English flagItalian flagKorean flagChinese (Simplified) flagPortuguese flagGerman flagFrench flag
Spanish flagJapanese flagArabic flagRussian flagGreek flagDutch flagBulgarian flag
Czech flagCroat flagDanish flagFinnish flagHindi flagPolish flagRumanian flag
Swedish flagNorwegian flag     
By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

PlayCrafter: another snap-together game maker

July 22nd, 2008

PlayCrafter is launching open alpha, joining all the others: Sims Carnival, Gamebrix, Popfly… Looks to me like they lean heavily on Box2d.

One of the things about all of these is that they almost force a game grammar approach to things, in a way.

*

[?]
You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

9 Responses to “PlayCrafter: another snap-together game maker”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
  1. PlayCrafter's blog: News Coverage wrote on

    [...] for Adobe: “The games are fun, the interface is nice, and the application is very impressive. “Raph Koster: “[...] they almost force a game grammar approach to things, in a way.”Remedy: “Lets even the most [...]

  2. Leapfroglog - links for 2008-07-24 wrote on

    [...] Raph’s Website » PlayCrafter: another snap-together game maker “One of the things about all of these is that they almost force a game grammar approach to things, in a way.” Having designed a more humble entrant in the game maker ‘market’ I can only confirm this. (tags: games gamedesign gamedevelopment creativity tools making) [...]

  3. Game Tycoon»Blog Archive » Articles of Interest wrote on

    [...] Via Raph, news of the open alpha of PlayCrafter, another “easy way for anyone to make games” platform. (See Raph’s blog for a video.) [...]

Reader Comments
  1. Morgan Ramsay said on

    Where’s the cool “leaked” YouTube video of Metaplace with electronic music? ;)

  2. Mike Rozak said on

    Reminds me of the [arcade] game construction kit, circa 1985… which wasn’t too successful.

    And maybe a touch of lode-runner, which was very successful. (Actually, the PS3’s latest game, LittleBigPlanet, reminds me more of lode runner.)

  3. Michael Chui said on

    One of the things about all of these is that they almost for a game grammar approach to things, in a way.

    I’m braindead tired, but I could swear there’s a verb missing in here. Or something. My brain is forcibly rejecting this sentence and apparently unwilling to fill in whatever might be missing.

  4. Raph said on
    I’m braindead tired, but I could swear there’s a verb missing in here. Or something.

    Supposed to have been “almost force,” fixed now.

  5. Olivier said on

    There’s also Troy Gilbert’s Mockingbird that should not be forgotten!
    I’d really like to see an expert comparison of all these sites…

  6. Eric Martindale said on

    This is pretty cool, but I’m not sure I’d use it very often. What is the application of creating a game? Am I doing it just for fun? Do I have the opportunity to monetize my own games? Is there a community built around the games that are built?

Meta

Recent Comments

Categories

Recent Trackbacks

Archives



click here to visit the Metaplace website


The whole Web

Raph's Website

See popular posts »
About the blog »



A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

Press
Excerpts

Buy from Amazon

After the Flood

After the Flood CD Cover

Available on CD
$14.99


More stuff to buy

Online RPG Rorschach Test Mug

ORPG Rorschach Test
Large Mug

$13.99


Receive CafePress Updates!

LegendMUD

click here to visit the Legend website

"The world the way they thought it was..."


Get Firefox