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Google’s LivelyJuly 8th, 2008 |
So at this point, I imagine everyone has seen the news about Google finally decloaking off the virtual bow with Lively.
The coverage showed up in both the gaming press, where Google shared a bunch of tidbits that seemed to indicate a PR outreach to the gaming community, and also of course in the tech press, where commenters seemed overall less than impressed, questioning how Lively relates to Google’s avowed purpose of “organizing the world’s information.”
It’s interesting, because at least as presented right now, Lively is definitely neither a info-organizing metaverse, nor a game; not a user-generated content environment, either. Really, it’s more of a competitor to stuff like IMVU, Habbo Hotel, and Vivaty (which also announced an open beta recently). In fact, Mel Guymon, the head of 3d operations for Google and the guy getting interviewed everywhere, is formerly of both There and IMVU.
We’re going to launch with 8 completely different avatars. We’ve got 2 or 3 times that that we’re going to launch over time. The investment and polish to make that content, I just haven’t seen elsewhere. I’m very pleased they allowed us to do that. Third, the implementation of it takes the best of the space, rich avatars and a large catalog of virtual goods, which by the way is free, and have it be a part of your existing social network, which is the big wave right now. That’s really the silver bullet.
Now, stuff like Vivaty comes from a VRML background and is to my mind undoubtedly aiming at a far more open system over time. I would strongly suspect that Google has similar goals — they mention Google Gadgets integration, for example, and in an interview at Virtual Worlds News, they comment that one of the main reasons more open user content creation isn’t available to everyone yet is the lack of a full copyright protection system. A post over at SLUniverse says
We’re also working with a small number of trusted testers, vendors and creative agencies as part of a test for creating custom items.
We hope to enable user-generated content and even more customization soon, but until then we’ve given you tons of choices from the catalog to help personalize your Lively experience.
Still, it’s clearly a consumer play, and one that strongly validates the virtual worlds category. In some ways, Google is trying to do to virtual worlds what EA did to massively multiplayer games way back when: drown the segment in the resources of a much more powerful player in terms of budget and distribution.
But still… PC only. Google-only integration. A truly bizarre interface. 10 megabyte plugin download. Gamebryo (a highly capable game engine, but higher-end than one would normally use in a web plug-in!), which is leading to reports of poor performance on some end-user machines. A 20 user cap on a room. And no cycle for user-contributed behaviors. Not exactly the recipe one would expect from Google, barring the distributed nature of it, and in some ways, not the one you would expect for a move for the future of virtual worlds.

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the gadgets you have in your Lively rooms can also run on your desktop. A virtual world development firm, Millions of Us, also released a tv-show-associated room. With whom is Lively competing? On the one hand, its simplicity and emphasis on chatsuggests3d chat environments, like IMVU. On the other hand, as TechCrunch observes, “Well, this sucks for Second Life.” Lively could grow into a competitor, if uptake occurs, and Google throws its might behind it. A third option:
- This latest Google venture combines virtual world 3D chat rooms with social networking. Is this a sign of things to come, the beginnings of a true 3D virtual web for the masses, or an uninspired step backwards? I wonderwhat Raph thinks?Quote: If you enter a Lively room embedded on your favorite blog or website, you can immediately get a sense of the room creator’s interests, just by looking at the furniture and environment they chose. You can also express your own
usw. sind bestimmt sicher vor Lively. Multiverse, Metaplace, und viele andere gerade gestartete oder in der Entwicklung befindliche Plattformen fr “einbettbare” virtuelle Welten sind eher betroffen. Obwohl auch bei denen Unterschiede bestehen und siesich selbst nicht betroffen fhlen. Aber des gibt da eine virtuelle Welt, die sicher nicht von Lively betroffen ist: das Web. Systeme, die Leute auf Webseiten sichtbar machen wie weblin und (ganz neu:) RocketOn machen etwas ganz anderes, als virtuelle Welten, die in Webseiten
XBOX, Wii, PlayStation and Google Games Activision and Blizzard together, XBOX 360 price drop leak, Massage Vest for PS2, PS3 firmware, Wii hacks from Johnny Lee, Wii Wireless Keyboard, New Wii Skate game andGoogle Lively.
Short URL/snapshot/citation/bookmarking apps: bit.ly http://bit.ly/go WebCite http://www.webcitation.org/ (courtesy of Seb Chan) Google’s new VW lively. Is it cool or does it suck? Some debate. RWW techcrunchRaph KosterI need to find out more about Lexara and Project SILVER: http://www.lexara.com/lexara/project-silver/ and http://www.silvereducation.org/
[...] On a related note, Google announced the launch of its virtual world product, Lively, today. The product appears to be a serious challenge to the virtual world space currently dominated by Second Life. A study last year by Nottingham Trent University concluded that a significant portion of virtual world users switch genders when they register online: 70% of women and 54% of men. It will be interesting to see how this plays out with Google’s new product, which looks to be gender-neutral at first glance. Raph Koster has a good summary and discussion of the announcement on his blog. [...]
[...] Koster, of EQ fame, posted his thoughts on Lively. Worth a read and I ditto his thoughts on the lack of features and how maybe this isn’t a [...]
[...] Raph’s Website » Google’s Lively Koster on Google’s entry into the virtual worlds space: “Not exactly the recipe one would expect from Google, barring the distributed nature of it, and in some ways, not the one you would expect for a move for the future of virtual worlds.” (tags: lively google virtualworlds MMOs 3D criticism) [...]
[...] http://www.raphkoster.com/2008/07/08/googles-lively/ [...]
[...] Raph’s Website » Google’s Lively Raph on Lively (tags: raphkoster review commentary google lively avatar 3dworld integartion gamebryo virtualworld) [...]
[...] Raph’s thoughts on this are worth a look. [...]
[...] Podcasts · Blogs · Store · Support! · Login · Register Googles Lively Posted by Raph’s Website on 8 July 2008, 11:11 pm So at this point, I imagine everyone has seen [...]
[...] about the surprising announcement.http://www.gamasutra.com/php-bin/news_index.php?story=19333http://www.raphkoster.com/2008/07/08/googles-lively/ ?????? | [...]
[...] ??????? ??? ? Lively ????? ????????? ????????? ??????????? ??????? ? ????????? ?? ? ????????, ????? ? ????? ?????: “?????? ??? PC. ?????????? ?????? ? Google. ???????????? ?????????. [...]