Game talkAGDC07: Designing for Everywhere

 Posted by (Visited 11161 times)  Game talk
Sep 052007
 

Here are the slides for my presentation today. For once, you should be able to get the gist of what I said without needing to read or hear the actual lecture alongside the slides. I suppose that makes this a “bad use of Powerpoint” — but I swear I didn’t just read the slides. 🙂

First up, there’s this fancy MHT file that Powerpoint exported. It seems to only work in IE, though. 🙁

If that doesn’t work for you, there’s also a PDF (3.8MB). But I notice a lot of the graphics are wonky looking, including all the backgrounds.

Lastly, here’s a page with every slide as images.

Astute readers will notice that I stole a comment from the estimable Dr. Bartle. 😉

  25 Responses to “AGDC07: Designing for Everywhere”

  1. Raph’s Website » AGDC07: Designing for Everywhere

  2. Designing for Everywhere

  3. . A little more detail and some screen shots are at TechCrunch40. GigaOM have a particularly interesting article. The demonstrations so far have been 2D or isometric. This is not too surprising in the light of Raph’s recent paperDesigning for Everywhere, in which he examines the features of various online games and implies that factors other than the display method are the secret of mass popularity. However, there does appear to be a 3D terrain editor

  4. Raph’s Website » AGDC07: Designing for Everywhere

  5. Astute readers will notice that I stole a comment from the estimable Dr. Bartle.

    Advisors are supposed to give you things to steal. ;p

    By the way, SlideShare seems to make a lot of sense for you.

    I think you can create slideshows with audio, too. You’ve got a mic. ;p

  6. Loved the presentation – this slide really jumped out for me.

    The game has changed
    The hot platform is the net
    The hot audience is the non-gamer
    The hot feature is other players
    The hot technology is connectivity
    The hot game is a mini-game

    Would you agree these principles seem to apply to all media, not just games? I’m wondering whether longer games or film and TV can survive in the future if not linked in to mini games or social networks?

  7. Illustrating my take on all this….

    Frank: “Welcome everybody to the Meadowlands, it’s Monday Night Football!”

    Don: “I think we’ve got a good one tonight, folks.”

    Howard: “Well, Dandy Don, could that be because tonight we have one of your favorite teams up for the slaughter?”

    Don: “Wha? You couldn’t be talking about the Dallas folks, huh?”

    Howard: “Mistaken as you are, Dandy Don, there will be a blood letting tonight for all of America to see.”

    Don: “If anyone’s going to get slaughtered….”

    Frank: “Whoever gets.., we’ll see what happens. Sit back in your chair folks, it promises to be a wild one tonight.”

    Howard: “Wild indeed. This promises to be an extravaganza of veritable delight.”

    Don: “Ahh, here they come.”

    Frank: “It’s the Dallas Cheerleaders, coming out onto the field now.”

    Don: “Look at ’em.”

    Howard: “They seem to be ready for action, pompoms raised as in victorious salute to America, boots polished to a glow for the show.”

    Don: “Just look at ’em.”

    Frank: “And out of the other tunnel, here comes the Pittsburgh Stoolers.”

    Don: “Yeah, look at those pooper scoopers, hahaha.”

    Howard: “And right on their heels, we see the infamous and glorious New York Giant Dildos. Their head gear polished to a sheen, as if in grand armor of knights of yor.”

    Don: “Oh my gawd!”

    Frank: “And out of the other tunnel now, here comes the Verizon Wireless Support Team.”

    Don: “Ha ha ha ha”

    Don: “Only four teams tonight?”

    Frank: “Better than the twelve we had last week.”

    Howard: “The night is still young, my friends.”

    Frank: “Wait…here comes the Harlem Globetrotters.”

    Don: “Basketballs?”

    Frank: (Tiredly) “Why not?”

    Howard: “The Globetrotters bring a new element to the game of football as we’ve grown to be accustomed to it, a new flair, and a new direction in the forwards pass.”

    Don: “Yeah, but not like the pompoms.”

    Frank: “We’re receiving word now that the Snug Harbor Sailors will be texting in their game play.”

    Howard: “The Great One wants to play too, but he says to just pretend he’s here, and that of course, he won.”

    Don: “Wellll, I think that still leaves us with six team for tonight.”

    Howard: “If you say so, Dandy Don, heh.”

    Frank: “They’re warming up on the field now. Dallas is going through their pompom tosses. Pittsburgh is scooping up all the -bleep-….

    Don: “I don’t think you can say that.”

    Frank: “…New York is, uh….”

    Howard: “I think you mean to say, ‘waxing gibbous’, if I may interject.”

    Frank: “The Globetrotters are practicing their behind the back, no look passes and spinning balls. And the Wireless team is hanging around.”

    Don: “They aren’t going to get much coverage that way.”

    Howard: “But they’re a surprising team in effectiveness, always where they should be on any given play, and they have one of the best zone coverages in the game.”

    Frank: “Snug Harbor just sent a text to ‘crown’ them.”

    Howard: “If anyone can sneak something new into this fine game, it would be the Snug Harbor Sailors.”

    Don: “Yeah, but it’s not like pompoms.”

    Frank: “Ok, the games about to begin. The captains are out on the field for the coin toss, and we’ll be starting after a commercial break that follows.”

    Frank: There’s the flip, and the coin is on the ground.”

    Don: “What’s that spinning on the ground?”

    Don and Frank in unison: “A bottle.”

    Howard: Yes, and the New York Giant Dildos are elated that the bottle they have spun points directly to the Dallas team.”

    Don: “The referee’s stepping out and turning on his mike.”

    Referee over the speaker system: “After the coin toss, we’ll be removing the portions of the field between the 20 yard lines.”

    Referee over the speaker system: “New rules state that fans want to see scores, so the league has ruled that we’ll no longer need those portions of the field between the 20 yard lines.”

    Don: “Oh my..”

    Howard: “And speaking of scores, if you direct your attention to the Dallas Cheerleader bench, the Giant Dildos seemed to be making the first move.

    Frank: “Well, there’s a new use for pompoms.

    Don: “Oh my….”

    Frank: “wait, what’s that coming out of the south tunnel?”

    Don: “Tanks?”

    Howard: “I knew they’d make an appearance. The Legal Eagles are here, rearing their ugly heads yet again.”

    Don: “Oh my gawd, their firing!”

    Frank: “They just took out the stooler fan’s section!”

    Howard: “The tanks just keep coming. They’re… firing at will.”

    Don: “Oh my gawd!”

    Frank: “There’s blood everywhere.”

    Howard: “It’s mayhem in the Meadowlands.”

    Howard: “I think we can safely say that there is no doubt as to the outcome of tonight’s game.

    Frank: “Well, that seems to be it, fans.”

    Don: “Oh my gawd!”

    Frank: “Join us next week for more Monday Night Football.”

    (Fading out)

    Don: “This is football?”

    Howard: “It’s not like it used to be, my friends.”

  8. Thank you so much for sharing this.

  9. Thanks for posting this Raph. I really wish I could have been there to hear the commentary.

    The first 1/4 really struck me due to my project. Alot of the same lines of thought and focus.

    I also really enjoyed the comparisons towards the end and believe you are spot on. What we are looking at is accessibility and fun. Technology advancements are making some very unique things available to us.

  10. I’m depressed. I hope the ‘long tail’ get’s going pretty soon. Web 2.0 gaming doesn’t look very appealing to me.

  11. […] things everyone else is waving their arms about. You can get a good sense for it from the slides here. Thankfully Raph isn’t one of those speakers that reads-every-slide-point so it went along at […]

  12. Just fyi, the pdf link seems to be broken.

  13. I just tried it and it works fine…?

  14. Oh — and I saw it was posted on Scribd already by someone, so you can grab it from there. 🙂

  15. […] talk has been live-blogged in a bunch of places. You can find the slides here. This was one of the worthwhile ones, so just go buy the audio or read the slides. Gamasutra has a […]

  16. […] genuinely worthwhile, useful talks, which is better than I’ve managed in previous years.  Raph’s talk was full of crunchy stuff.  Honestly, in my current context, I don’t have a lot of use for […]

  17. […] Austin GDC. Some stuff we posted as a result: My talk "Designing for Everywhere" : http://www.raphkoster.com/2007/09/05/agdc07-designing-for-everywhere/ Audio of it (costs $$): […]

  18. […] lecture was titled “Designing For Everywhere” and was focused on the gaming industry’s accessibility and where it is and should be […]

  19. […] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) […]

  20. […] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) […]

  21. […] things everyone else is waving their arms about. You can get a good sense for it from the slides here. Thankfully Raph isn’t one of those speakers that reads-every-slide-point so it went along at […]

  22. […] Raph on Thu Oct 04, 2007 12:44 am Right… if you go back to this presentation:http://www.raphkoster.com/2007/09/05/ag … verywhere/and look for the diagrams of architectures, a lot of what you have heard about Metaplace may make […]

  23. […] thing that was interesting to me during your AGDC lecture was that I got this feeling — and this is probably wrong — that some of the subtext was, […]

  24. […] This speaks, of course, to designing for everywhere. […]

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