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GDC08: Worlds in Motion keynote coverageFebruary 18th, 2008 |
Virtual Worlds News has a liveblog of “High Windows”, my keynote talk at the Worlds in Motion Summit this morning here at GDC. I was, uh, philosophical.
There is also a Gamasutra article which seems to manage to capture an almost entirely different set of quotes.
I also see a few blog reactions.
As usual, I will try to get the slides posted later today.
Edit: more blog reactions. Brenda Brathwaite. Prokofy, based on the liveblog.
Edit 2: 3d on the Web Cheap. Jeff McNab. e-Clippings. And Massively’s coverage comes the closest, I think, to capturing the tone and narrative of what I said; lots of folks are reading this as being about Darfur, when it in fact is more about expanding our horizons — which is more the virtual horizons, and not just social activism.

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Totally out of context since i didn’t hear what led up to it: “VW’s are a lot of windows” ” Don’t only think of the hammer, but what you can build with it. ” Luckily Raph Koster is a master documentalist, so i could update myself on his site:/gdc08-worlds-in-motion-keynote-coverage/I also hopped into… Entertainment Content Convergence in Online Worlds Speaker(s): Reuben Steiger (Millions of Us) …and… Heeding the Lessons of Bartle in Socially-Driven Spaces Speaker(s): Erik Bethke (GoPets.com)
[...] I just think, ‘Goddamn we’re irrelevant,’” he said.Edit: whoops, holy cow, this entry just got linked by Raph Koster himself. This is awesome, because it means I’m entitled to wear this shirt [...]
[...] I just think, ‘Goddamn we’re irrelevant,’” he said.Edit: whoops, holy cow, this entry just got linked by Raph Koster himself. This is awesome, because it means I’m entitled to wear this shirt now. (5 Comments |Comment on [...]
[...] long lists of contributors and participants, alongside virtual worlds, have the capacity to effect social change. Furthermore, if we consider that massively multiplayer online games are really virtual worlds, the [...]