|
|
Webs.com: a case study of “design for everywhere”December 12th, 2007 |
Dean Takahashi has a nice article up on the makers of Warbook. It’s a great example of games built under that “design for everywhere” pattern that I have been talking about for the last few months.
Exclusive: Webs.com comes out of nowhere with Facebook games with a billion page views
For instance, Street Race is a new SGN game that has no graphics. You simply sign up, get $1,000 in play money, buy a car, then race. In the race, you click on another user. Then nothing happens. Nothing. The next screen that comes up tells you if you won or lost, how much money you earned or lost, and the skill points you earned. As your skill points grow, you win more races and get more money to spend souping up your car. The social part comes in where you can get more money by inviting 20 friends to join.It’s simple and easy. That’s why the game has gotten more than a million page views on its first day. You can play a round in about one second.

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.



































[...] Raph’s Website » Webs.com: a case study of “design for everywhere” Dean Takahashi has a nice article up on the makers of Warbook. It’s a great example of games built under that “design for everywhere” pattern that I have been talking about for the last few months. (tags: http://www.raphkoster.com 2007 mes11 dia13 at_tecp games Facebook OpenSocial webs.com design_for_everywhere passive_web_gaming Warbook Raph_Koster) [...]
[...] insignifiants que puisse paraitre ces jeux, ils ont attir l’attention de Raph Koster, grand concepteur de jeux devant l’Eternel (il est derrire le clbre Ultima Online et le [...]
[...] insignifiants que puisse paraitre ces jeux, ils ont attiré l’attention de Raph Koster, grand concepteur de jeux devant l’Eternel (il est derrière le célèbre Ultima Online et le [...]