [...] Raph weighs in on the Second Life CopyBot issue [...]

  32. World Wide Wang: Now for Wrath... Now for Ruin... and the Red Dawn... wrote on

    [...] This week was the escalation of the CopyBot Incident @ Second Life. Second life officials came out to ban the use of the tool, which was created by a group of coders who were trying to create further hacks for the Linden labs based on their Open Source codes. The issue has been addressed by Virtual word scholars all over. And The one thing that the Wang loves the most, is that this breaking news is being covered and reported by SL journalist, and second life Reuters; a true sign that the virtual world is an existing information system and that its own citizens are now dealing with an moral issue regarding copyright issues and the ownership of virtual properties. [...]

  33. MMODump.com » Is CopyBot Bad for V-Business? wrote on

    [...] But also this week, the now infamous CopyBot reared its ugly head in Second Life. Here’s a brief recap: CopyBot is a tool that enables the unauthorized copying of virtual objects by a player (see Raph for more detail). Since virtual objects in Second Life are created by other players, rather than by Linden Lab, there was an outcry from many players to stop the use of CopyBot. Players protested and closed their in-world stores in fear that their creations would be stolen, resulting in the loss of real U.S. dollars. [...]

  34. Terra Nova: Is CopyBot Bad for V-Business? wrote on

    [...] But also this week, the now infamous CopyBot reared its ugly head in Second Life. Here’s a brief recap: CopyBot is a tool that enables the unauthorized copying of virtual objects by a player (see Raph for more detail). Since virtual objects in Second Life are created by other players, rather than by Linden Lab, there was an outcry from many players to stop the use of CopyBot. Players protested and closed their in-world stores in fear that their creations would be stolen, resulting in the loss of real U.S. dollars. [...]

  35. La Bitácora de los MMOGs: La crisis de Copybot en Second Life wrote on

    [...] libsecondlife era (es) una biblioteca open source que pretendía servir de ayuda a la construcción de utilidades destinadas a hacer la vida más fácil a los residentes de Second Life. Entre las múltiples herramientas escritas ayudándose de libsecondlife, había una llamada CopyBot. Esta herramienta sería para demostrar el potencial de la biblioteca, y era capaz de copiar la representación de cualquier objeto tridimensional presente en su radio de acción, previa autorización del dueño del objeto copiado. Una herramienta ideal para compartir diseños y para hacer copias de seguridad de los mismos. Sin embargo, debido a su naturaleza open source CopyBot es muy sencillo de alterar, y alterándolo para que no solicite la autorización se convertía en una herramienta capaz de copiar indiscriminadamente cualquier objeto, al menos cualquier objeto que no lleve programación –scripting– incorporado.Debido a su contenido creado por el usuario Second Life no tiene diseños pregenerados en el cliente (técnica habitual en la mayoría de los MMOGs por motivos de eficiencia), sino que podríamos asimilarlo a un “navegador 3D”, donde cada objeto que nuestro avatar se encuentra debe ser transmitido su diseño a nuestro cliente para que este lo represente en pantalla. No es muy difícil deducir entonces que bastaba que se investigara el protocolo* para saber cómo extraer cualquier diseño de objeto de pantalla. Así que es anecdótico que haya sido precisamente con esta herramienta. Podrían haber existido otras herramientas y si no hubiera surgido CopyBot, seguro que hubieran surgido otra, probablemente como cheats en ambientes “poco recomendables”, que suele ser lo habitual en estos casos.El que haya surgido ahora y no antes tiene que ver más con el creciente interés que ha despertado en los últimos tiempos Second Life. Y sobre todo, tiene que ver con el hecho de ser vendido con un negocio de propiedades virtuales, con equivalencia con dinero real. Algo demasiado apetitoso para personas poco escrupulosas que ya están explotando otros mundos virtuales para obtener dinero, como los gold farmers , el RMT (Real Money Trade) y otras variantes.Así que la aparición de los oportunistas era inminente, si no estaba ya en marcha, y el escándalo CopyBot sólo ha servido para ponerlo al descubierto. Mucha gente que, atraida por el tremendamente efectivo marketing de Linden Labs se frotaba las manos con la posibilidad de un –supuestamente– lucrativo negocio virtual, se han encontrado que su bienes virtuales, su “propiedad intelectual” era perfectamente copiable, y que se encontraban indefensos ante esta posibilidad. La noticia corrió como la pólvora, provocando una oleada de cierres de tiendas, desconfianza generalizada y protestas: un auténtico terremoto en el mundo virtual.Linden Labs ha reaccionado, y ha terminado por declarar el uso de CopyBot y herramientas similares una violación de los términos de servicio (y por lo tanto sancionable con la expulsión). Y aunque CopyBot ha sido eliminada de libsecondlife, todo estos no son más que apaños, parches con los que intentar remendar una tela, y que no se va a sostener. Si no es la versión modificada de CopyBot (que estará ya circulando por las redes warez a gran velocidad), serán otras herramientas. Allá donde haya posibilidades de dinero fácil con poco esfuerzo, aparecerán en seguida los delincuentes.Se podrán plantear variadas soluciones de compromiso, pero ninguna de ellas completamente efectiva. El modelo basado en la propiedad intelectual de información ya ha fracasado en el mundo real, así que en un mundo virtual no hay muchas posibilidades de que prospere. Simplemente, como en el mundo real, hay que ir hacia modelos de negocio basados en el servicio, no en el producto.Algunos enlaces interesantes sobre el tema:CopyBotThe sky is NOT falling because of CopyBot …ARGH! Copybot! - But Don’t WorrySecond Life’s Virtual Economy in Peril?–* La ingeniería inversa de protocolos de MMOGs es ya mítica, y ningún juego hasta ahora se ha librado de ella si había interés en descifrarla. No debemos por lo tanto ser inocentes y creer que esto se podría haber evitado.Labels: CopyBot, propiedad virtual, RMT, Second Life [...]

  36. MMO Gaming » Blog Archive » Second Life wrote on

    [...] There has been so much talking about this that I’m going to have to check it out, if for no other reason than to see what people are talking about. Hopefully I’ll be able to throw up my own opinion on some of these issues as well as see what the big deal is. [...]

  37. Game Tycoon»Blog Archive » Articles of Interest wrote on

    [...] is being pirated. His article actually raises some great questions for the industry.   Digg It  [...]

  38. ...on pampers, programming & pitching manure: Net Neutrality, Copyright, and brave new (online) worlds wrote on

    [...] - Raph Koster opines brilliantly on the CopyBot meme. CopyBot, if you haven’t heard is an open source app for Second Life which creates copies of in-game objects. Since Second Lifers can create AND SELL in-game objects, this open source app has some ramifications upon the in-game economy, to say the least. Raph’s commentary is the most thorough and objective I’ve read so far (though there’s too much posting on this subject to have read but a fraction). In it he points out that this is essentially another example of how ALL content is being commoditized and the money of the future is in services. I agree! It also deserves reading if only for the fact that he uses the line “hoist by their own petard”, which in my book is deserving of a blogging-pulitzer! :-) [...]

  39. Findbox: copybot wrote on

    [...] Google News: copybot Second Life: Programm ermglicht virtuelles Klauen - Heise Newsticker Second Life: Programm ermglicht virtuelles KlauenHeise Newsticker - 15. Nov. 2006… Stein des Anstoes ist ein Programm namens CopyBot. Mit CopyBot knnen Nutzer der virtuellen Welt beliebige Kopien der Gegenstnde … Deflation im "Second Life"-Land - Gameshop Deflation im "Second Life"-LandGameshop - 15. Nov. 2006Mit CopyBot kann man fremde Gter kopieren - und zwar ohne zu fragen. … Stein des Anstoes ist ein Stck Software namens CopyBot. … NETZEITUNG.DE News im Web - copybot ‘Worm ‘ attacks Second Life world (BBC.co.uk) Virtual world Second Life had to close its doors for a short time on Sunday after a worm attack called grey goo. Second Life Businesses Close Due to Cloning (Slashdot) Warren Ellis is reporting that many Second Life vendors are closing up shop due to the recent explosion of a program called “Copybot “, designed to clone other people ’s possessions. From the article: “The night before last, I was looking around a no-fire combat sandbox, where people design an… Second Life: Programm ermglicht virtuelles Klauen (Heise online) In dem offiziellen Blog der virtuellen Online-Welt Second Life schlagen derzeit die Wogen der Emprung hoch. Auf zwei Blog-Eintrge der Second-Life-Macher sammeln sich mittlerweile rund 1.200 Kommentare der Nutzergemeinde. Stein des Anstoes ist ein Programm … Google Blog-Suche: copybot Raubkopien durch Copybot in Second Life Durch ein Tool mit dem Namen Copybot ist es in Second Life mglich Gegenstnde zu kopieren, ohne dass es der Besitzer wei. Dadurch werden ganze Geschftsmodelle in Second Life ausgehebelt. Ein Grund mehr fr mich, erstmal die Finger … Use of CopyBot and Similar Tools a ToS Violation Until they are, the use of CopyBot or any other external application to make unauthorized duplicates within Second Life will be treated as a violation of Section 4.2 of the Second Life Terms of Service and may result in your account(s) … CopyBot CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us. … CopyBot and the many other examples of its ilk that I am sure will soon appear are not doing anything whatsoever to the … Yahoo! Search: copybot libsecondlife libsecondlife is an open source project to reverse engineer the Second Life networking protocol … The CopyBot application changed all of this. … Raph’s Website ” CopyBot Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … Pasture ” Blog Archive ” SL Growth, Copybot roundup wrote on November 16th, 2006 … ‘Second Life’ faces threat to its virtual economy | Tech News on ZDNet <img src=/i/ne/test/icons/photo2_icon. … of a program or bot called CopyBot, which allows someone to copy any … The reaction to CopyBot is not the … Weitere interessante Links Nach copybot bei Google suchen. Nach copybot bei Mirago suchen. Most wanted Tags Kommun | gdg | air taser | brd | ayurveda | Schadstoff | sportpaedagogik | Peter Prinzip | tictactoe | 800 neftenbach | reise schnaeppchen | wohneigentum | medizin | cosel | Refactoring | gr 20 | Trema | komfortblinker | Gespenst | mostwanted | beize | Doha | leihwagen | Hakamid | software freeware | geschenke essen | Xerox PARC | kinder diademe | Blutplasma | fussgaengerbruecke | Bihac | Impressum [...]

  40. Links for 2006-11-16 [del.icio.us] - podcast wrote on

    [...] Website | Download [...]

  41. Second Thoughts: Copybotting wrote on

    [...] 2. Debate with Raph Koster, loved up by the Lindens and the very griefers like Baba Yamamoto who celebrated Raph because he is breaking it sadly to the great ignorant playing in the game of SL that their stuff can all be copied. [...]

  42. 3pointD.com wrote on

    CopyBot, Community and Controversy…

    What a week to be away. While I was busy chatting to fans of the best MMO going, the virtual world of Second Life was getting its knickers in a twist over something called CopyBot, an application that intercepts data flowing between the Second Life ser…

  43. theory.isthereason » Today’s Links: Turns your blog into a book… wrote on

    [...] Raph Koster’s seminal article on the CopyBot Van Hemlock notes that this whole thing rather recalls the old Law of Online World Design, "Never trust the client. Never put anything on the client. The client is in the hands of the enemy. Never ever ever forget this." Keywords: secondlife, gaming, law, crime, internet [...]

  44. Raph’s Website » From the Mailbag: Afghanistan and elsewhere wrote on

    [...] Certainly having the entire game live on the server is not that radical a concept. As I have had occasion to mention lately and long ago, the default for virtual worlds, the “way they want to work,” really, is full streaming. I would be hesitant to say, though, that broadband alone can revolutionize the ways in which we develop content. Certainly it permits more dynamic content in some ways, but often that comes about simply because of streaming content that is always changing. We also shouldn’t forget (hard to, when you try going to a crowded area in Second Life!) that there are downsides to a totally dynamic environment as well: lots of latency and lots of packets coming down. [...]

  45. greatinca.com Blog » Blog Archive » CopyBot and Second Life. Yippee!! wrote on

    [...] Raph Koster’s Website - CopyBot [...]

  46. The Daily Graze » Blog Archive » Software Theater wrote on

    [...] Last week The Electric Sheep Company found itself smack in the middle of the Copybot phenomena (link, link, link). In a post by the Second Life Herald, we were wrongfully accused of having commissioned CopyBot as a mannequin for an apparel client. [...]

  47. Second Life - Coffee with Rex Dixon #5 « Technically Speaking wrote on

    [...] http://www.raphkoster.com/2006/11/15/copybot/ [...]

  48. digg / All / Upcoming wrote on

    [...] Copybot, DRM, Piracy, and how the table has turned [...]

  49. Copybot, DRM, Piracy, and how the table has turned « Nothing but The Guilt wrote on

    [...] read more | digg story [...]

  50. Log -- David Chess wrote on

    [...] Let’s see, what else. Skyboxes. This interesting World From My Window series of posts (having to do with people who have invested vastly more than I have in the world), and the recent “copybot” incident (having to do with intellectual property here, rather than replicants), which has gotten considerable well-thought-out commentary: You see, in something like Second Life, it’s not the megacorps who are having their stuff copied, it’s us. It’s not the big companies that are trying to profit, it’s the little guys. And all of a sudden, the same folks who likely argue cyberliberties and donate to the EFF and have gigs of video stored on RAIDs they keep in their garage suddenly feel the sting of perfect digital copying. CopyBot is a mirror, and what we see reflected in it is the unsavory fact that we all want DRM, if it favors us. [...]

  51. Outside Second Life at A Media Circus wrote on

    [...] After a night of discussing the metaverse, copy bot, libsecondlife and bottom shelf sex we adjourned to Jerry’s place where we all got school on the history of the metaverse by Bruce Damer. It was a truly spiritual experience.    [...]

  52. Ross Mayfield's Weblog wrote on

    As it always has been, play is always innovation at some level. But at the massive level, part of the future is playing itself out today. My last post took an unexplored tangent off of Raph Koster’s insight into Second Life’s Copybot, exploring the arbitrage opportunity when content production costs are increasing, but it was too generic. See Raph’s comment and his deeper thoughts on the future of content. He clarifies that he thought rising production costs applies to the

  53. Evolution Live! wrote on

    I’ve just been reading a very interesting discussion about a recent occurence in Second Life that is threatening to completely change the nature of SL’s economy. It has many reflections onto real life issues. On another note, I just came across a nice and unexpected little

  54. KnowProSE.com - Where One Line Can Make A Difference wrote on

    the inherent protections of SecondLife for creators; the only problematic aspect are textures - which, incidentally, is also a common issue with copybot. In Opinion: ‘Bot Life In Second Life’, which references Koster’s blog entry on the Copybot debate. The Prokofy Neva debacle continued, ad infinitum, ad nauseam - including Prok’s accusations that the Electric Sheep Company had something to do with it. Lock up your tapioca pudding. Prok goes on to say only one ‘group’ could work on reverse

  55. Mile Zero wrote on

    [...] What happens when one utopia runs into another? Recently, Second Life fell victim to exploitation of Copybot, a reverse-engineered program that allows players to copy items without paying for them. Raph Koster, famed designer of failed-but-ambitious online economic systems, elaborates on the point of the copybot–being able to create anything you want, without asking permission or paying money–as practically the embodiment of post-scarcity Marxism intruding on Second Life’s libertarianism. They’re being hoisted on their own petard, he states. [...]

  56. The last word on CopyBot « nand Nerd of Second Life wrote on

    [...] http://www.libsecondlife.org/content/view/30/ http://www.raphkoster.com/2006/11/15/copybot/ http://www.sluniverse.com/forums/topic12759-1-1.aspx [...]

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  58. Toiselämän vallankumous « Kaiken pelitys wrote on

    [...] Koko CopyBot-keskustelun keskeisin kirjoitus löytyy Raph Kosterin blogista, jossa tämä summaa kauniisti, mistä tilanteessa on kysymys: In short, what’s happening is a small-scale social crisis that brings into sharp relief the split between the hacker-ethic-libertarian-info-must-be-free ethos that underpins much of the technology of virtual worlds, and the rampant commercialism that has actually enabled its embodiment. What we have here is a case of bone fighting blood. [...]

  59. videobloggers.org wrote on

    Aubrey de Grey interviewed 7 punk and post-punk female singer videos Raph’s Website » CopyBot The CopyBot controversy « Tao’s Thoughts on Second Life [IMG] [IMG +]2 Years

  60. Virtual Worlds wrote on

    [...] Second Life Discussions I’ve just been reading a very interesting discussion about a recent occurence in Second Life that is threatening to completely change the nature of SL’s economy. It has many reflections onto real life issues. On another note, I just came across a nice and unexpected little insight on Torley’s blog. [...]

  61. Jeff McNeill » Blog Archive » links for 2006-11-17 wrote on

    [...] Raph’s Website » CopyBot Ok, lots of talk about CopyBot, but this is worth the del.icio.us entry (tags: legal secondlife) [...]

  62. EndgameRadio » Endgameradio Prime 129 : Wonder Wiikeend wrote on

    [...] Copybot, don't copy meHow do I copied hug? [...]

  63. Rez Nation | home of the Second Life podcast, Future Salon, Linden Lab Town Halls, and more. wrote on

    In this episode, Johnny hosts a round table discussion about CopyBot and the future of intellectual property in Second Life. Hosted by Johnny Ming with Torrid Midnight, Cristiano Midnight, Jeremy Flagstaff, and Urizenus Sklar. What others are saying: Raph Koster Linden Lab Eric Rice Second Life Insider

  64. Rez Nation | home of the Second Life podcast, Future Salon, Linden Lab Town Halls, and more. wrote on

    November 16th, 2006 by johnny In this episode, Johnny hosts a round table discussion about CopyBot and the future of intellectual property in Second Life. Hosted by Johnny Ming with Torrid Midnight, Cristiano Midnight, Jeremy Flagstaff, and Urizenus Sklar. What others are saying: Raph Koster Linden Lab

  65. Get A Podcast - Michael Verdi - Vlog Anarchy wrote on

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  66. Nyt pelittää - Miksi peleillä on väliä? - Blogit - HS.fi wrote on

    [...] katsoen saattaa näyttää siltä, että CopyBot on kuollut ja kuopattu, mutta täällä Raph Koster kertoo, miksi näin ei ole. CopyBotin taustalla olevia ajatuksia ei voi tuhota eikä [...]

  67. ¥á¥¿¥Ð¡¼¥¹-metaverse information wrote on

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  68. Second Life y software libre // menéame wrote on

    [...] inmobiliaria en Second Life). Unos enlacitos: - Análisis del asunto Copybot por Raph Koster: http://www.raphkoster.com/2006/11/15/copybot/ - Entrevista a la magnate inmobiliaria de SL Anshe Chung: [...]

  69. ...on pampers, programming & pitching manure: Net Neutrality, Copyright, and brave new (online) worlds wrote on

    [...] Raph Koster opines brilliantly on the CopyBot meme. CopyBot, if you haven’t heard is an open source app for Second Life which creates copies of [...]

  70. MetaGer, Suche nach: copybot wrote on

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  71. YeshuaAgapao.com Blog » Blog Archive » CopyBot and Second Life. Yippee!! wrote on

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  72. bot para dofus - clannews.pl wrote on

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  73. Copybot Download - Dogpile Web Search wrote on

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  74. Rez Nation» Blog Archive » SecondCast #44 “Fire Alarm” | home of the Second Life podcast, Future Salon, Linden Lab Town Halls, and more. wrote on

    [...] this episode, Johnny hosts a round table discussion about CopyBot and the future of intellectual property in Second Life. Hosted by Johnny Ming with Torrid Midnight, [...]

  75. Out to Pasture » Blog Archive » Metaverse DRM wrote on

    [...] of the blog-o-twitter-o-sphere a couple of weeks ago. I also remember Raph’s perceptive comments on this topic back in 2006 when Second Life was hit by the Copybot [...]

  76. Buy Neva Digital Postal Scale online wrote on

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Reader Comments
  1. Dranore said on

    Although I may not entirely agree 100% - brilliant article. Really - this is the best thing you’ve posted in a long time. Great job.

  2. Evangolis said on

    Intellectual property is inherantly unprotectable; once I present an idea, I instantly share ownership of it with anyone who understands it, yet, ultimately, ideas are really all we have to offer beyond our physical labor and emotional support. Ideas aren’t just cheap, they are free.

    So it is that you meet few wealthy poets. And so it will be.

  3. Daniel said on

    I’ve been interested of late in the Street Performer Protocol as a way of avoiding potentially messy DRM issues. I wonder if anyone has tried this in a virtual economy? I’m off to Google for it…

  4. Philip Isles said on

    Let me start by saying this has been one of the more fascinating things I have read as of late. Now, my question:

    It seems that we are coming from a world in which both goods and services have had value; but due to CopyBot (in SL) and other forms of Content Copying (in the RW) we are seeing more value placed on the service side. How do you envision this occuring in Second Life–what services will be provided now, rather than goods? And if these services are automated through SL code–couldn’t that simply be replicated too?

  5. Trevor F. Smith said on

    I wonder if this can be a repeatable cycle for platforms supporting user creativity, like the Nile river valley’s cycle of [re]building and flooding. Anyone who thought about the Second Life platform knew that copying was possible and would eventually be easy, like those living on the rich soil of a flood plain know that the waters will rise again.

    It will be interesting to see which parts of the Second Life community will let the waters recede and then plow into the new topsoil.

  6. csven said on

    I present an idea, I instantly share ownership of it…

    If we’re going to use the word “share” to mean replicate and distribute, then we need a new word for what I do with tangible things I “share”.

  7. Evangolis said on

    That is an essential difference between ideas and objects. Ownership of an object can be exclusive after it is shared, but an idea cannot be shared without granting permenant possession of it, to be used, moulded, and exchanged by anyone who is exposed to it. The difference is not in the sharing, but in the thing being shared.

  8. Tide said on

    I’ll reread this again, but it sounds like you’re saying Linden Labs has no responsibility here? How hard would it have been to have a better, encrypted protocol in DTLS? I agree with what you’re suggesting overall about content, but I think this was avoidable.

  9. Raph said on
    How hard would it have been to have a better, encrypted protocol in DTLS?

    Impossible. Encrypting the datastream to a client is generally a pointless exercise. After all, the client always needs to have the data in the clear. So at some point, the client itself decrypts the data for you, and then a wedge can be inserted there, if you know what you are doing, and the data captured.

    Generally speaking, hackers don’t even need to do that; on the fly encryption is expensive in CPU cycles, so usually there isn’t time in any sort of latency-sensitive environment to have significant encryption in place. So it’s usually trivial to crack.

    All encryption does is slightly discourage people. In this case, since the original project was an open source project to back up content to local hard drives, it would have simply steamrollered past the encryption, and then the copy routines would have just made use of that.

    This isn’t to say that Linden bears no responsibility; if they embrace a content-creation business model for their users, then it’s a reasonable expectation on the part of the users that a DRM system be attached to it. Lacking a DRM system, the proper thing to do is to say “guys, anything on the client is fair game — don’t build your businesses on the basis of art, sounds, or text!” Some still would, but at least they would have their eyes open.

  10. BlindWanderer said on

    As a long time user of SL (3 years in March) I have been around for many a fiasco. This one is no different then any of the others, people have been caught up in it and don’t fully understand it. You have written a brilliant article that accurately portrays both sides. Almost two years ago I went digging through the SL client, and at the time it was my conclusion that nothing was safe. There was no magic to it. I struck up a dialog with LL and it turned out they knew; they weren’t planning on doing anything. What could they do really? “The analog hole” is huge (but when Trusted Computing comes along, it will shrink). CopyBot got dumped on. There are smart ways and there are dumb ways of doing things, and CopyBot was the smart way (hacking OpenGL is the dumb way; which people have done; but thats another fiasco).

    This wasn’t the first cloning fiasco. Back in 2005 Jeffrey Gomez released a Prim Mirror, it was a script that when used would create a mirror copy of the prim (you had to own the prim). He got jumped on because a few people purportedly were using it for object cloning. Has the scripting language changed since then? Not really. Is SL safer from script cloning? No.

    Will things change because of the present circumstances? Maybe. Will things actually change? No. Can anything in SL be cloned without the use of sophisticatedly software? Yes, your eyes are the analog hole; your ears are the analog hole.

    People want property rights and people want copyrights; and they are in contention. This fiasco will not solve this core issue and there will be many other fiasco’s after it.

    The emotion is real, and every solution is wrong in someone’s eyes.

  11. Baba said on

    You put it better than I ever could Ralph.. Everything spot on.

  12. csven said on

    That is an essential difference between ideas and objects. … The difference is not in the sharing, but in the thing being shared.

    The issue I’m pointing out is that we have one word associated with two distinct concepts which are themselves beginning to overlap. Like ideas, I don’t “share” a secret, I reveal it. It behaves like a virus in that it replicates and is distributed. So imo, the more appropriate term is “reveal”.

    Similarly, I don’t “share” a music file. I replicate it. I personally *manufacture* a digital duplicate and give that away. That music file is arguably an “object” because it is the end product. There is increasingly little difference between it and the CAD files I create which are used to create tangible goods.

    digital file + electronically-powered oscillating device in a fluid medium = intangible product (music)

    digital file + electonially-powered fabrication device for solid medium = tangible product

  13. J said on

    Good job, Raph; very thought-provoking and it lays out the issue very well.

    And yes, it was Kelton who first articulated the “client/enemy” statement, from his experiences with the client for Kesmai’s Air Warrior on GEnie. The first time I heard him say this was 1989, I believe. Ask him some time about one of his responses to this, the day Superman fought against hacked WWII aircraft, :D.

    -Jess

  14. Jessica Mulligan said on

    OK, somehow my name was cut short on that post. I am NOT J., honest. No offense intended to the Vulpine.

  15. Prokofy Neva said on

    Raph, what you say is true or accurate for what it is — a technical summary of the realities of virtuality — but it is very limited in leaving out the entire social and ethical dimensions of a shared, digital, online virtual world. And you’re missing some stages here when you think that all these people you imagined were “hoisted by their own petard” are copyleft tekkies who came into SL early and made and sold stuff, even as they downloaded Limewire tunes for free, and now are getting karma pay-back time. It’s not like that at all.

    What’s actually happening is that one faction of the class of tekkie libertarians are saying “information wants to be free..therefore I’ll free YOUR information and steal it” even as other factions within that same class of technologically capable programmers and designers are saying, “You are being reckless and irresponsible unleashing copybots into the wild where they are used for stealing, griefing, and causing havoc and the spread of fear”. SLDEV, a group with some of the top developers and programmers had a vote in which the majority voted YES to the proposition as follows:

    The TOS explicitly states that reverse engineering the client is not allowed. Should Linden Lab enforce this TOS rule and disable all third party clients/hacks until the they can protect our content from being copied/violated?

    Then, underneath this class at the top of the pyramid of Second Life, are the next tiers of creators, some technically capable, some just stay-at-home moms or Wal-mart clerks or disabled veterans or retired postal workers who learned PSP and LSL on the fly, within SL, not even in their community college, who began making and selling stuff and having a kind of suspension of disbelief, that this was a *world* with *discrete commodities* that *traded* — no different than the suspension of disbelief that occurs in any meatworld society where people say the green papers are dollars and the green stones are emeralds.

    And then, what happened with CopyBot is that there was an entire immoral dimension to it — not only was there rampant griefing and scaring and copying of people and their stuff (many people were more upset at having their avatar cloned in full from what they had felt was their special and unique avatar, than they were about losing cash from a sale of a virtual good through theft). There was gleeful, malicious, hateful victory-dancing about wrecking the world people had so carefully made and constructed out of the “your world/your imagination” motif. There was despising of people who made virtual hair or shoes and malicious deployment of the copybot on them in order to cause them harm. There was reckless capitalizing on the desire of the anonymous unverified to spread this griefing/get-rich-quick scheme around quickly.

    It wasn’t just a group of indifferent and callous tekkies — we’re used to that — who said smugly, oh, whoops, that one got away — we meant it to be used just for learning how to back up builds or finding holes in the client but eek…what happened was, we put it up for open source, and then goons got it and started causing havoc. But hey, information wants to be free, so we have to take the bad with the good.

    The goons of course are the http://www.somethingawful.com gang who have the factions W-hat and V-5 and their banned variants in SL — it’s merely the same lot of alts.

    They are the exact same people and groups who crashed the grid and are supposedly under FBI investigation; the same bunch who keep coming back on alts; who do stuff like create scripts pouring tub-girl pictures in particles all over sims; the same people who take my RL picture and deface it inworld — and do countless other nasty things like “virtual rape” and destruction of property through breaking up prims or overloading sims to send back builds.

    They deliberately took names that illustrate their affiliations and their attitudes of defiant hatred as extreme leftists — they took up the communist hammer & sickle, they deployed the bot on Nov. 7, which is the Soviet Revolution day, and they shouted all the Bolshevik slogans.

    The Lindens had handily provided the name “Revolution” in the list of names that week to be used. Lindens support Libsecondlife; Cory Linden did a frankly disturbing apologia of it, without any awareness (or else lack of concern) of the griefing these people do.

    When confronted about this bad faith and bad behaviour, the leaders of Libsecondlife, some of whom are V-5 and W-Hat supporters, kept hammering on all the points you make about how basically, it’s all a big stream, and anybody with a metal tin cup can dip in it and get the stuff out of it. OK, but…they don’t. They restrain themselves. They don’t harm others. They don’t strip others. It’s one thing downloading a song from an artist whom you feel already earned millions in his contracts with rich record companies (so the mentality goes); it’s another when you swipe a $3.50 US skin off somebody who spent 20 hours unpaid to make it who lives next door to you in a virtual world.

    And doing that still requires some expertise to deploy the cup, if you will, and get it right. So it has to be conscious, and deliberate, and there has to be malice up front to do it.You can’t legislate morality. But you can condemn immorality and make a culture and a social contract that also serves as a break on the tendency to steal and destroy.

    Some of the libbers who are long-term members of SL and are also in this group say it was wrong what was done and condemn it — and do not condemn, as the extreme libbers do, the Lindens’ response (banning some selling the copy-bot and making a statement that it would be a TOS offense to use it for “unauthorized coping” — lame, but a patch to quell public anger).

    Others are continuing to sneer at concerns people have for their loss of IP and their copyright aspirations — which is all anyone can say about SL for those who didn’t use copyright processes in RL.

    What they refuse to do, however, as a group, is to expel those who use the fact of the stream and the ability to scoop out of it as a griefing and terroristic tool against others. They insist that they have to keep it open source — first they lied, and said they took it off the SVN, then they said that in fact it was open source, and already copied to such an extent it was no longer stoppable.

    Sure, Raph, everybody has to get the idea that the Internet can copy itself and nobody has anything except he who owns the servers and he who programs the software. Yeah, we got all that. But the vast toiling crowdsourced masses are not going to accept life in that brutal pyramidal system. What, they are supposed to come online, toil for $1.50 US an hour tops or even $1.50 US a month, creating items they sell for 17 cents, making a compelling fantasy world for corporations to come on and pwn with their mainstream media campaigns and big-ass islands? Hello?

    They are supposed to just sit still, while elitist knowledge workers in consulting companies who are paid $30,000 just for one campaign for a week to put out a textured logo and a concrete stadium get to acquire PORTABLE knowledge that doestn’t depend on THESE servers?

    And then hear these elitist programmers smugly inform them that their labour, their product, their society are all worthless artifacts totally pwned by software publishers?

    You have to sit in the groups and hear the awful things people are saying, Raph. The tekkies are not only saying regretable and ruefully, oh, your world is copyable, get used to it. They are saying, make more stuff — stay ahead of the botters — you need to create more and make your business model be about constant new creation. Now that is fascistic and sick.

    They are saying, throw away your model of commodities, and just create “experiences’ on big sims run by corporations making synthetic fun and “interacting with the brand” in a staged, stilted atmosphere.

    They are saying destroy your village in order to save our platform.

    So what, given that attitude, people are supposed to go on being indentured to the Lindens’ servers, like Governor Lindens’ quit-renters, making clubs or rentals or hair or shoes that callous tekkies can merely rip off and copy and then sell their programming knowledge to the next customer who comes along?

    No.

    People will not sign up to live in such a harsh, brutal, Darwinistic, Bolshevik world. It’s an evil world, and a world where the tekkies can trade among themselves, thank you very much, and keep it as a walled country club. The millions will not come in for this, no.

    What was encouraging about SL was that a middle class was being formed that somehow smoothed out some of the harsh, radical edges of both the Lindens’ copyleft ethos and elitist approach (letting their friends have the heads-up, the perks, the early copies of the client API stuff, etc.) and the oligarchic approach of giant content-creators and landlords who have virtual monopolies — and now the uber-oligarchs of RL companies who have even bigger footprints in the village of the virtual world.

    A whole layer of smaller and medium-sized business and communities was beginning to be built that represented something more stable than the endless sandboxing of the Lindens merely to build their platform for huge corporations to use for business applications.

    But, like all fragile things that balance the extremes of the real world, this phenomenon was short-lived.

    I could write about this much more and I will on my own blog, but try to understand the ethos of these new-wave scientists who endlessly tinker, reverse engineer, cause havoc, with utter disregard for other human beings, all in the name of Bolshevik abstractions like “information wants to be free” or “knowledge is power”.

    Imagine if Sakharov or Oppenheimer had no remorse about giving their countries’ leaders the hydrogen and atom bombs. Imagine if they gleefully, maliciously, went around the world intimidating little countries around them — not their leaders doing that with their invention, to their horror, but THEM doing it as scientists. Imagine if they copied, sold, distributed their knowledge of the atom all over the world, causing havoc, in the name of some peoples’ liberation front type of radical ideology.

    That’s the mentality we’re dealing with. Absolute reckless hatred of stability and communities in the name of maximalizing “disruptive” technology’s capacity TODAY and RIGHT NOW, to make people feel uncomfortable or even miserable, merely to have power over them.

    Not over time, with adaptation, or even compensation. But wrecking everything NOW and harming real-live people.

    You rightly mention fabject and the people who used Glintercept or whatever to export stuff out of SL — it’s every developers’ dreams. Those people didn’t spread their concepts and capacities all over the grid in malicious glee. They did their experimentation, wrote their blogs or websites, tipped people off to the reality of the giant Xerox machine we are living in 24/7. They didn’t deliberately try to cause social havoc with it.

    To be sure, for many it’s only a game, and only a million sign-ups, and only a tidal wave of media hype that may blow over next week.

    But in fact, I think you know it’s a distinctly dark side of the future, and one I’m not entirely sure you are working to prevent, instead of actively cheering on.

  16. Pathfinder Linden said on

    Very insightful and thought-provoking article!

  17. Raph said on

    Whew, Prokofy, that’s a heck of a post.

    I am not cheering on CopyBot. But I do think CopyBot is inevitable, and I think I have consistently said that relying on content, whether you are a small mom-and-pop or a big megacorp, is a bad idea given the new digital reality. I’m not advocating one side or another here — in fact, I’m quite conflicted. I’ve mentioned before that I am a card-carrying member of ASCAP, for example: one of the longstanding defenders of the concept of copyright. All of my training and background is as a content creator.

    I don’t doubt that CopyBot was immediately used for all sorts of nefarious purposes by various special interests. That’s what tends to happen. It is sadly unsurprising to me. It was almost inevitable that this happen, and I think that it’s also inevitable that once the tool appear, that it be used in selfish world-destroying manners. It’s a classic Tragedy of the Commons example — if everyone would just use the facility provided in moderation, it wouldn’t be an issue… but no, people are rude, and they hog it, and overuse it, and ruin it for everyone else. Sometimes on purpose, God knows why.

    I think that SL, by its nature, DOES attract a lot of people who are what you call “tekkies.” I would be STUNNED, frankly, even given the demographic data that has been put out, even given the supposed breadth and diversity of the community, if SL were actually truly diverse in terms of psychographic. I recall vividly when I played There actively, hanging out with what seemed like diverse sets of folks — a CIA analyst here, a housewife there — only to find that they were all always at the Buffy trivia, the SF book club, and when pressed, revealed that they did in deed have gigs of mp3s. That story about the RAID drive with video actually came from a There housewife! I would bet that early adopter gadget owning is extremely high among SLers, just as propensity to blog is. SL is not yet “ordinary folks” — none of these worlds are, and frankly, damn few of the websites are. In fact, I would bet money that over 90% of the SL user base has at least 1 gig of illegal MP3s.

    I already posted about the fact that overall, this is an unsavory picture for the content creating middle class. Few discussed the sentence that ended my post about the future of content, but it was “the question is whether all content creation will effectively be a donation to the common weal.” You can read that as a Bolshevik if you like — I don’t think it’s quite that black and white — but there’s no question that it’s a massive upset to the way things are now, on many levels.

    In terms of concrete advice: the only choices that SL creators have are stark. Either embrace, and push for, forms of DRM on content creation, and realize that this battle will replicate the real world battle (more, it will actually BE a real world battle); or move to relying on server-side non-displayable content, e.g. code functionality and scripts, for all revenue. It can still be reverse-engineered, but at least it can’t be seamlessly and perfectly duplicated and the serial number filed off.

  18. Dan said on

    Thrilling debate. I believe the phrase I would like to add is “just because you can, doesn’t mean you should”.

    Can I get ‘free’ mp3’s, movies, software .etc. on the web. Yes. Do I? No. What is so wrong about paying a fee to someone who has worked hard to create something? Nothing. I love the Red Hot Chili Peppers. Now because they are a wealthy and successful band does that increase my right not to pay for their new material? Not in my eyes, they still worked to create it. Afterall, are we suggesting that pirateers only steal material from the wealthy. No, that’s simply a non-argument.

    Do I leave my house door open each day when I come to work, with a big sign saying “Please feel free to help yourself”. Of course not. I work hard to do something for the world and for that I get paid. I then choose to spend that money on things that I would like. That money in turn pays someone to create/provide that stuff for me. How is that so wrong?

    My background is in software development so I’m assuming I could look at what has been done with the SL client and copybot (assuming my skills are not too rusty) and ’steal’ (yes, it’s the right word) content from SL, but I choose not to. I think others should choose the same way.

    I do however agree that exploits, hacks and the like are unavoidable. Sometimes they serve to open ethical and moral dilemmas and discourse, sometimes they genuinely bring about beneficial change. What I am unclear about is whether RL or SL can be powered/funded solely through service industries. That’s an interesting one I’ll have to ponder.

  19. Prokofy Neva said on

    I