| | VWs go to CongressApril 2nd, 2008 |
As has been reported in several places, there was a Congressional hearing on virtual worlds — or more specifically, mostly on Second Life. There’s a good sort of “landing page” to go explore this from source materials on Terra Nova, including links to an MP3 of the hearings.
Virtually Blind has what seems to be an eyewitness account that I enjoyed as well: Congress Holds First Hearing on Virtual Worlds; Linden Lab CEO Philip Rosedale Testifies.
And naturally, it also hit Reuters.
Common to all the reports is commentary on the occasionally off-target opening remarks of the committee members, some of whom referenced MMORPGs rather than VWs, and some of whom were concerned about terrorism (of course). This has led to some sarcasm in some quarters.
It is going to be important to get deep understanding of virtual worlds of all stripes into the various governmental organizations — and for what it’s worth, I think quite a lot of policymakers are quite a ways along on that understanding. So I wouldn’t be making fun of them just yet.

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understand what goes on there and how best to engage with them should the need arise. (Not that I know much about them beyond some occasional dabbling and what I’ve read by Edward Castronova.) The Daily Show also caught wind of it… viaRaph
one in which lawyers and accountants stifle development (the bad), and one in which business and academia drive VW’s to practical usage – and thus make them mundane in the process (the ugly). On the front of the second of those possible futures,Congress recently held hearings on Virtual Worlds.
I’m really not sure I have much to say about this event myself. Still, it is the first Congressional hearing on virtual worlds. I wonder what the first hearing on airplanes was like? Update 3: Ok, my last comment on this, in reply toRaph’sthoughts. If you can get past 1) the opening remarks, 2) the promotional video for Second Life, and 3) the fact that everyone at the hearing seemed to think that Second Life was synonymous with virtual worlds (made convenient by the fact that the