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AGDC07: Designing for EverywhereSeptember 5th, 2007 |
Here are the slides for my presentation today. For once, you should be able to get the gist of what I said without needing to read or hear the actual lecture alongside the slides. I suppose that makes this a “bad use of Powerpoint” — but I swear I didn’t just read the slides.
First up, there’s this fancy MHT file that Powerpoint exported. It seems to only work in IE, though.
If that doesn’t work for you, there’s also a PDF (3.8MB). But I notice a lot of the graphics are wonky looking, including all the backgrounds.
Lastly, here’s a page with every slide as images.
Astute readers will notice that I stole a comment from the estimable Dr. Bartle.

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Raph’s Website » AGDC07: Designing for Everywhere
Designing for Everywhere
. A little more detail and some screen shots are at TechCrunch40. GigaOM have a particularly interesting article. The demonstrations so far have been 2D or isometric. This is not too surprising in the light of Raph’s recent paperDesigning for Everywhere, in which he examines the features of various online games and implies that factors other than the display method are the secret of mass popularity. However, there does appear to be a 3D terrain editor
Raph’s Website » AGDC07: Designing for Everywhere
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[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]
[...] Raph’s Website » AGDC07: Designing for Everywhere Post that links to the slides of Koster’s talk at AGDC07. Scary amount of overlap in premise with my planned talk at the Euro IA Summit. Lots of very useful stuff on the gramar of games. (tags: RaphKoster AGDC07 slides games gamedesign play socialmedia) [...]
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